Now then, I have a question for all of you. CV isn't scary. You fight monsters in a gothic environment, but it isn't scary. A little creepy, but not scary. CV seems to be more about acton than horror. So, it ask: Should CV be scary?
Spooky? Yes. Creepy? Sure. Scary? No. Leave the scary stuff to survival horror. CV shouldnt be that. But, well, if the money's good, I'm sure Konami would try to "evolve" the series in that direction nonetheless. Imagine less action, more hiding, stealth, zombies popping out of walls and such. CV game that plays like a RE game. Could happen!
But yeah, but as the original question asked, CV series has been more creep-laced, spooky in the "Old Haunted House" type of way. Like I said elsewhere, it was basically the "Monster Mash" of action platformers. Spooky old castle, eerie full moon partially obscured by streaked clouds. Bats flaying around and famous movie monsters(particularly Universal based ones) appeared as bosses(or monsters, like the Mermen). It's like what Stephen King said when he talked about his inspiration for It. He said it was like an old Looney Tune show where Bugs brings out all the famous monsters on stage to do a little number. Of course It, itself(haha), was more SCARY, but CV's original logic felt, to me, like that in game form. You get to venture into spooky, creepy, cobwebby, dire, musty, eerie locations, battling vampire bats, zombies, skeletons. Also, it seems that horror movie inspiration hasn't really weened. OoE, we get Leatherface to appear. LOL!
Though, the creepiest moments, I'd think, in the CV series, FOR ME, are the confession room(SotN), the Coliseum slaughter room(just looks creepy to me, SotN), appearances of Granfalloon and Beelzebub(SotN), and the Souless walking mindlessly into the Legion Room(AoS).