8-bit Rpg? AWESOME!! its been forever since I've seen one...
how will the Battle system be like?
Says in the first post, but meh. I don't even read them half the time.
It's a turn-based battle system. It's too much work that I don't feel like doing for an ABS (adventure battl system, Zelda style. At least, I don't feel like doing it for this game). I'm thinking of some stuff to add to the TBS (turn-based system) to make it more exciting though.
I have some more character sprites made for villagers, but I'm gonna finish them all before showing them off. There's only six, the same as
Simon's Quest, but I'm planning on giving them alternate color palettes as well to add some variety.
After finishing up the villagers, I'll move onto basic enemies (the ones from
CV1 stage 1) and then resprite the greatest five
Belmonts.
Before I upload anymore screens, though, I need to finish placing tiles into the game.