I find Kojima's statements interesting considering how westernized his baby Metal Gear has gotten during the last decade or so. If he were looking to stay true to the so-called "Japanese way of doing things", he would have stuck with the overhead camera and not included first person perspective shooting. The whole Japanese vs western gaming argument is just tedious and tiresome. I just don't understand how Japanese developers are supposed to stay "un-westernized". What does that even mean? Are they supposed to ignore all innovations and conventions brought on by western developers? Are they supposed to do everything the opposite of western developers? Is it an aesthetic or art style thing? I mean...what???
Let's face it, video games are a HUGE business nowadays...and business is all about making money. The production budget for a decent high def game these days is astronomical compared to the good ole days of the NES or Genesis. If these companies don't make money, they can't make games. You can't blame them for trying to stay lucrative. It was their own inability to stay in tune with the times that led to many of the major Japanese gamemakers going into the financial downturn that led them to this point. You want to place blame, place it on the latest generation of gamers. I've been gaming since the early 1980's, and I have no overarching complaints about the current gaming scene. There's always plenty of choices to be had, and I'm never more than a quick memory of my days playing Space Invaders away from really appreciating how wonderful the games we have available to us today really are. All the bitching about the Halo's and Grand Theft Auto's is hilarious considering how innovative those titles were to the gaming industry as a whole back in the day (and even today). One's dislike of more mainstream titles like these is purely a personal problem....not an industry-wide one.
This industry is all about risk assessment. Do you spend millions to produce a game that has an established fanbase?...or something new that may or may not bomb with consumers? Do you spend millions to produce a game that will likely only appeal to a small niche in the market?...or one that is sure to attract a major segment of gamers? Sure, we all want these company's to take chances and try something new and fresh, but how often do we end up expressing our wishes that said games had done something more like some other established title? And so many complain about sequels and remakes, but here we are on a forum dedicated to a series that is rife with 20+years of sequels, remakes, and recycling. So the real question here is: what message are YOU sending to game companies with your purchases?