Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: If CastleVania Judgment was badass,...  (Read 35858 times)

0 Members and 1 Guest are viewing this topic.

Offline Neobelmont

  • Advocate of the future
  • Master Hunter
  • *****
  • Posts: 2285
  • Gender: Male
  • Not going to lie I love blue haired anime chicks
  • Awards Permanent Resident: Seems to always be around to post/reply. The Retro Gamer: Has a heated passion for the oldschool VG Titles. The Unfazed: Never loses his/her calm, even in the most heated arguments.
    • Awards
  • Favorite Game: Castlevania III: Dracula's Curse (NES)
  • Likes:
Re: If CastleVania Judgment was badass,...
« Reply #15 on: August 31, 2011, 05:41:17 AM »
0
I read your mind XD

You, you must be a dark priest that has violated my mind  :o
(click to show/hide)
Come on now this was going to happen eventually  :P

Offline KaZudra

  • Master Hunter
  • *****
  • Posts: 2554
  • Gender: Male
  • Awards 2016-04-Story Contest - 2nd Place Master Debater: Gracefully argues 'til the cows come home about topics.
    • Awards
  • Favorite Game: Castlevania Bloodlines (Genesis)
  • Likes:
Re: If CastleVania Judgment was badass,...
« Reply #16 on: August 31, 2011, 05:58:28 AM »
0
You, you must be a dark priest that has violated my mind  :o

Nope, He violated mine too, we have a stange mental link involving suppressed Memories XD

"I ain't gonna let it get to me I'm just gonna let it get to me" -Knuckles

Offline Gunlord

  • Wandering Mendicant
  • Global Moderator
  • Master Hunter
  • *****
  • Posts: 2732
  • Gender: Male
  • Meow.
  • Awards Capable of resolving arguments/fights peacefully without mod/admin intervention. Permanent Resident: Seems to always be around to post/reply. Master Debater: Gracefully argues 'til the cows come home about topics.
    • My blog
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: If CastleVania Judgment was badass,...
« Reply #17 on: August 31, 2011, 11:53:34 AM »
0
Holy shit! Eric, I didn't know you were a Nagano fan too :o Some friends of mine and I are working on subbing the rest of L-Gaim, another mecha series he worked on. :o Always nice to see another mecha fan :D

That said, the Skull Knight from Judgement would have looked like Skull Knight from berserk if he wanted to be badass. :o

Check me out at gunlord500.wordpress.com!
https://www.youtube.com/watch?v=phhCrFZek44

Offline Chernabogue

  • Abaddon's Student
  • Master Hunter
  • *****
  • Posts: 2321
  • Gender: Male
  • Awards 2014-12-Music Contest Gold Prize 2017-02-Music Contest Runner-Up 2015-04- Music Contest 2nd Place 2015-03-Sprite Contest Silver Award 2015-02-Music Contest Winner
    • Awards
  • Favorite Game: Castlevania: Lords of Shadow 2 (PS3/X360)
  • Likes:
Re: If CastleVania Judgment was badass,...
« Reply #18 on: August 31, 2011, 12:09:45 PM »
0
If Judgment was Badass, it wouldn't have STILL CHARACTERS during cutscenes!

Offline Eric Roman

  • Sinyaso
  • Legendary Hunter
  • ****
  • Posts: 513
  • Gender: Male
  • THE RISE that Eric Roman has sent
    • EricTJRoman.com
    • Awards
  • Favorite Game: Castlevania III: Dracula's Curse (NES)
  • Likes:
Re: If CastleVania Judgment was badass,...
« Reply #19 on: August 31, 2011, 01:28:20 PM »
0
Holy shit! Eric, I didn't know you were a Nagano fan too :o


I've been manic about FSS ever since I first saw the Jagd Mirage in the fall of '98; I barely mentioned it because I was busy talking about CVIII & Slogra. :]  I'm only very recently discovering the FSS prototype in HM L-Gaim, so on that note, HOLY SHIT!!!  GIMME FANSUBS!!!

But cirrusly, folks, this was meant to be a picture thread, so plz, keep the fun going by throwing up tha pix.  I don't remember a Skull Knight in Berserk, then again it's been a loooong time since I saw it...was it only in the comic? 

