*stuff*
*reads*
Erm... um... not even sure how to...
Did someone PAY you to say nothing but good things about Lords? I want that job. What's the hourly rate? Or is it by post?
In any case, I freely admit Lords is the better game, in terms of physical construction. The combat is tight, the whip feels like it's got some force to each strike, and so on and so forth.
On a gameplay front, I won't complain. I love Lord's gameplay. Didn't originally, but it's grown on me as I've come to like God of War recently.
I hate Gabriel's design though. I really do. Why? LOOK. AT. HIS. HEAD. It's the size of a grape compared to his torso in cutscenes, and most of his head's lack of size is made up for with improbably supported hair. And I don't think they had perms back then.
His physical proportions are an absolute MESS, and it's disturbing to see his front for a guy like me who spent over a decade trying to master realistic proportions with paper and pencil.
I much prefer the gothic fantasy designs of Ayami Kojima in the IGAvania era. Flawed in proportions as her artwork tended to be, the in game models did a great job of correcting those flaws. All the little flourishes and intricate designs were products of a talented artist creating a cohesive universe that was dark and grim, and yet had a romantic fantasy feel to it.
The music of Lords is a drunken slur of a soundtrack; nothing really stands out. It all just sloshes together and hemorrhages into itself with incredibly bland mediocrity, whereas Curse of Darkness has some of Michiru Yamane's finest compositions present. I don't think anyone on this forum would have anything to stand on if they were to make the claim that Lords had a better soundtrack.
As for the story, when you say that
LoS has an unique retelling of the Castlevania world
you conveniently forget that it is only an original tale by virtue of trying as hard as it can to pass off some slapped on names and references in a story that's as unrelated as you can get as "a unique retelling of the Castlevania world". Take out the "Belmont" in Gabriel, and I'd honestly have no idea it was a Castlevania game by watching the story unfold. It's a game that takes a few cues from Castlevania for it's story, but is otherwise unrelated.
Lords is good. It's a fun game, and I greatly enjoy my time on it. But Curse of Darkness is a much better defined game that can call itself a proper "Castlevania" game. It has an identity of it's own, and a well established one while the story, music, and visual designs all link it to other entries in the series; Lords of Shadow has a few forced names and references to barely remind you that, yes, this IS part of the same series that started way back in 1986.
On those grounds, I hold Curse to be a better game. Sorry.