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Offline KaZudra

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Re: Perfect 3D Castlevania Formula
« Reply #15 on: August 06, 2011, 10:36:06 PM »
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munchkins your hatred for wall-shimmying is well documented by now, we get it lol

i still wish Hideki Kamiya would have a shot at a Castlevania game one day, it'd be spectacular right thernz?

as long as he has nothing to do with the story we'll be fine, cause Bayonetta Really sucked in the character and story departments.

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Offline Kale

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Re: Perfect 3D Castlevania Formula
« Reply #16 on: August 07, 2011, 04:54:45 AM »
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It's hard to imagine that Cox's team budget was equal or less to the budget IGA's team received for LoI and CoD. Mercurysteam had like two years of development. LoI and CoD just had one at most. Then there's how Oscar Araujo was able to utilize an orchestra and etc. Nano Breaker was even released the same year as CoD.

not that i think i'd like a curse of darkness that had a longer development time

I don't think Cox had less budget than Iga, no doubt he had more, but I don't think he had a superb amount of money like the MGS series had or even close as I think the MGS series had a ridiculous amount.

So yea, I think Cox had plenty more than IGA to play with (and he only did a ... semi ok job... maybe) but not enough to make a perfect 3d cv. Of course my thoughts on a "perfect cv" is quite high.

Offline thernz

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Re: Perfect 3D Castlevania Formula
« Reply #17 on: August 07, 2011, 06:06:08 AM »
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I already have SoTN and SCVIV for "perfect cv"s. nyo ho ho.
I'm not really sure if I want to place much importance on budget for IGA though. Considering that SoTN was only made with about 15 people, albeit in two years~ but i guess HD 3D dev is expensive by default.

munchkins your hatred for wall-shimmying is well documented by now, we get it lol

i still wish Hideki Kamiya would have a shot at a Castlevania game one day, it'd be spectacular right thernz?
dmc1 with a belmont please (and uh less emphasis on the combat and more on combining combat with interacting with the environment like cv64/demon's souls (obviously "with a belmont" implies the absence of dante and the cheese that accompanied him, no matter how much i love it))
« Last Edit: August 07, 2011, 06:08:12 AM by thernz »

Offline Colin B.

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Re: Perfect 3D Castlevania Formula
« Reply #18 on: August 07, 2011, 01:53:45 PM »
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Lords of Shadow with a Symphony style map instead of a level select. I think that might do it for me.

Offline Flame

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Re: Perfect 3D Castlevania Formula
« Reply #19 on: August 07, 2011, 10:59:44 PM »
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I dont recall LoS  having a level select...

If anything it followed classicvania style level progression. (even showed a map when transitioning between areas!) only difference was you could return to stages you have beaten
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Offline Colin B.

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Re: Perfect 3D Castlevania Formula
« Reply #20 on: August 08, 2011, 02:26:42 PM »
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I dont recall LoS  having a level select...

If anything it followed classicvania style level progression. (even showed a map when transitioning between areas!) only difference was you could return to stages you have beaten

That is what I meant. I since I beat the game, I've just thought of that map screen as a stage select.

Offline darkwzrd4

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Re: Perfect 3D Castlevania Formula
« Reply #21 on: August 09, 2011, 02:36:17 AM »
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Here's what I think the perfect 3D CV would be like.  Take the graphics from LoS and combine it with the level design of CV64/LoD replace the save crystals with checkpoints and have a stage select like in LoS.  In terms of battle, take Trevor mode from CoD except only one sub-weapon at a time.  There would be hp, defense, and attack upgrades hidden in each level and you wouldn't spend the whole game inside of the castle.  The attack upgrade would range from simple damage increasers to attachments the give the whip various effects such as fire based damage.  Enemies would have various resistances and weaknesses.  There will also be some swinging with the whip like in LoS and CV4 (some shimmying, but no where near as much in LoS).  And lastly, actual CV music (unlike in LoS).  Don't get me wrong.  I like classical music, but most of what was in LoS didn't fit a true CV game.
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Re: Perfect 3D Castlevania Formula
« Reply #22 on: August 09, 2011, 04:46:25 AM »
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darkwzrd4 just got my vote  8)
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