Offline Gunlord

  • Wandering Mendicant
  • Global Moderator
  • Master Hunter
  • *****
  • Posts: 2732
  • Gender: Male
  • Meow.
  • Awards Capable of resolving arguments/fights peacefully without mod/admin intervention. Permanent Resident: Seems to always be around to post/reply. Master Debater: Gracefully argues 'til the cows come home about topics.
    • My blog
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: If CastleVania Judgment was badass,...
« Reply #20 on: August 31, 2011, 06:17:49 PM »
0
Yeah, the Skull Knight was only from the manga (though he might show up in the new anime). Here's a pic of him (he's the guy on the horse).

http://imageshack.us/photo/my-images/843/1311033064021.jpg/

(also, check out msubsreleases.wordpress.com for TIME FOR L-GAIM :D)

Check me out at gunlord500.wordpress.com!
https://www.youtube.com/watch?v=phhCrFZek44

Offline Jorge D. Fuentes

  • Boogeymen check under their beds for Julius Belmont.
  • Administrator
  • Master Hunter
  • *****
  • Posts: 15275
  • Gender: Male
  • It will always be Brinstar, dammit!
  • Awards A great musician and composer of various melodies both original and game-based. The Artist: Designs copious amounts of assorted artwork. 2015-03-3D Art Contest GOLD Award SuperOld Dungeonite: Members who have been around since the oldOLD days. ICVD Denizen: Those that dwell in the corrupted, mirror image of The Dungeon.
    • Jorge's DeviantArt Page
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: If CastleVania Judgment was badass,...
« Reply #21 on: August 31, 2011, 07:40:22 PM »
0
If you guys want, I can redraw all the Judgment characters how I would envision them in Judgment if I had the art direction and modelers to fix it.
We 'can' somewhat patch that game... might be a fun thing to try out... >_>
You must obey Da Rulez!
Jorge's Kickass VG Radio Station Open it in Winamp/MPClassic (broadband connection preferred)
Jorge's Kickass Youtube CV Music Channel
My Personal Minecraft Server (send me your In-Game Name so that I may Whitelist you)

Offline Inccubus

  • Wannabe Great Old One
  • Master Hunter
  • *****
  • Posts: 3287
  • Gender: Male
  • Warrior
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. SuperOld Dungeonite: Members who have been around since the oldOLD days. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Vampire Killer (MSX)
  • Likes:
Re: If CastleVania Judgment was badass,...
« Reply #22 on: August 31, 2011, 08:23:35 PM »
0
Go for it! I'd like to see what you come up with.
As I've said I'm all for modding Judgement, although that really won't fix the controls.
"Stuff and things."

Offline Jorge D. Fuentes

  • Boogeymen check under their beds for Julius Belmont.
  • Administrator
  • Master Hunter
  • *****
  • Posts: 15275
  • Gender: Male
  • It will always be Brinstar, dammit!
  • Awards A great musician and composer of various melodies both original and game-based. The Artist: Designs copious amounts of assorted artwork. 2015-03-3D Art Contest GOLD Award SuperOld Dungeonite: Members who have been around since the oldOLD days. ICVD Denizen: Those that dwell in the corrupted, mirror image of The Dungeon.
    • Jorge's DeviantArt Page
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: If CastleVania Judgment was badass,...
« Reply #23 on: August 31, 2011, 08:38:12 PM »
0
What part of the controls was bad, exactly?  I don't really think they're bad.  I was always using a Classic Controller though, so maybe that's it?
The game used the following controls on CController:
Left Stick = move
Right Stick = jump
L Button = block
B button = normal attack
(Hold A) + B = charged attack (where you would hold A for a while and press B, and depending on how long you held it, various specials would happen)
R Button = dodge (combine with a Left Stick direction for a directional dodge)
A+B = Finisher (when the combo bar is filled enough)
X = Super Finisher (combo bar filled to max) <--- the evil game-breaking move, though it really wasn't that bad as long as you knew how to block
L+B = Guard Breaker
Y = Sub-Weapon
B+Y = Object Action (depending on character, it would place a juggle-generating bomb on an object, or would chuck the object somehow to the opponent).

Remember that 'modding' can also mod these actions.  If you could improve the control scheme, how would you do so?
Would you perhaps assign Jump to a button, and control the jump direction with the L button?
Maybe you would assign directional dodges directly to the right analog stick?  Hmm...
You must obey Da Rulez!
Jorge's Kickass VG Radio Station Open it in Winamp/MPClassic (broadband connection preferred)
Jorge's Kickass Youtube CV Music Channel
My Personal Minecraft Server (send me your In-Game Name so that I may Whitelist you)

Offline Deko21

  • Jack of all trades, master of none
  • Vampire Hunter
  • ***
  • Posts: 170
  • Gender: Male
  • The world is corrupt
    • Awards
Re: If CastleVania Judgment was badass,...
« Reply #24 on: August 31, 2011, 11:23:02 PM »
0
The only terrible thing aside from the character art is the camera. Other than that, the game is just mediocre.
"I may not be able to use the whip, but i can still kick your ass!" -Jonathan Morris

