People tend to forget the FULL quote:
"The only way evil can triump is for good men to do nothing, unless we are talking about corporate producers and suits, which crush good men's hopes despite effort!"
...Well. Damn.
Okay, so who's right here? I've read everything from "Cox wanted to make an accessible Castlevania from the beginning and Kojima opened doors for him" to "the Castlevania name was excluded from the trailer so it was made just days before E3" to "MS was making a new IP for Konami and it was going poorly so they had Kojima help them and all was roses" to "IF IT HAS THE NAME IT'S PART OF THE FRANCHISE, IF YOU LIKE IGA'S GAMES YOU'RE A NARROW-MINDED FOOL; PROBLEM, GAMER?" I've heard equal amounts of good factoids and senseless hyperbole from both sides. I still honestly can't figure out how that thing even started out, as a CV or a new IP. And apparently nobody else can either.
This is my opinion: feel free to agree, disagree, or hunt me down: I personally think it's CV in name alone, about as CV as I am when I wear my shirt with the CV title screen on it. It's a hodgepodge of hack 'n' slash games that have been done to death already, which isn't really much better than a metroidvania in terms of rehashing a tired formula, and a desperate attempt to reconnect with old fans. "Ooh! A Swiss Army cross! How'd this get here? Aww hell, Gandolfi made it. Carmilla, Cornell, Brauner! These guys juuuuuuust happen to have the names of canon characters! What now? Aww hell, this game isn't canon, it's a reboot, so it doesn't matter!"
Which is also a load of rubbish. The "non-canon" thing means nothing from a commercial perspective. The very fact that such a derivative game exists, and the fact that a sequel is in development, is enough to gauge the series' direction from here, and that is toward the mainstream. The series is being stripped of its essence. Your senses must be far keener than mine, for I don't see a semblance to CV at all beyond the name.
One thing I did appreciate about LoS was the inclusion of Pan, an old god, as a benevolent and loving entity. As a pagan I really appreciated the nod to nature and the beauty and magical atmospheres of the landscapes. There is deep religious symbolism in the storyline. The problem is that people are acting as if religious allusions in CV didn't exist before LoS. Order of Ecclesia was chock full of it. I played OoE at a time I was going through a ton of personal problems with religion and it actually helped me heal from a few of them. Where was the outcry when Rondo of Blood and SotN used crucifixes in the Item Crashes? (I don't know if there was any at the time; I will readily admit this.) Some of the classicvanias were censored for crosses and nudity as per Nintendo's censorship policy, but that's about as big of an "outcry" the game's ever gotten and that was commonplace then. What about the Vampire Cross used as the series logo in more recent years? The bloody Virgin Mary in Portrait of Ruin (which scared the living shit out of me when I first saw it)? Did it really take changing the villain from Dracula to Satan for people to go on about the "heavy religion?" All sorts of theologies and mythologies are wells of inspiration from which Castlevania has drawn.
Also, Trebor777, I agree with you on many instances; however, I too will point out that Nintendo at least cares about its Zelda fans to treat them with orchestras and a pretty BA piece of artwork.