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Offline Inccubus

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Re: General Mega Man Discussion Thread
« Reply #210 on: December 06, 2011, 02:29:25 AM »
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LOL. You guys take my silly comments so seriously.  ;D

Hey are you guys up for a little play testing? I'm modding a Megaman Engine somebody released for GM and I want to get opinions on what I have to tweak to get it as close to MM3 as possible.
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Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #211 on: December 06, 2011, 11:40:03 AM »
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oh... I still can't wait for Rockman Online
You wont be able to play it unless you live in Korea
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Offline KaZudra

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Re: General Mega Man Discussion Thread
« Reply #212 on: December 06, 2011, 11:46:24 AM »
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You wont be able to play it unless you live in Korea

I believe this'll be another case of fast translated private servers, kinda like the Ragnarok online 2 (the first one) beta.

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Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #213 on: December 07, 2011, 06:01:55 AM »
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No, I dont think that will work... I think you need to have a Korean something something I recall reading...

People mentioned that possibility before, but it was shot down by the fact that you needed some sort of Korean ID or something. I think.

Also, you are assuming that the game will have an English option at all.
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Offline KaZudra

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Re: General Mega Man Discussion Thread
« Reply #214 on: December 07, 2011, 08:06:20 PM »
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No, I dont think that will work... I think you need to have a Korean something something I recall reading...

People mentioned that possibility before, but it was shot down by the fact that you needed some sort of Korean ID or something. I think.

Also, you are assuming that the game will have an English option at all.

Korean Zip code? Not a problem, I used a fake one back in 06 for bomberman online, but that's not what I'm saying.


People will obtain the game, crack the server code and Host their own server as well as translating the game, all the popular Korean MMOs usually get that treatment.

but given the international success of Megaman in general, I'm hoping a US or even EU server pops up in the future.

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Offline Inccubus

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Re: General Mega Man Discussion Thread
« Reply #215 on: December 07, 2011, 08:53:16 PM »
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They should give people the option to either buy the game and play for free, or pay to play and get the game for free.
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Offline VladCT

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Mega Man Zero - Omega Fan Redesign by Go!
« Reply #216 on: December 10, 2011, 07:46:23 AM »
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Tell me that you didn't wish that the difference in design was a plot point instead of being handwaved as just an art shift. ;D
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline crisis

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Re: General Mega Man Discussion Thread
« Reply #217 on: December 10, 2011, 08:04:26 AM »
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now that's badass artwork. i should mod my Zero to look like that xD


Offline Flame

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Re: Mega Man Zero - Omega Fan Redesign by Go!
« Reply #218 on: December 10, 2011, 10:59:52 AM »
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Tell me that you didn't wish that the difference in design was a plot point instead of being handwaved as just an art shift. ;D
Thats badass.

It wasnt ENTIRELY an art shift though, mind you. I mean, do note that Omega uses a gun like Zero's, despite Zero's gun not being an original weapon of his, but picked up from a dead resistance fighter and equipped with the saber as it's magazine. Omega's gun, furthermore, is not the same as Zero's, and was actually completely re-sprited so that he holds it gangsta style sideways.

Similarly he has plenty of unique animations and sprites. It seems more likely that either

A: Zero's body was upgraded during his sleep and the copy body was modeled after that, thus thats why Omega looks like that,

or

B: Weil modified the body to resemble Zero's more to screw with him.

There was always a theme of technological progression. X himself in Command Mission got a new look because the artist thought that since it was 22XX, that it was the Zero series time.

so while Art shift is a factor, it's hard to tell how much is art shift and how much is just progression of technology. Keep in mind, both X and Zero's technology was fully cracked some time before the Elf wars, during the 50 years that scientists studied Zero's body and mind.

BTW Vlad, where did you find that? It looks like it could be done by the Zero series artist himself. Is it?
« Last Edit: December 10, 2011, 11:02:34 AM by Flame »
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Offline Inccubus

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Re: Mega Man Zero - Omega Fan Redesign by Go!
« Reply #219 on: December 10, 2011, 12:20:43 PM »
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Thats badass.

