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Offline The Last Belmont

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #30 on: December 13, 2007, 01:46:26 AM »
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Updates:

a modeller has joined us and thus far we've not suceeded in getting our models into the game as of yet.
a difficulty setting never present in castlevania is present, 4 modes to choos from, the first is the normal vania difficulty, and it gos up 3 harder levels to reach "vampire hunter" mode which is the hardest possible setting a
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Offline Jorge D. Fuentes

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #31 on: December 13, 2007, 08:23:27 AM »
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That sounds like Contra.  For more Contra-ish feel, you can make it respawn you on-the-fly right there.  :P

I'm joking, heh heh.

I'm interested in this.
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Offline Omegasigma

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #32 on: December 13, 2007, 11:23:12 AM »
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Altho it might be possible to do something liek that jorge it might be hidden mode perhaps, Eg Resident evil on the gamecube had one tough zombie mode, the voice actors are being prepped for their lines soon, i have someone whos gunan try to be either the succubus or maria. Richter once mroe will have a new voice actor and our dracula is an emulation of the SOTN dracula, opting he can add a romania accent onto it if we desire, making dracula more classical feeling. anothre room i've started on is a boss room for the villa or castle.
Currently Involved in: Vampire blood Chronicals, Project Goldeneye

Offline Donvermicelli

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #33 on: January 02, 2008, 11:11:09 PM »
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Jorge, I hope you don't mind me asking but I was wondering if you would be willing to help me set songs for stages when they are done. I just can't fit the perfect song for each stage and I would like an experienced second opinion.

Offline Omegasigma

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #34 on: January 31, 2008, 12:02:03 PM »
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Its been a while since i've left some news, yes the prjoct is still going, slowly, since the 3d relm is actualyl ahrder then we thought, i've done a few tests with hi-res n64 special effects, and i'm quite pleased how they've turned out, these are being sued to save on system resources, Main;y to make the game less choppy, altho its only for large rooms mainly. soon we'll have this little thing of getting models to function properly in game :p then a trailer will be amde up and shown, so a visual progress can be displayed. tho i can't say what stage we're entirely on, but the visuauls of the game beat the n64's and the dreamcast screenshots from those games respectively.
Currently Involved in: Vampire blood Chronicals, Project Goldeneye

Offline Donvermicelli

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #35 on: February 23, 2008, 09:57:35 AM »
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OK here's the update I promised, it's the grandhall wich is almost complete. The route you see here is a shortcut from the beginning of the stage immidiatly to the boss room. The boss himself isn't finished yet so I replaced him with a random vamp instead. Ejoy and keep in mind this is still alpha phase ;)

http://www.youtube.com/watch?v=G93uPV7GgIk

[Edit: Fixed the link]
« Last Edit: February 23, 2008, 10:46:31 AM by Donvermicelli »

Offline Kale

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #36 on: February 23, 2008, 06:01:54 PM »
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Nice... I think it needs more brightness, its see-able (to me) sort of, but its hard to play in. Thats just for me thogh.... and It seems my monitor is a bit low. But it seems to bright, when I turn it up (outside of games)

Zead the Undead

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #37 on: February 23, 2008, 11:41:49 PM »
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Is it avaible for us to download?????

If it is, WHERE IS THE LINK???????!!!!!!!

Man, its awesome :o!!!!!!!!!

That Alucard model was... i have no words... like Cortez said Iga will eat your heart out!!!!!! :o :o :o :o :o :o

Offline Mikepjr

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #38 on: February 25, 2008, 03:23:53 AM »
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In Reply To #38
That is not Alucard it is Richter or at least modled after him.

Offline Omegasigma

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #39 on: February 25, 2008, 04:50:43 AM »
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the last pasge shows a picture of alucard from this game, weither hes used is still to be determined
« Last Edit: February 25, 2008, 04:57:44 AM by Omegasigma »
Currently Involved in: Vampire blood Chronicals, Project Goldeneye

Offline Mikepjr

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #40 on: February 26, 2008, 12:35:02 AM »
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In Reply To #40

I could not tell... the video is a bit tpp fuzzy for me.

Offline Omegasigma

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #41 on: March 22, 2008, 01:43:05 PM »
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well the keep i designed is still be refined more since i'm using it as a sorta of debug room (which i'll be making one of those soon) the project has slowed down more since well school comes for some of the team as does work so in the slower peroids i try to do whatever I can to keep things moving, the keep i designed is a mass mix of castlevania's Castlevania 64's keep, the draucal x chronicals keep, the sotn keep, and the portrait of ruin keep.

also modelling is still an issue since we're stilling working with the idtech 3 engine, it has its limits but is really easy to develope on, sadly we're still working on our own in house custom models to get into the game with some help with others. however the intial release is only to be a core game we plan to release more downloadable content in the future as well, our main focus has shifted to complete the main game which is delayed due to modeling.
Currently Involved in: Vampire blood Chronicals, Project Goldeneye

mgfcortez

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #42 on: March 22, 2008, 04:10:18 PM »
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i was wondering how will the controls be?
will it be like the n64 and ps2 games or will it be more like a FPS with the mouse and keyboard set up.
i'm hoping more for the game sys setup myself i'm not a big FPS fan but if its castlevania i'll play it :P
and please put alucard in it :'( i love playing as him ;D

keep up the great work can't wait until a demo comes out ;)

Offline Omegasigma

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #43 on: March 23, 2008, 12:43:41 AM »
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controls by default is keyboard and mouse, i have tested it witha
« Last Edit: March 23, 2008, 12:46:22 AM by Omegasigma »
Currently Involved in: Vampire blood Chronicals, Project Goldeneye

mgfcortez

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #44 on: March 23, 2008, 11:54:23 AM »
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In Reply To #44

cool i'm glad i won't have to use the keyboard and mouse setup.
i'll use it with my ps2 controller i got a psxtousb thing :P
or if it won't work i'll map them to my keyboard just as long as i can make it feel like a game sys i'll be very happy.lol

thanks alot for letting set it up the way we want ;D
keep up the great work!!!

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