The visual trickery in Bloodlines was always interesting because a lot of it directly affected the surrounding game mechanics, not just serving as pleasant window dressing. The Leaning Tower of Pisa would sway back and forth, necessitating platforming precision, and the top would rotate wildly, bringing a chaotic element to the boss encounter. The final stage had a segment where the entire playing field appeared distorted as though viewed through a cracked mirror, and an upside-down portion right after, which in addition to looking great further mixed up the level design. There's a sense of fun present in how the developers poke and prod at the limits of the usual Castlevania formula with neat little gimmicks that are still directly related to the core mechanics of the whole affair.