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Offline Corpsecrank

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Re: Veil of Shadows
« Reply #15 on: March 05, 2012, 07:14:50 AM »
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Current status:

Just a heads up on where things are at. Apparently several emulators will not run under win8. Tile ripping is no longer an option because of that since I would need an emulator to rip with. Right now I am building tile sheets from full backgrounds I am just pulling the backgrounds apart into tiles and arranging sheets from there.

This is going to be a slow process without an emulator and tile viewer to yank tiles from the games directly. But the results are essentially the same. For now that is what I will be working on but expect some time before I make another update because of that. Once I have some tile sheets finished then I will update. I am going to release the tile sheets right off once I finish them anyhow. They might save someone else time and can also be used as an example and starting point if anyone else wanted to start breaking up backgrounds.

Anyways it's going to be a lot of tedious work for a while.
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Offline X

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Re: Veil of Shadows
« Reply #16 on: March 05, 2012, 03:51:08 PM »
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You can always visit sprite website. They've already done the work for you.
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Offline Corpsecrank

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Re: Veil of Shadows
« Reply #17 on: March 05, 2012, 06:54:10 PM »
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You can always visit sprite website. They've already done the work for you.

No that's the problem actually they already took all the tiles and made a full map from them now I have to go through and break the entire thing back down as best I can. I would have much rather opened the rom and grabbed the tiles exactly as they were.

I spent the day working on doors today. I posted them in the sprite thread also. That knocks one thing off the list. I have a good chunk of the tiles I need for the first stage too so pretty soon I can start piecing together a stage in construct. Its just super time consuming this way. Gotta toss a good playlist on and jam out while I work and just get lost in it lol.
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Offline X

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Re: Veil of Shadows
« Reply #18 on: March 05, 2012, 11:39:32 PM »
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Oh, so you're talking about a tile ripping program. Okay I can understand that. I guess it would make sprite and tile ripping difficult with a finicky win8 program. Maybe you could download a set of win8 drivers that would allow you to use certain emulators?
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Offline Aridale

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Re: Veil of Shadows
« Reply #19 on: March 06, 2012, 12:53:26 AM »
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thats the only way Ive ever done it... either from screenshots I make myself or the stage maps from vgmaps or spriters resource

Offline Corpsecrank

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Re: Veil of Shadows
« Reply #20 on: March 06, 2012, 01:20:58 AM »
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thats the only way Ive ever done it... either from screenshots I make myself or the stage maps from vgmaps or spriters resource

Painful though isn't it? I wanted to shortcut this some and open the rom and use the tile viewer to pull a whole sheet of tiles already broken apart. I could have just saved that then opened it in photoshop and separated all the tiles in seconds and moved on. So now what could have been only a few hours of work has turned into days and days lol. But hey that is usually how it goes with this type of thing.

Oh, so you're talking about a tile ripping program. Okay I can understand that. I guess it would make sprite and tile ripping difficult with a finicky win8 program. Maybe you could download a set of win8 drivers that would allow you to use certain emulators?

The problem is actually the emulator I will have to wait until the emulators I want to use get an update or an emulator that runs on 8 is released. If neither of those things happen I have to find a workaround like running the emulator in a virtual OS it is compatible with or dual booting an older OS on this machine etc. Pretty much going to wait a while and see if the update happens before I go getting into the other options.
« Last Edit: March 06, 2012, 01:23:56 AM by Corpsecrank »
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Offline Kale

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Re: Veil of Shadows
« Reply #21 on: March 06, 2012, 02:31:24 AM »
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That does seem nice. When I saw it when it was first announced I thought they were getting rid of the desktop... I was like omg.... you idiots. But since they didn't I'm feeling better about it.

I do tend to like lists (or lists with details) more than icons but it doesn't seem bad. One question on Win8... can you bring up start with the start button? I use it constantly as it is. And I like the button for the most part.

Not much for me to say on your game since there isn't much to see.

Offline Corpsecrank

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Re: Veil of Shadows
« Reply #22 on: March 06, 2012, 03:05:17 AM »
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That does seem nice. When I saw it when it was first announced I thought they were getting rid of the desktop... I was like omg.... you idiots. But since they didn't I'm feeling better about it.

I do tend to like lists (or lists with details) more than icons but it doesn't seem bad. One question on Win8... can you bring up start with the start button? I use it constantly as it is. And I like the button for the most part.

Not much for me to say on your game since there isn't much to see.

