Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Sequelitis: Super Castlevania 4  (Read 22978 times)

0 Members and 1 Guest are viewing this topic.

Offline Kingshango

  • Crisis's retired back up dancer.
  • Master Hunter
  • *****
  • Posts: 2170
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. The Great Defender will always defend the object of his or her fandom. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Sequelitis: Super Castlevania 4
« on: January 27, 2012, 09:32:39 AM »
0
Egoraptor returns with another installment of sequelitis with Super Castlevania 4.

Sequelitis - Super Castlevania 4

Offline crisis

  • Master Hunter
  • *****
  • Posts: 5865
  • Awards The Trollmeister: Knows just the right thing to say to tick you off, sometimes. The Great Collector: Has a seemingly obscene amount of Castlevania memorabilia.
    • Awards
  • Likes:
Re: Sequelitis: Super Castlevania 4
« Reply #1 on: January 27, 2012, 10:08:37 AM »
0
I find this guy's voice too irritating to watch all the way through, but that's just me.

Offline Vrakanox

  • Vampire Hunter
  • ***
  • Posts: 195
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Sequelitis: Super Castlevania 4
« Reply #2 on: January 27, 2012, 10:38:45 AM »
0
I'd like to know his opinion on SotN and LoS. Also REmake and RE4.

Offline Lumi Kløvstad

  • Specialist in Revolutions, Smuggling, Gunrunning, Bootlegging, and Orgies
  • Master Hunter
  • *****
  • Posts: 1958
  • Simon's in goddamn Smash
  • Awards Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania 64 (N64)
  • Likes:
Re: Sequelitis: Super Castlevania 4
« Reply #3 on: January 27, 2012, 01:32:42 PM »
0
Egoraptor has some good opinions, and I like that he calls out Super Castlevania IV for flaws not many people I know think about.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline uzo

  • Now then...
  • Master Hunter
  • *****
  • Posts: 3376
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. SuperOld Dungeonite: Members who have been around since the oldOLD days. Hack Master makes creations out of CV parts. (S)he makes Dr. Frankenstein proud. The Music Fanatic: Listens to a large collection of music, posts lyrics, etc.
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Sequelitis: Super Castlevania 4
« Reply #4 on: January 27, 2012, 01:35:11 PM »
0
He is absolutely right. This is the exact reason I did not use full range whipping in my project. Despite this though, the game is magnificent.

Offline Kingshango

  • Crisis's retired back up dancer.
  • Master Hunter
  • *****
  • Posts: 2170
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. The Great Defender will always defend the object of his or her fandom. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Sequelitis: Super Castlevania 4
« Reply #5 on: January 27, 2012, 01:43:32 PM »
0
SCV4 is one of my top favorite Castlevania games but some of the points he made were spot on(The knife thing especially, I never used it.)


Offline e105beta

  • Shafted
  • Master Hunter
  • *****
  • Posts: 1267
  • Awards 2015-03-Sprite Contest 3rd Place The Great Defender will always defend the object of his or her fandom.
    • Awards
  • Favorite Game: Castlevania: Lords of Shadow - Mirror of Fate (N3DS)
  • Likes:
Re: Sequelitis: Super Castlevania 4
« Reply #6 on: January 27, 2012, 02:18:20 PM »
0
I particularly liked his point about how sequels shouldn't be weighed down by the game mechanics of old games for the sake of nostalgia.

Offline Flame

  • Master Hunter
  • *****
  • Posts: 3942
  • Gender: Male
  • Master of Castle von Morder
  • Awards Master Debater: Gracefully argues 'til the cows come home about topics. The Great Defender will always defend the object of his or her fandom. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania Bloodlines (Genesis)
  • Likes:
Re: Sequelitis: Super Castlevania 4
« Reply #7 on: January 27, 2012, 03:56:34 PM »
0
His comment on a game being more based around the whip, with more stuff for the whip to do, immediately made me thing of LoS, and how most everything can be done with the whip. The sub weapons are few, and not that important. They arent made obsolete by the whip, because they do things that complement that.

Fairies: distract enemies. + Magic = suicidal fairies that do damage

Holy Water: knocks enemies back. For when you are overwhelmed by shit all on top of you. i think it stunned them too didnt it? + Magic = shield

Dagger: just a quickly tossed weapon with decent range for stuff out of your range. + Magic = fireballs (hmmm... Gabriel = Dracula... Daggers + magic = fireballs... coincidence?)

Crystal:... screen clearing limited use item.
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline Dremn

  • Master Hunter
  • *****
  • Posts: 2366
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. One-Time Show: Not quite a lurker, but posts infrequently and in only few areas.
    • Awards
  • Favorite Game: Castlevania Adventure Rebirth (Wii)
  • Likes:
Re: Sequelitis: Super Castlevania 4
« Reply #8 on: January 27, 2012, 04:03:54 PM »
0
Loved it. Super is my favorite in the series, but even I must agree with the points he made about it. It's definitely one of the easier titles in the series.

I would love to see a Castlevania game like the one he made a mock up of solely using the whip, but Konami just isn't that creative anymore.