Offline Kusanagi

  • Vampire Hunter
  • ***
  • Posts: 151
  • Not even the legend of Belmont can withstand time
    • Awards
Re: If CastleVania Judgment was badass,...
« Reply #25 on: September 01, 2011, 12:26:11 AM »
0
Since I became a fan of Castlevania pretty late, and Judgement being the first 3d game I played in years, I actually found their character designs alright (Outfit wise I actually like Simon as he is, though thats probably because the barbarian look in general hasn't ever appealed to me). But I can agree though that the designs might have strayed too much from their original design like Death, Grant Dynasty and even Dracula to an extent. The controls I had no real problems with at all, except when using the nunchuck controls. Probably my only real nit pic is some rebalancing for some characters. Dracula is meant to be a boss of sorts, but he can ignore enemy hits and can hit back pretty hard. Aeon though my favorite to use, his energy beam might be much compared to the other characters.

So while Judgement wasn't exactly the best castlevania game, at least it pulled off the fighting mechanics to a passable degree (except when using the nunchuck controls; now that makes the game barely playable). That being said...

Quote
If you guys want, I can redraw all the Judgment characters how I would envision them in Judgment if I had the art direction and modelers to fix it.
We 'can' somewhat patch that game... might be a fun thing to try out... >_>
Would be interesting to see the designs you have in mind. If I can help with the art direction, I'd be glad to give it a shot

Offline Dominus

  • Vampire Hunter
  • ***
  • Posts: 220
  • Gender: Male
    • Awards
  • Likes:
Re: If CastleVania Judgment was badass,...
« Reply #26 on: September 01, 2011, 01:20:51 AM »
0
I did ones too http://castlevaniadungeon.net/forums/index.php/topic,3674.msg72475.html#msg72475


But I would love to see Jorge take on them. Especially Grant

Offline whitedragon_nall

  • Vampire Hunter
  • ***
  • Posts: 320
  • Gender: Male
  • Awards Permanent Resident: Seems to always be around to post/reply.
    • Awards
Re: If CastleVania Judgment was badass,...
« Reply #27 on: September 01, 2011, 12:49:26 PM »
0
You're designs, Dominus, are FAR better than the crap Obata came up with. Well done.

Offline Jorge D. Fuentes

  • Boogeymen check under their beds for Julius Belmont.
  • Administrator
  • Master Hunter
  • *****
  • Posts: 15275
  • Gender: Male
  • It will always be Brinstar, dammit!
  • Awards A great musician and composer of various melodies both original and game-based. The Artist: Designs copious amounts of assorted artwork. 2015-03-3D Art Contest GOLD Award SuperOld Dungeonite: Members who have been around since the oldOLD days. ICVD Denizen: Those that dwell in the corrupted, mirror image of The Dungeon.
    • Jorge's DeviantArt Page
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: If CastleVania Judgment was badass,...
« Reply #28 on: September 01, 2011, 05:04:00 PM »
0
Here's my Grant redesign.  I'll post these over at Fan Stuff too.
Perhaps in time I'll redo all the characters.


-Kept the clockwork round chakram blades
-Added a number of kunai-holster belts so he can hold the weapons.
-Kept the mummy-style bandages, but only within his chest and under the tank top.
-Ragged up his clothes to resemble those of "Ghost Grant" (the Hulk-like version of him you fight as a boss)
-Kept mostly the style choices of Symphony of the Night's "Zombie Grant" with the shoes, pseudo-vest and ninja-like facemask/scarf.
You must obey Da Rulez!
Jorge's Kickass VG Radio Station Open it in Winamp/MPClassic (broadband connection preferred)
Jorge's Kickass Youtube CV Music Channel
My Personal Minecraft Server (send me your In-Game Name so that I may Whitelist you)

Offline Inccubus

  • Wannabe Great Old One
  • Master Hunter
  • *****
  • Posts: 3287
  • Gender: Male
  • Warrior
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. SuperOld Dungeonite: Members who have been around since the oldOLD days. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Vampire Killer (MSX)
  • Likes:
Re: If CastleVania Judgment was badass,...
« Reply #29 on: September 01, 2011, 06:59:43 PM »
0
Zombie Grant had a face mask?
Not bad design, I think the most important thing in a replacement model for him is that he not be unnaturally skinny & not reminiscent of a mummy at all.
"Stuff and things."

 

anything