Hello guys.
I been talking to 101 and I would like to help also. I need to get up to speed on this though. I read the entire thread but I have a few questions.
Is someone tackling the character yet? If so I would much rather let someone more capable handle this. The best I have done to date is a highly modified richter sheet for a flash movie I am still working on. Modified not from scratch. Hence why I would really rather someone with more experience handle that part.
I see this is not going to be programmed from scratch. Something I was asking 101 about in my last PM but I am sure he hasn't gotten that yet. Not that using a game maker is going to result in a bad game actually. It all depends on what type of game your making and how detailed your getting with things.
That being said. What limitations does the game maker have? This is an important question because all of the sprites and backgrounds have to be custom tailored around that alone. If we are limited to only a couple background layers we need to take that into consideration. Who ever is handling the character is also going to need to know how many frames of animation are possible for each action.
I see we do have someone on music. Less limits there because you can convert to any format needed with sound.
Currently I have a very extensive collection of castlevania sprites. I don't have any of the fringe stuff but I have pretty much everything else along with any custom stuff I added in since I was working on flash animation.
I do have a 3d model of the holy cross from sotn the one you see when you item crush the cross in sotn. That is kind of customized since the base material was shabby so I filled it in. I created that model in illustrator cs5 and it is sharp. I can make it any size and we can take stills to create a 2d-3d effect if that makes sense. Kind of like they did with killer instinct and donkey kong. 3d models that they took stills of for all the frames of 2d animation in the game. Just an idea.
At any rate. I would love to help and if given a choice I would really like to help with backgrounds, special effects such as that cross etc. Basically all the visual flare that adds detail. Eye candy
If you look at the attached cross that model can be rotated in any which way. I could just move it a little at a time and screen it to come up with frames pretty easily.
I wanted to also do the cross in it's standard sub weapon form. So that it could spin and rotate at the same time. You would get a much flashier looking animation from that as it would rotate on 2 axis rather than just spinning flat as it was thrown. You could have it be thrown and as it goes out and back slowly flip over along the path.
Maybe I will do that tonight actually.