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Offline Ahasverus

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Re: CV: Lords of Shadow Gamelab Footage (Debug mode and Simon Belmont)
« Reply #30 on: July 03, 2011, 03:52:27 PM »
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What is funny about the debug video is that it shows that the whole castle is completely rendered, celling and everything, why the game used a static camera is beyond me

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Offline Foffy

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Re: CV: Lords of Shadow Gamelab Footage (Debug mode and Simon Belmont)
« Reply #31 on: July 03, 2011, 05:08:05 PM »
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What is funny about the debug video is that it shows that the whole castle is completely rendered, celling and everything, why the game used a static camera is beyond me

Lament of Innocence suffers from the same oddity.

Offline Profbeanburrito

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Re: CV: Lords of Shadow Gamelab Footage (Debug mode and Simon Belmont)
« Reply #32 on: July 03, 2011, 06:17:16 PM »
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What is funny about the debug video is that it shows that the whole castle is completely rendered, celling and everything, why the game used a static camera is beyond me

a moveable camera would have been nice or even a first person view, but I like that they took the time to do the whole castle. It shows they care
What a horrible night to have a curse!

Offline Ahasverus

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Re: CV: Lords of Shadow Gamelab Footage (Debug mode and Simon Belmont)
« Reply #33 on: July 13, 2011, 04:15:12 PM »
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Everything comes full circle

Offline Flame

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Re: CV: Lords of Shadow Gamelab Footage (Debug mode and Simon Belmont)
« Reply #34 on: July 13, 2011, 04:24:02 PM »
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Not bad. I dig the cross on his chest actually. never understood why the brotherhood has that weird skull instead of, yknow, a cross.
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

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Re: CV: Lords of Shadow Gamelab Footage (Debug mode and Simon Belmont)
« Reply #35 on: July 13, 2011, 04:27:00 PM »
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I think this once again goes to shoe that Simon is a thousand fold more of a bad-ass than Gabriel could ever be. =P
Correct me if I'm wrong but in that early cinema he did kill a vampire with his bare hands, no?  ;D
"Stuff and things."

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