Hey, Richter B, I just noticed my popularity jumped to a knew high just now. From +2 to negative 11. So I don't have to envy you anymore.

But wow, what was I thinking trying to convince Rondo fans that XX has done something better it? There no way I'd ever win a discussion going against the biggest talked about Castlevania games out there, Rondo & SotN. And your were right, you can't be popular liking XX.

(should change it to my fav game)
It's too bad really... and it's sad too. Rondo was the first step Castlevania took towards series grave, and SotN closed the casket to the series permanently. Ever since gaming started getting too complicated for it's own good & along with prettier graphics (ie. way more money and time is being spent on game graphics then gameplay these days), people also started not to care about gaming design & balance anymore either. And games presenting any kind of challenge went out the window too. Again, SotN proves this (as well as the mad decline/death of shmups, on top of other examples), as people are more then happy enough with just style over substance + no challenge gaming (I know, I've been there and done that). And it's thanks to the majority of today's gamers and gaming journalists that we're in such a slump. Most gamers don't know better, and journalists only add to the confusion with them themselves not knowing either.ie. "Oh yes, Rondo & SotN are top of their class and set the standard for other Castlevanias to try and match."

So yeah, whatever. I tried to explain to you guys some basics about gaming design and balance, or at least get you guys to go at it figuring it out for yourselves, but you guys just don't want to understand it like it makes the games you cherish so dear look bad or something. I mean, I'm baffled that no one understood when I said that if you add too many variables into an experiment, the harder it becomes to keep track of everything. This is all very basic stuff you learn in High School or possibly even earlier? So how come you guys can't add this same logic to videogames too? (ie. add all them superpowers to Alucard, and look at what a mess we have) And I can't get any more basic then this... Richter B is as smart as I though, because what the heck am I doing trying to convince internet for? It's mission impossible.
So anyways, Richter B, I loved what you wrote for your XX playthrough. Made me go back and to make sure I get to that underground shrine type level. Failed twice, lol... the first time I just beat the game anyways. But the second time I failed (because I tried to time and hit them bone guys and skeletons above me through the wall as you did, but couldn't get the timing right) I restarted and finally succeeded (by just going through the level as normal). And when I got to that level, I finally made it to the boss this time... only to give up on him, lol. Besides, I already beat the game... About this level, it not only looks really good + reminds me of Castlevania 3 in that section before the boss, but man, is this level ever really well designed. It was also nice to see them fish men guys being used very well for once in a Castlevania game too.
Well, time to go talk about some other stuff related to Castlevania or not...