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Offline Saner

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Re: Saturn Maria slaughtering some 2nd Castle bosses.
« Reply #15 on: December 15, 2007, 02:25:57 PM »
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well cause it takes more effort to reprogram bosses that have a different trigger to initialize those battles than the normal boss fights. 

they could do it, but guess they didn't have the time or didn't care to fill in those gaps.

Offline Esco

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Re: Saturn Maria slaughtering some 2nd Castle bosses.
« Reply #16 on: December 17, 2007, 04:55:26 PM »
+1
The answer to you guys question is simple... because Konami has a bunch of lazy Slogra's working for them, and Richter was pretty much a quick hack they used, with very little effort, or thought put into it. I've looked at the code, and believe me it is a DISORGANIZED mess, even for Alucard, when compared to many other games.

It's ridiculous really too, seeing as how enabling any boss is as easy as setting the byte for the conversation to "played already", while leaving the value for the boss as "alive." As for the glitch where Richter gets stuck, another VERY easily fixable one, and I even set it to teleport him to the next castle after he beats the "fake richter" with 1 simple line of c code.

I Have yet to mess with the Dracula fight at the end, but it should be pretty simple once I find the addresses I need. I hope.  :P

- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline Saner

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Re: Saturn Maria slaughtering some 2nd Castle bosses.
« Reply #17 on: December 18, 2007, 03:21:22 PM »
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In Reply To #17

you're so brilliant.   :)

Konami should hire you to program PSP SOTN Maria into the XBLA version of SOTN as a downloadable content patch.   ;D

extra characters in these games are pretty much extra hacks anyways so it should be easier than making a new game.   ;D

SymboliC

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Re: Saturn Maria slaughtering some 2nd Castle bosses.
« Reply #18 on: December 18, 2007, 04:00:28 PM »
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In Reply To #17

I'm not so sure, it's easy to see errors on a finished version and point them out, but really, how can we tell if you can do a better job from scratch?

Don't take it like I'm justifying their mediocre job, though.

Offline Saner

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Re: Saturn Maria slaughtering some 2nd Castle bosses.
« Reply #19 on: December 20, 2007, 03:02:55 AM »
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well coding sure is pretty overwhelming.   :o

games sure are complicated to make. 

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