regenerating heath no matter how slow and non relevant it may be is just a flat out dumb thing for a game that is "supposedly" a Survival horror or "dramatic horror" as Capcom calls it now.
Its just something that never should have a place in a Resident Evil game if you ask me.
You have six health boxes, and health only regenerates for one box. It's very slow, and you're highly likely to take more damage in the time it takes for the box to regenerate half-way.
As well, there are several less healing items from what I've played. Same goes for ammo (at least in Leon's part of the demo, but he only fights like... two enemies).
Really does take away the "horror" aspect when you not only have powerful weapons,overpowered melee moves,a partner, and regenerating heath.
Seems like they are purposely trying to make this game as none horror oriented as they possibly can if you ask me.
You have pretty standard weapons (mind you, the demo is automatically set at easy difficulty), the melee moves are balanced by a stamina gauge (unlike in ORC), your partner is about as useful as in RE5, and I already talked about the health.
As for the horror orientation, Leon's campaign offered a jump scare or two. Chris' employed the "holy crap, what do I do now?" tactic, and Jake's employed the "holy shit he's after me" tactic.
As I said before, each scenario focuses around a different feel. Leon's around the horror, Chris' around the action, and Jake's around the thrill and tension.