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Offline KaZudra

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Re: Timeline Analysis and Conflicts.
« Reply #15 on: September 08, 2011, 09:05:11 PM »
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I think one thing people seem to be forgetting about is DEATH.

Yes the Grimm Reaper is on the same side as Shaft.

Maybe he thought Shaft could be a great help in resurrecting Dracula and decided to bring shaft back to life afterwards.

Very good point there, Death is the right hand man to dracula.

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Offline uzo

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Re: Timeline Analysis and Conflicts.
« Reply #16 on: September 08, 2011, 09:10:10 PM »
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In this thread; misinformation and irrational IGA bashing.

This thread was doomed ever since the first post.

Offline KaZudra

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Re: Timeline Analysis and Conflicts.
« Reply #17 on: September 08, 2011, 09:18:26 PM »
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In this thread; misinformation and irrational IGA bashing.

This thread was doomed ever since the first post.
In your Post: proves you didn't bother to read anything and irrational Posting.

This post proves that some people read only what they want to read.

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Offline uzo

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Re: Timeline Analysis and Conflicts.
« Reply #18 on: September 08, 2011, 09:29:01 PM »
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I read your first post, beginning to end. It proves you only write what you want to write. Insinuating, and spinning things to lead people to a false conclusion.

I also read the replies. Some good ones there; mostly correcting your mistakes.

Offline Jorge D. Fuentes

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Re: Timeline Analysis and Conflicts.
« Reply #19 on: September 08, 2011, 09:34:04 PM »
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I am currently drafting something with regards to this thread, but it's so big that it'll take a while to compile.
The thread's spirit is a good one, even if some of the posts are spinning the same rhetoric we've come to expect...
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Offline KaZudra

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Re: Timeline Analysis and Conflicts.
« Reply #20 on: September 08, 2011, 09:54:24 PM »
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I read your first post, beginning to end. It proves you only write what you want to write. Insinuating, and spinning things to lead people to a false conclusion.

I also read the replies. Some good ones there; mostly correcting your mistakes.

Done trying to argue?

Cause If your trying to do what I think you are doing, You'll be sorry.

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Offline Jorge D. Fuentes

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Re: Timeline Analysis and Conflicts.
« Reply #21 on: September 08, 2011, 10:53:03 PM »
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Alright, calm down, guys.
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Offline Gambit Belmont

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Re: Timeline Analysis and Conflicts.
« Reply #22 on: September 09, 2011, 01:04:20 AM »
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Alright, calm down, guys.

Lol @ fighting on the internet.

But all I have to ask is, what in the world are you talking about by "force feeding more 1999 crap"?  Like... how is that FORCE FEEDING?  Also, it's definitely not crap.  I like the stuff behind 1999. :)

Offline KaZudra

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Re: Timeline Analysis and Conflicts.
« Reply #23 on: September 09, 2011, 02:11:42 AM »
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its just that, after AoS, all games after its release Had to reference this war.
Curse of Darkness - Saint germain hints it, why is it stupid? 1479, that's the year CoD Takes place, Nice to warn us all about a war when everyone in that are is Dust.
Portrait of Ruin - Pretty Much after you defeat Stella and Loretta the game devotes a long dialogue scene for this and that BS and Overall "The Great Prophesized War" and "Your Role in the War" Honestly, this should reference it, but not THAT much. You got tell any young adult thier Important Destiny and you'll surely get that plan backfired.
Order of Ecclesia - It made a slight reference, but its to the point of "Aw C'mon, STOP!"

The point is that there is this referencing and buildup and not a damn thing to show.
If I got at least a Glimpse that IGA is making the Game I'll cease to rant about it.

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Offline Flame

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Re: Timeline Analysis and Conflicts.
« Reply #24 on: September 09, 2011, 03:34:33 PM »
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Quote
Also this takes place 1 year after Aria, why is Julius that weak?
Advanced age?

I always figured that Since Shaft is Dracula's henchman, upon his death, his soul becomes part of Castlevania, much like medusa or any of the other reappearing monsters that seem to be part of Castlevania itself.

But yeah, we have the crystal ball explanation which works better.

So basically, we can agree that when IGA makes original games, they rock.

(Aria, OoE)

And when he makes sequels...
They suck.
(CoD, PoR, DoS)

only exception is Symphony, which despite being a sequel, is one of the greatest vanias of all time.

So- the final judgement: he should just stick to original vanias.
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline A-Yty

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Re: Timeline Analysis and Conflicts.
« Reply #25 on: September 09, 2011, 04:07:52 PM »
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Messing around with the established legend of Vlad Tepes is a minor timeline flaw if/when you try to make LoI fit into it all. Retconning a detail like that or explaining it as being one of the false stories the people believed about Mathias/Dracula wouldn't be a disaster. Or that there was indeed a "Vlad Dracul" whom Mathias got rid of and intentionally let people believe he was the same person.