It wasnt ENTIRELY an art shift though, mind you. I mean, do note that Omega uses a gun like Zero's, despite Zero's gun not being an original weapon of his, but picked up from a dead resistance fighter and equipped with the saber as it's magazine. Omega's gun, furthermore, is not the same as Zero's, and was actually completely re-sprited so that he holds it gangsta style sideways.

Similarly he has plenty of unique animations and sprites. It seems more likely that either

A: Zero's body was upgraded during his sleep and the copy body was modeled after that, thus thats why Omega looks like that,

or

B: Weil modified the body to resemble Zero's more to screw with him.

There was always a theme of technological progression. X himself in Command Mission got a new look because the artist thought that since it was 22XX, that it was the Zero series time.

so while Art shift is a factor, it's hard to tell how much is art shift and how much is just progression of technology. Keep in mind, both X and Zero's technology was fully cracked some time before the Elf wars, during the 50 years that scientists studied Zero's body and mind.

BTW Vlad, where did you find that? It looks like it could be done by the Zero series artist himself. Is it?

Not for nothing, but you can rationalize it however you like, but it was either...
A: done that way to save production time by not having to do two completely different sprites, or...
B: they wanted to emphasize the new design and dumped the old one on purpose without explanation so that the fans would make up their own reasons for it without wasting production time on explaining it themselves.

EDIT:

PS- That art is badass and someone should sprite it into the rom.
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Offline VladCT

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Re: Mega Man Zero - Omega Fan Redesign by Go!
« Reply #220 on: December 10, 2011, 03:14:20 PM »
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BTW Vlad, where did you find that? It looks like it could be done by the Zero series artist himself. Is it?
Found it on Danbooru, that site's a freaking box of chocolates! XD
Oh, and look at the post title. :-X
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #221 on: December 10, 2011, 03:16:00 PM »
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Well from the start, Inticreates wanted the Zero series to be visually distinct from the X series. Which is also why Zero's redesign was so radical. (As well as the general art style)
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Offline Inccubus

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Re: General Mega Man Discussion Thread
« Reply #222 on: December 10, 2011, 04:53:39 PM »
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And then, humorously enough, they get put in charge of making MM9 & 10. I would call that divine retribution... or karma.
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Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #223 on: December 10, 2011, 07:31:29 PM »
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You say it as if it was a bad thing to them.

Inticreates is made of ex-Capcom employees. Most of whom were involved with Megaman in capcom. I forget now with which games though. Either the NES Classic, or SNES X games (or possibly both, I dont remember really)

And to be honest? they are much better at story than capcom is. Capcom sucks at writing stories. Always has, always will. Ini however, LOVES writing stories. and they LOVE continuity even more. there is so much Zero series information out there from books Drama tracks and the games themselves that it's crazy! there is such a clear line as to what is what. we know almost everything there is to know about the time between the X and Zero series, without there being any games to explain it (much better than capcom with classic to X, eh?) in fact, they even go as far back as PRE X1 with their info! their timeline, released some time before Zero collection, chronicled a series of events from Zero's creation, to the Zero series. Any and all important events to the Zero series.
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Offline CastleToastM

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Re: General Mega Man Discussion Thread
« Reply #224 on: December 10, 2011, 11:27:13 PM »
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You say it as if it was a bad thing to them.

Inticreates is made of ex-Capcom employees. Most of whom were involved with Megaman in capcom. I forget now with which games though. Either the NES Classic, or SNES X games (or possibly both, I dont remember really)

And to be honest? they are much better at story than capcom is. Capcom sucks at writing stories. Always has, always will. Ini however, LOVES writing stories. and they LOVE continuity even more. there is so much Zero series information out there from books Drama tracks and the games themselves that it's crazy! there is such a clear line as to what is what. we know almost everything there is to know about the time between the X and Zero series, without there being any games to explain it (much better than capcom with classic to X, eh?) in fact, they even go as far back as PRE X1 with their info! their timeline, released some time before Zero collection, chronicled a series of events from Zero's creation, to the Zero series. Any and all important events to the Zero series.

This is why I love Inticreates. I would love for them to make another ZX.

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