Yeah you totally can use the win key by it's self to access the metro start. That metro ui basically is the new start menu I mean everything else is basically win7 style. There are other notable features like app suspending. You don't need to close any of the win8 apps they suspend and if the system need the memory those apps are using it closes them out and uses it. Moving files now shows a bandwidth graph as the progress bar so you can see the speed and progress in one shot it's really nice. You can access the metro start at least 4 different ways I can think of right off. There is a start hotspot in the lower left corner you bring up by bumping the edge and there is also the right hand menu which has a name I can't remember right now. The win key will bring it up and dragging the desktop "closed" also brings it up. So whatever works for you. I prefer the desktop close method or win key if stuff is open and I can't drag the desktop down.
You can find all my projects here: https://thetilepile.blogspot.com/

Offline Corpsecrank

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Re: Veil of Shadows
« Reply #23 on: March 11, 2012, 08:01:39 PM »
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Just updated the top post. I will be posting a stage design soon also maybe tonight or tomorrow just depends It's almost done so if I stay on it today I might have it up tonight.
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Offline darkmanx_429

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Re: Veil of Shadows
« Reply #24 on: March 12, 2012, 02:03:34 AM »
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Just updated the top post. I will be posting a stage design soon also maybe tonight or tomorrow just depends It's almost done so if I stay on it today I might have it up tonight.
Yippie!!!!!!!!!!!!!!!!!!!!!!!

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Offline Corpsecrank

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Re: Veil of Shadows
« Reply #25 on: March 12, 2012, 10:36:37 AM »
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Yippie!!!!!!!!!!!!!!!!!!!!!!!

:)

I ended up crashing early last night must be all this nice weather and clocks changing. I should have the stage design up some time today since I am working on it right now before it warms up outside and I don't want to sit at my computer.

UPDATE:

Fuck it I'm scrapping this stage concept lol. This just isn't going where I want it to. The idea strayed to far or something and things got sideways so I am going to start over from scratch on the design.

I'll attach a peek at where things were though. I don't think the open level design is going to be a good idea either. It sounds great at fist but when you really consider how it would actually play out in the game maybe I shouldn't include it. I think I may go back to a more linear style of stage.
« Last Edit: March 12, 2012, 11:51:09 AM by Corpsecrank »
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Offline darkmanx_429

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Re: Veil of Shadows
« Reply #26 on: March 12, 2012, 03:03:13 PM »
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:)

I ended up crashing early last night must be all this nice weather and clocks changing. I should have the stage design up some time today since I am working on it right now before it warms up outside and I don't want to sit at my computer.

UPDATE:

Fuck it I'm scrapping this stage concept lol. This just isn't going where I want it to. The idea strayed to far or something and things got sideways so I am going to start over from scratch on the design.

I'll attach a peek at where things were though. I don't think the open level design is going to be a good idea either. It sounds great at fist but when you really consider how it would actually play out in the game maybe I shouldn't include it. I think I may go back to a more linear style of stage.
Can you elaborate more on what you are trying to do with your stage design?

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Offline Corpsecrank

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Re: Veil of Shadows
« Reply #27 on: March 12, 2012, 03:49:26 PM »
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Nothing at the moment. My original idea wasn't going the way I wanted it to so right now I am doing nothing with it. I am going to go back to focusing on characters. Once I do decide to work on stage design again I will figure out how I want to go about it.

I originally wanted a somewhat open level but it isn't going to fit well enough. Because of that and the design not really working for an open level I said hell with it and will just start over on it once characters are done. I will have more time to design a stage if I am not flip flopping between stages and characters. I tend to jump around with things because I hate to look at the same thing all the time but some times it doesn't work out lol.

So yeah probably going to figure out a linear stage design that works once I finish working on these 32x characters.
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Re: Veil of Shadows
« Reply #28 on: March 12, 2012, 03:55:43 PM »
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Quote
Once I do decide to work on stage design again I will figure out how I want to go about it.

It might be easier if you were to sit down and sketch out your level designs on paper. Many game designers used this method. Once you like what you see on paper then implement the designs to your computer. I have not used this technique, however this is something you might want to do if you are having trouble conceiving ideas.
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Offline Corpsecrank

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Re: Veil of Shadows
« Reply #29 on: March 12, 2012, 08:09:08 PM »
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Initial I thought about how I should build the stages like rough an idea in on paper etc. I am actually faster working in photoshop than I am drafting on paper though. On the pc I have an advantage because I can use actual graphics to visually design a stage and since the graphics are what will be seen I can turn that design into a functioning asset of the project.

I have an idea how the stage should be that isn't to hard the problem is that some of the concepts I had just don't fit well overall. No big deal I go back to planning and change things up a bit. Like I said though still so much to do with characters.

I think tonight my goal is to try to finalize my long overdue richter sheet. I need that as a base for the rival and it might help to finish out richter before continuing that. I don't have an awful lot left to do with richter at the moment just polish and a couple missing frames I need.
You can find all my projects here: https://thetilepile.blogspot.com/

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