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Offline Vampire Killer

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It will make for a great spin off, playing like one of Dracula's human prisoners for example, classy.

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Offline Flame

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at the expense of a possible Castlevania game that's, you know, good as a Castlevania game?
I dont recall Konami impressing me too much with their more recent pre-LoS vanias. DoS and PoR are disappointing sequels which fail to live up to their predecessors, as far as I can recall, only OoE was the rare gem that again proves IGA sucks at making sequels and should stick to original stories. And their 3D attempts were "good" at best. I love my LoI, but it's not the best game around by a long shot. Has its fair share of issues. And CoD... Again proves that IGA sucks at sequels. (in fact, this one is just a terrible plot all around.)

LoS meanwhile, while completely different, was pretty impressive, and pretty damn good. So, yes. Yes at the expense of what we all know would just be another metroidvania with reused Rondo sprites.
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Offline darkwzrd4

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I dont recall Konami impressing me too much with their more recent pre-LoS vanias. DoS and PoR are disappointing sequels which fail to live up to their predecessors, as far as I can recall, only OoE was the rare gem that again proves IGA sucks at making sequels and should stick to original stories. And their 3D attempts were "good" at best. I love my LoI, but it's not the best game around by a long shot. Has its fair share of issues. And CoD... Again proves that IGA sucks at sequels. (in fact, this one is just a terrible plot all around.)

LoS meanwhile, while completely different, was pretty impressive, and pretty damn good. So, yes. Yes at the expense of what we all know would just be another metroidvania with reused Rondo sprites.
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Offline Successor The Cruel

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LoS meanwhile, while completely different, was pretty impressive, and pretty damn good. So, yes. Yes at the expense of what we all know would just be another metroidvania with reused Rondo sprites.

That's the difference between you and I, then. I don't think Lords of Shadow is impressive or good, and to make matters worse, it doesn't even seem like it belongs in the series it's in. Also, none of us can really say what Konami would have done with the series. However, just to entertain the thought, considering my high opinion of Order of Ecclesia, I would way rather Konami stayed with KCET than go with Mercury Steam. Although, I'd be entirely open to a new team and approach. Just because Lords of Shadow is "different" from what was going on before, and just because it may not have the exact problems as before, does not mean it is the way to go. It brings about an entirely new host of problems, which, in my eyes are colossal and unforgivable.

Offline DragonSlayr81

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Now then, I have a question for all of you.  CV isn't scary.  You fight monsters in a gothic environment, but it isn't scary.  A little creepy, but not scary.  CV seems to be more about acton than horror.  So, it ask:  Should CV be scary?
Spooky? Yes. Creepy? Sure. Scary? No. Leave the scary stuff to survival horror. CV shouldnt be that. But, well, if the money's good, I'm sure Konami would try to "evolve" the series in that direction nonetheless. Imagine less action, more hiding, stealth, zombies popping out of walls and such. CV game that plays like a RE game. Could happen!

But yeah, but as the original question asked, CV series has been more creep-laced, spooky in the "Old Haunted House" type of way. Like I said elsewhere, it was basically the "Monster Mash" of action platformers. Spooky old castle, eerie full moon partially obscured by streaked clouds. Bats flaying around and famous movie monsters(particularly Universal based ones) appeared as bosses(or monsters, like the Mermen). It's like what Stephen King said when he talked about his inspiration for It. He said it was like an old Looney Tune show where Bugs brings out all the famous monsters on stage to do a little number. Of course It, itself(haha), was more SCARY, but CV's original logic felt, to me, like that in game form. You get to venture into spooky, creepy, cobwebby, dire, musty, eerie locations, battling vampire bats, zombies, skeletons. Also, it seems that horror movie inspiration hasn't really weened. OoE, we get Leatherface to appear. LOL!

Though, the creepiest moments, I'd think, in the CV series, FOR ME, are the confession room(SotN), the Coliseum slaughter room(just looks creepy to me, SotN), appearances of Granfalloon and Beelzebub(SotN), and the Souless walking mindlessly into the Legion Room(AoS).

