Looking good, I like the little training aspect you should keep that in for the full game. You could even add obstacles and challenges i.e. destroy this stack of blocks within this time limit. The way the cross/boomerang attacks is sweet. What program did you decide to use anyway for the game was it Construct 2? I have some new stuff on coming soon for my game as well...keep me posted on your progress! Nice to see it coming along!
Well I am actually kinda bummed that I can't use construct 2 I need my game to be standalone and not tied to a browser or I would definitely be using construct 2. I am using construct classic since it is free has no real limitations on use and exports directly as an exe.
If they added the ability to export as standalone dx10 or dx11 in construct 2 I would actually buy a copy on the spot. But since it is limited to ONLY html5 I just can't justify buying it. Even if it would allow people to play the game offline. I would still have to distribute the game through the browser and then support is tied into a browser because of how the games are updated with it. It would allow an auto update as the game changes but that is the only perk and it just isn't enough reason to change.
I keep trying to talk them into adding standalone to construct 2. Just because html5 is easy to use and capable doesn't mean all games are going to use it from this point on. Lots of games are still going to rely on directX.
But yeah things are progressing nicely. I have been pretty busy so what you see right there is actually only about 10 or 12 hours of work in construct at most. I probably won't be working in construct again for a while though since I need new frames to polish the current animations so I am going to be spending lots of time in photoshop getting that stuff ready.
The next time I update I want to provide an actual demo. You can't tell how the game is actually going to play based on a video alone. With a demo you guys could actually try out the controls and see how smooth this plays. So next time around I should have polished animations for what is in and collisions masks so there will be a dummy monster to beat up for testing the combo system.