No, your right, everyone else is entitled to their opinion. But this has to do with what I already talked about before (too much bias clouding proper judgment). You've already made your mind about XX completely. To me you're like a brick wall. No matter what I say to the brick wall. The brick wall will not change. So in other words, in a more Castlevania like example, you've chosen to be as blind as a bat, is what I see here (yes, I could still be wrong, yada, yada). So to me, not matter what I say to you, it won't matter as it won't change your perspective on XX at all. So I'm just wasting my time on you. Your wasting my time, and as well as everyone else time (well, not Rondo fans, they're cheering you on, no doubt). To me it's like your only here to but down XX at all costs, even at changing the subject matter. I mean look at the bat argument. I made a very good point that proved that thernz was blind to only finding faults about XX, and thus not noticing that the same faults his finding about XX exist in other Castlevania games. Namely Castlevania 1, the one he so said he wanted XX to be more like, ironically, when it is in fact the most like Castlevania 1, as well as other classic Castlevania games. Rondo is surprisingly the only classic mainstream game to be the least like classic Castlevania game, in fact. As it's crossing more into Castleroid territory (oh, and what do you know, your fav Castlevania game happens to be SotN. Why am I not surprised?

). So to me, anyone who wishes Castlevania to be more like classic Castlevania games, and has wrongfully accused and writting of XX as garbage, is a hypocrite. Because they are in turn making fun of classic Castlevania too now. (But is your fav Castlevania game is SotN and it's like, your just supporting your own kind. Weak game design and no challenge. Hip, hip, hooray!)
Let me explain my last point about classic vania fans making fun of their own kind due to blind hatred better. Let's looks at that thernz post with pics again;
At the very least, Rondo's AI isn't undermined by the level design. Whereas in Dracula XX, there's an instance where you can exploit the red axe armor just by normal gameplay,

Because of the way the armor was coded, he will never hurl axes at you in this range. Because of the wall, he'll never reach you. He'll just keep on wailing his axe while you idle about.
Dracula XX also has this strange design choice. You can't kill bats until they're in flight. That means you can't take out bats while they're hanging. They're invincible. I'm not sure how anyone could justify that. It's completely dissonant from the rest of the game. Why can't you hit an enemy until they're in a certain state when you're in range and all that jazz?

That particular bat doesn't even activate by the player's distance. It gets triggered by the player jumping, which is pretty cheap in Castlevania considering the amount of commitment a player has when they jump. That combined with the illogicality of not being able to attack the bat just screams bad and cheap design to me.
Gotta also adore the random pillars in the cavern. Just there. Not supporting anything. Not serving any use as a pillar. Just there, because hey, let's put pillars.
Look at the first pic with the red armour guy. You think I can't find another exact, if not very similar, situation in other classic Castlevania games, and especially Rondo too? I think I can, just like I found that bat that needed to be activated by a jump, (which I just ran into by chance, lol).
Now let's look at that invincible above the screen wall thing that you said so cheaply killed you. I'll rebuttal this with a very similar Rondo problem. The painting. That painting the very first time I played, and i guarantee this happens to most first timers, very cheaply robbed me of my life the very first time without warning. How was I supposed to know that I at full health could be brought down just like that? And me who's no total stranger to Castlevania games at that too, as I've never seen anything like that in Castlevania before. Normally when I face a new enemy, I expect to take at least a few hits before I get a feel for it's pattern to stand a better chance. Because yes, Castlevania games are in most part about trial and error. Play a bit, die, learn from it, advance further. If this is too cheap for you, these games are not for you. Leave them to us who do enjoy them. As I'll let you enjoy your Castleroid games which I find very hard to stomach due to very poor balance and game design.
Now let's stay back with this jump thing you said. I don't recall this thing ever taking my life? I mean, maybe it's because I know that if I hit a wall above me while making a horizontal leap, I'd know from past Castlevania games or other games in general that that might not work? So maybe knowing this, I subconsciously applied the off screen to act the same as a wall above me. And if not, and I died from my wrong judgment. Oh well, toss it to trial and error, just like all other thing gaming or Castlevania related. I'm not gonna cry about, or cry about it much, and either take a beak to cool of if needed until ready again (which I do very often mind you, then come back fresh minded), or press on if I'm still in the mood or very much so in the mood.
What else was I gonna say?... Oh yes, I recall reading from the other similar topic to this were you bashed XX, that you said something along the lines of "Placing Medusa heads everywhere isn't genius design, as anybody can think of adding them anywhere and make it seem like genius design. As Medusa heads makes the game either way hard. So the designers just added them in because they couldn't think of anything better." Or to that sort. Well what, you think I can't come up with a similar rebuttal about any other Castlevania games, or especially Rondo, the game in question? I think I can. In fact, I already talked about it, so I might as well repeat it. Them Armour Lords as the very last line of defense in Rondo before the last two bosses. They to be can be viewed as the exact same thing. The designers where out of any good ideas as to what to do with the awesome looking level they've created, as they've burned themselves out with that overly genius bridge idea at the start of the level big time. That's why the game after that is so ho hum, and climaxing in boredom/bad game design with a ton of Sword Armour things back to back to fight one on one endlessly with no rhyme or reason or even good placement (the last one is placed the poorest as to remove almost all dodging required). For no other reason then maybe that they look badass enough to be the last line of defense? (Yay, style is the name of this game folks) Add a ton of health too, to elude the players that they are indeed formidable, and voila. Stupid design at it's best... While at least I can see the Medusa heads in XX as placed pretty strategically, I can't say the same with the Sword guys who do nothing more to me then waste my time with their numbers and absurd amount of health. I mean, what's so darn genius about attacking and dodging in the exact same manner on a flat playing field a thousand times over and over?
And if you want to talk about Medusa heads, they were put to much better use in XX too if you ask me. Start of level 3 in XX sticks in my mind at the moment. And in XX as far as I can recall they're placed strategically and none cheaply too. Versus Rondo's where at least in one case (level 5' Hidden Docks) they can knock you to your death..., not to mention in this area there are multiple jumps where you have to be at just about the very edge of a platform or plunge to your death (Another complaint that was mentioned about XX, but in XX you don't have to be at the very edge with plenty more room to make jumps, and no death penalty either).
You know, now that I think of it? Rondo difficulty relies way more on cheap tactics the first time through, but once overcome, the game provides almost zero challenge afterwards. Unlike XX, which provides not as cheap but well designed & tested challenge. As after learning the game enough, it still provide a nice challenge due to well design... I think I've just open and shut this case with this last paragraph. Thank you, you have been a great audience. Don't forget to vote on you way out. And always remember to have a good laugh.

(As the world, and internet especially, is just too silly to take seriously).