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Offline BoxHusky

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Adventuring around VS Following a path?
« on: January 20, 2012, 03:53:22 AM »
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I've been wondering this, would people be more willing to play a castlevania with the same controls as now with death pits or would is it the adventuring that draws people in?
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Offline Dark Nemesis

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Re: Adventuring around VS Following a path?
« Reply #1 on: January 20, 2012, 05:08:08 AM »
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Well, when i'm playing a Castlevania game, i really care about the game play controls. Now to answer your question, i prefer a Castlevania game with a solid game play mechanics and being adventuring, including death pits. It want have to be strictly inside the castle. You could start outside the castle, from a town for example, making your way to the castle and also have some extra/secret areas to explore for the hardcore fans!!! Example a stormy sea that you can explore only with a certain item that leads to a island with a fortress on it and some extra bosses!!! They don't have necessary to be connected with the main plot. Doors that when you press up, you enter to a new area, the same way you are entering houses in Order of Ecclesia. There is so much potential for the series, i could go on all day writing ideas here, but Konami will never make them happen, because Konami doesn't listen to her Castlevania fans....... :'(
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Offline PFG9000

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Re: Adventuring around VS Following a path?
« Reply #2 on: January 20, 2012, 06:57:09 AM »
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Since when couldn't an adventure game have death pits?  Shantae: Risky's Revenge and Cave Story are both metroidvanias, and both have death pits.

Offline Vrakanox

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Re: Adventuring around VS Following a path?
« Reply #3 on: January 20, 2012, 10:48:06 AM »
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Yeah we could still have the death pits. As for the main question definitely adventuring around. I prefer one big open area to explore as opposed to levels. Or even explorable levels like OoE. Did not like the way it was set up in LoS.

Offline TheouAegis

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Re: Adventuring around VS Following a path?
« Reply #4 on: January 20, 2012, 12:08:22 PM »
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"Oh my god, I can't survive a 50-foot drop. This game is so linear!"

Never mind that Castlevania for years has been based around breaking walls, climbing stairs, rebound-glitching off enemies, and so on to find new areas. Rondo of Blood was ultimately linear but had multiple branches to follow. Simon's Quest would be the closest to an adventure for classicvanias, and even that had death pits.
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Offline Kusanagi

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Re: Adventuring around VS Following a path?
« Reply #5 on: January 23, 2012, 09:53:18 PM »
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Always loved both playstylesof Castlevania, though I as of recent have been tilting towards the straight up levels since I usually don't have time to invest into a longer game. Even if I did, tendancy is if I don't finish it then, I'll be bugged about it all day and just want to get back to it immediately just to finish it. That's particularly bad since Im still in Uni doing studies.

For as long as the gameplay is engaging, I don't care if they throw instant death pits or spike traps that drop and insta-kill us.

Offline Charlotte-nyo:3

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Re: Adventuring around VS Following a path?
« Reply #6 on: January 23, 2012, 10:08:16 PM »
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Ironically if we were in the pre-emulation era, the more non-linear games would've been better for those who don't have much time, since they tend to come with save points while the classic games tended not to, thus requiring somewhat long individual play sessions to get through the game.

Offline Sumac

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Re: Adventuring around VS Following a path?
« Reply #7 on: January 24, 2012, 10:42:16 AM »
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Actually I like both styles, but "adventuring" was done quite wrong in the past. So I am weary of that and right now I want more of the "linear games".

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