I mean, Hideo Kojima basically build the whole story of Metal Gear on retcon after retcon and people had no problem with that. He made shit along the way and occasionally stopped to rewrite something he wrote in an earlier game. And people still call him a genius storyteller (or a genius, period). Never underestimate fanboyism, I guess.

That having said, if I were hired to cook up a story that would clear up the whole timeline, I could do that. Lots of people could do that. But the chances of the classic timeline wrapping up look slim to nothing at the moment.


Offline Mortificator

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Re: Timeline Analysis and Conflicts.
« Reply #26 on: September 10, 2011, 12:39:45 AM »
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I don't see the conflict between Lament of Innocence and the older Castlevania games... besides Legends, of course. The future dark lord is born as Mathias Cronqvist, and sometime after becoming a vampire, he takes the name Vlad Tepes. There is no "real" Vlad to displace. In Castlevania's world, Leon's former buddy is the one and only person to use that name.

The life story of 'vania Vlad doesn't match up with historic Vlad, but even before Lament, it was never intended to. The older manuals and games never said he was Vlad III son of Vlad II, Voivode of Wallachia. I think it was the manual for Dracula Densetsu that was the first to take a crack at giving him an origin, and it says he was a fanatic sorcerer who built a castle, summoned demons, and wanted eternal life by becoming a demonic king. Then the manual for Akumajo Densetsusays Count Vlad Tepes used taboo arts to summon an evil deity to give him power. Lament rearranges and elaborates on these events - he summons Death first before becoming known as Vlad or obtaining his castle, gaining power isn't as simple as Death snapping his fingers, and he's an alchemist instead of (or in addition to) being a sorcerer - but I think the fundamentals are remarkably faithful.
« Last Edit: September 10, 2011, 12:43:17 AM by Mortificator »
Soleil, not Soleiyu
Orlock, not Olrox
Bathory, not Bartley
Richter, not Richiter

Offline KaZudra

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Re: Timeline Analysis and Conflicts.
« Reply #27 on: September 10, 2011, 02:02:42 AM »
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@ Flame - Yep, IGA is a Super Beast at Orginal Games, I hope He realized this by now and vows not to make sequels.

@Mortidicator - Tepes means Impaler in Romanian, Guess what....
Yeah, The whole Mathias Thing is a Complete Contradictory to even the first IGA game since Dracula was addressed as Vlad Tepes Dracula.
Since He was Addressed as his common Historical Name, That Directly Points to Vlad III.
BUT Mathias at a high Chance could be Matyas Corvinus in a historical Canon...
Matyas Corvinus had Vlad III Ţepeş as his vassal, at times, and once as a prisoner, Meaning that Mathias May not be Dracula himself, but in time Influenced Vlad III to take the mantle in some way or fashion (Mind Transfer?)
a fix like that would....
Make LoI Coherent with the Classic Vanias
Could easily be written in since Mathias and Vlad III share the Dracula name, thus makes a perfect setup.
Only Requires a couple sentences.
Overall add a Few Great twists in the Vania Timeline.

@ A-Yty - Metal Gear series is Fun, but I do admit that the Story got really stupid, MGS4 just hows how bad Hideo can be at story telling and Story Writing.

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Offline Sumac

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Re: Timeline Analysis and Conflicts.
« Reply #28 on: September 10, 2011, 03:13:17 AM »
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Quote
I mean, Hideo Kojima basically build the whole story of Metal Gear on retcon after retcon and people had no problem with that. He made shit along the way and occasionally stopped to rewrite something he wrote in an earlier game. And people still call him a genius storyteller (or a genius, period). Never underestimate fanboyism, I guess.
Nope, not just fanboyism. He just knows how to create interesting characters and how to provide good directing (even if story in general fail short). Something that IGA never possesed.

As for plotholes: well, inverted castle appearance in the SOTN was never properly adressed.
In general Original CV timeline after IGA took power, is a mess of unresolved questions. Why Belmonts couldn't use Vampire Killer, what's the deal with time keepers and Galamoth, what exactly Reaper have to do with them and what he wants from Dracula?
All this things were hinted over the course of the last 10 years and none of them were properly resolved, explained or at least elaborated. Multiple hints and no answers whatsoever. It's like  when writing the story for the next game he absolutely doesn't care about what he had written before. And the new game abandons all those ideas that were introduced before. I really hoped that at some point he will provide some answers (maybe in some interview or in the new game (shudder)), but I don't think it will happen.

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Re: Timeline Analysis and Conflicts.
« Reply #29 on: September 10, 2011, 06:23:36 AM »
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What we'd need for the 25th Anniversary? A complete book with everything explained in it.

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