Offline uzo

  • Now then...
  • Master Hunter
  • *****
  • Posts: 3376
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. SuperOld Dungeonite: Members who have been around since the oldOLD days. Hack Master makes creations out of CV parts. (S)he makes Dr. Frankenstein proud. The Music Fanatic: Listens to a large collection of music, posts lyrics, etc.
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Sequelitis: Super Castlevania 4
« Reply #9 on: January 27, 2012, 06:44:08 PM »
0
His comment on a game being more based around the whip, with more stuff for the whip to do, immediately made me thing of LoS, and how most everything can be done with the whip. The sub weapons are few, and not that important. They arent made obsolete by the whip, because they do things that complement that.

Fairies: distract enemies. + Magic = suicidal fairies that do damage

Holy Water: knocks enemies back. For when you are overwhelmed by shit all on top of you. i think it stunned them too didnt it? + Magic = shield

Dagger: just a quickly tossed weapon with decent range for stuff out of your range. + Magic = fireballs (hmmm... Gabriel = Dracula... Daggers + magic = fireballs... coincidence?)

Crystal:... screen clearing limited use item.

Yes. This is something I think LoS did right.

Offline Inccubus

  • Wannabe Great Old One
  • Master Hunter
  • *****
  • Posts: 3287
  • Gender: Male
  • Warrior
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. SuperOld Dungeonite: Members who have been around since the oldOLD days. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Vampire Killer (MSX)
  • Likes:
Re: Sequelitis: Super Castlevania 4
« Reply #10 on: January 27, 2012, 09:16:03 PM »
0
He made some very good points and the illustrations of other shit they could have let you do with the whip immediately gave me ideas. I wonder how free range whip will fare with fiance jumps & a relatively short range in my remake?

Also, this pretty much explains why no game after this one has free range whipping.
"Stuff and things."

Offline X

  • Xenocide
  • Master Hunter
  • *****
  • Posts: 9354
  • Gender: Male
  • Awards SuperOld Dungeonite: Members who have been around since the oldOLD days. The Unfazed: Never loses his/her calm, even in the most heated arguments. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Sequelitis: Super Castlevania 4
« Reply #11 on: January 27, 2012, 10:52:14 PM »
0
Quote
Also, this pretty much explains why no game after this one has free range whipping.

Both bloodlines and CV: Chronicles 1 had multi-directional whipping, but only to an extent. Bloodlines had greater free-range whipping then Chronicles did. I guess when these two separate titles came out the whole idea of free-ranged whipping was dwindling out. It's a shame really as I could definitely see a very good use for free-ranged whip attacks in Castlevania: Dracula X.
"Spirituality is God's gift to humanity...
Religion is Man's flawed interpretation of Spirituality given back to humanity..."

Offline Opium

  • Vampire Hunter
  • ***
  • Posts: 147
  • Gender: Female
  • Awards Master Debater: Gracefully argues 'til the cows come home about topics.
    • Awards
Re: Sequelitis: Super Castlevania 4
« Reply #12 on: January 27, 2012, 11:00:39 PM »
0
Wow I've never heard of someone having that kind of take on SC4.  It would be like someone ripping up Super Metroid for Samus being able to jump better and aim diagonally vs original metroid.  Neither game is difficult at all, but they're so fun that I didn't know anyone cared if they were easier.

Offline VladCT

  • Dark Lord of Wallachia
  • Master Hunter
  • *****
  • Posts: 2005
  • Gender: Male
  • The night is still young...
  • Awards 2015-01-Sprite Contest Gold Permanent Resident: Seems to always be around to post/reply. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Favorite Game: Castlevania Bloodlines (Genesis)
  • Likes:
Re: Sequelitis: Super Castlevania 4
« Reply #13 on: January 27, 2012, 11:48:27 PM »
0
Wow I've never heard of someone having that kind of take on SC4.  It would be like someone ripping up Super Metroid for Samus being able to jump better and aim diagonally vs original metroid.  Neither game is difficult at all, but they're so fun that I didn't know anyone cared if they were easier.
To be fair, the critic's really less about making the game easier and more about de-emphasizing options and not realizing the full potential of the new gameplay system.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline Mooning Freddy

  • The scent of my butt will set your soul wandering for eternity!
  • Master Hunter
  • *****
  • Posts: 1640
  • Gender: Male
  • I simply love children.
  • Awards The Pervert: Sneaks in any and all innuendo into threads that he/she can. Permanent Resident: Seems to always be around to post/reply. Master Debater: Gracefully argues 'til the cows come home about topics.
    • Awards
  • Likes:
Re: Sequelitis: Super Castlevania 4
« Reply #14 on: January 27, 2012, 11:56:10 PM »
0
I love the raptor, but I'd have to disagree with him on that. The whole idea of being able to whip in each direction is to give out the full gameplay potential the SNES gives you. making the game easier? Why is that a bad thing when compared to a-game-so-freaking-hard-you-want-to-cut-your-own-veins-out-of-frustration? My opinion is that the fluid gameplay makes it much more fun. 
"Yes, I am on a drug. It's called Charlie Sheen. It's not available, because if you try it you will die. Your face will melt off and your children will weep over your exploded body."
~Charlie Sheen

Tags:
 

anything