Offline darkwzrd4

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Spooky? Yes. Creepy? Sure. Scary? No. Leave the scary stuff to survival horror. CV shouldnt be that. But, well, if the money's good, I'm sure Konami would try to "evolve" the series in that direction nonetheless. Imagine less action, more hiding, stealth, zombies popping out of walls and such. CV game that plays like a RE game. Could happen!

But yeah, but as the original question asked, CV series has been more creep-laced, spooky in the "Old Haunted House" type of way. Like I said elsewhere, it was basically the "Monster Mash" of action platformers. Spooky old castle, eerie full moon partially obscured by streaked clouds. Bats flaying around and famous movie monsters(particularly Universal based ones) appeared as bosses(or monsters, like the Mermen). It's like what Stephen King said when he talked about his inspiration for It. He said it was like an old Looney Tune show where Bugs brings out all the famous monsters on stage to do a little number. Of course It, itself(haha), was more SCARY, but CV's original logic felt, to me, like that in game form. You get to venture into spooky, creepy, cobwebby, dire, musty, eerie locations, battling vampire bats, zombies, skeletons. Also, it seems that horror movie inspiration hasn't really weened. OoE, we get Leatherface to appear. LOL!

Though, the creepiest moments, I'd think, in the CV series, FOR ME, are the confession room(SotN), the Coliseum slaughter room(just looks creepy to me, SotN), appearances of Granfalloon and Beelzebub(SotN), and the Souless walking mindlessly into the Legion Room(AoS).
When I ask if we want CV to be scary, I'm not talking about making it into survival horror.  I'm asking if we want moments that scare u or make u jump.  I'm talking about instances in which something pops out at u and you don't see it coming.  Maybe it could happen during a cut scene or a QTE.  I ask you to think of the game FEAR 2.  That game was freaky.  I can't tell you how much that shit frightened me.  Actually, that could work if the 1999 game ever gets made.  Being that it's suppose to be a war with soldiers and everything, image a young Julius Belmont is with a group of soldiers when all of sudden something appears and slaughters the troops.  Think of an entity that acts similar to the way Alma Wade did in Fear2.  That would be a seriously scary action game.
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Offline Flame

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Castlevania has always leaned more towards Gothic Horror than plain classic horror. It's more about the atmosphere than the "horror".
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Offline Ahasverus

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Don't know about you, but I think Simon's Quest was kinda scary (hey, it was 1987)

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Offline Kingshango

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Yeah wondering when that textbox was gonna appear the entire game is nerve wracking, especially when your in the middle of a jump.

Offline Sumac

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Don't know about you, but I think Simon's Quest was kinda scary (hey, it was 1987)
I somewhat agree - small mansions were kind of creppy. The weren't organized as castle from the first game and were more like dark and bizzare labyrynths. I don't think any other CV managed to reproduce this. CV64 came close though.

Offline Vrakanox

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I'm always for making games a bit more creepy. Castlevania should always be an action game but the more horror elements the better IMO. OoE seemed to be taking us more in that direction.

Offline Neobelmont

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CV 64 scary, chainsaw man scared me for a long time it made me not touch castlevania for a long time and I mean till POR came out on the ds kind of time I.
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Offline beingthehero

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I never found CV2 to be scary at all.

But I was scared of Zelda II's game over screen. ;_;

Offline Sumac

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CV2 mansions creeped me about with their colour palette.

Offline GummiCandyful

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Yeah wondering when that textbox was gonna appear the entire game is nerve wracking, especially when your in the middle of a jump.

I agree. There were constant moments where I would be grinding for hearts at the lake, and suddenly "What a horrible night to have a curse..." pops up on the screen, thus startling the Hell out of me, which then causes me to fall to my death in the water below.
 
But I was scared of Zelda II's game over screen. ;_;

I think that's pretty much the reason why I stopped playing that game. Stupid Ganon.

Edit: I just remembered what was the most scariest thing in Castlevania that I have experienced: the boss music from Dracula's Curse along with the Cyclops who would chase the player around with a giant hammer. That was scary as Hell when I was a child, and to this day it still is.
« Last Edit: January 13, 2012, 10:08:44 AM by GummiCandyful »


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