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Offline Abnormal Freak

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Re: General Mega Man Discussion Thread
« Reply #435 on: December 17, 2012, 11:51:52 PM »
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I hate saying this, but two bosses beaten, this game isn't very special this far. Poor level designs, boring stage graphics and enemies... Only draw are the SF bosses. It FEELS like a fan game, which disappoints me. Much as I wasn't too wild about MM9 and 10, they at least had a classic MM feel and despite their stale graphics (compared to MM3 and onward), they're a lot less lazy than what's done here.
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Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #436 on: December 17, 2012, 11:56:52 PM »
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Theres a few things in it that dont quite match up.

You cannot slide through doors, you lose your charge if you pause, there's no password or save system, E-Tanks don't respawn after continues, large energy pellets only restore 8 health as opposed to 10, and yeah, for a game that supposedly got official support, it doesn't really show, especially the stage designs and just their look. They look so damn plain and boring.
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Offline Inccubus

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Re: General Mega Man Discussion Thread
« Reply #437 on: December 18, 2012, 09:34:37 AM »
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Yeah, this definitely needs an update. I'm going to have to disagree about the stage design. This dude came up with some very interesting concepts not seen before in a Megaman game. At least the controls are spot on. I will admit it does feel a bit fan game-y, but I think that's due to the flaws that have been mentioned. Thankfully, those are mostly minor and easy to fix. I'm very surprised they didn't implement at least a simple save feature.
"Stuff and things."

Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #438 on: December 18, 2012, 11:42:21 AM »
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Key word concepts. the execution leaves a lot to be desired. the stages are bland and tame in level design, and in terms of art direction, also plain and uninspired. just good concepts.  there isnt a lot going on in them. You can tell the majority of development went to the bosses.
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Offline Jorge D. Fuentes

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Re: General Mega Man Discussion Thread
« Reply #439 on: December 18, 2012, 04:49:11 PM »
+1
The music is awesome though.
Loooooove Ryu and Blanka's music. :D

Especially that Ryu's has a good mix of FlashMan in there:
Street Fighter X Mega Man OST - Ryu Theme

« Last Edit: December 18, 2012, 04:51:13 PM by Jorge D. Fuentes »
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Offline Inccubus

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Re: General Mega Man Discussion Thread
« Reply #440 on: December 19, 2012, 04:36:16 PM »
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Key word concepts. the execution leaves a lot to be desired. the stages are bland and tame in level design, and in terms of art direction, also plain and uninspired. just good concepts.  there isnt a lot going on in them. You can tell the majority of development went to the bosses.

Yeah, but I think that is really more the draw of the game. The bosses are far more intense than any of the past robot masters and I think that translated to a lesser degree to the enemies in the stages. They do tend to have much greater attributes than your average MM enemies.

One thing I'm surprised no one has mentioned is one small detail that has surprisingly annoyed me a little. YTH doesn't Rock use the Hadouken pose for his Hadouken weapon? X used it when he got the power after all.
"Stuff and things."

Offline Abnormal Freak

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Re: General Mega Man Discussion Thread
« Reply #441 on: December 19, 2012, 08:04:06 PM »
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The soundtrack is avail' to download for free.

http://rivalrivalrival.bandcamp.com/album/street-fighter-x-mega-man-ost

Apple Lossless files acquired.
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Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #442 on: December 20, 2012, 07:29:53 AM »
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Yeah, but I think that is really more the draw of the game. The bosses are far more intense than any of the past robot masters and I think that translated to a lesser degree to the enemies in the stages. They do tend to have much greater attributes than your average MM enemies.

One thing I'm surprised no one has mentioned is one small detail that has surprisingly annoyed me a little. YTH doesn't Rock use the Hadouken pose for his Hadouken weapon? X used it when he got the power after all.

Well I know you can do hadouken with the weapon, OR, (once you have the weapon) by doing it the traditional way. Dont know if it does it then.
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline Inccubus

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Re: General Mega Man Discussion Thread
« Reply #443 on: December 21, 2012, 02:48:43 AM »
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Interesting.
"Stuff and things."

Offline P/\/\\/o

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Re: General Mega Man Discussion Thread
« Reply #444 on: December 21, 2012, 03:39:36 PM »
+2
The reason behind Mega Man's pose

'Oct.10, '03: I got Smacked down at Smackdown!' ;D

Offline VladCT

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Re: General Mega Man Discussion Thread
« Reply #445 on: January 02, 2013, 08:58:12 AM »
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You know, it's a bit of a shame we can't pull this off in SFxMM:
(click to show/hide)
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline Inccubus

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Re: General Mega Man Discussion Thread
« Reply #446 on: January 02, 2013, 09:35:24 AM »
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That made me lol. :)
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Offline crisis

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Re: General Mega Man Discussion Thread
« Reply #447 on: January 06, 2013, 10:37:36 PM »
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i have discovered some incredible MegaMan Zero artwork  :o
should i share it?

Offline Jorge D. Fuentes

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Re: General Mega Man Discussion Thread
« Reply #448 on: January 07, 2013, 12:24:48 PM »
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Sure why not?
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Offline VladCT

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Re: General Mega Man Discussion Thread
« Reply #449 on: January 15, 2013, 01:05:27 PM »
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So let's just say that you're living in the distant future (probably MMX era) and you're exploring some ruins, when you come across this:
(click to show/hide)
What do you do?
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

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