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Offline Dengo vlad tepes

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Re: why there's still hope
« Reply #75 on: May 04, 2012, 03:28:36 PM »
-4
And what about people who played the three eras and liked those three? (as you said, ask Jorge...) see,there's the flaw of your argument, you say LoS is not  CV game.. for YOU, and quite a few people yes, but it could be said the same for whom SOTN and its children are not CV games.

And if anything, LoS is how an Old School vania (say, True castlevania)  would look in modern times. Linear, atmospheric, location-varied, slashing type, with a few puzzles here and there, oh, and big bosses, very big bosses.

(And no, SOTN doesn't have the same story of old castlevanias, Dracula was Count Dracula alias Movie Dracula until 2003, there was no Vampire killer per se - it was a different whip each time, play Simon's Quest) also SOTN retconed plot points from ROB and Cv3 the same HoD to SQ. See? The story you "know and love" has been as constant as Dracula's look  :P


I've said it, and I'll said it again, LoS hate reasons are completely aesthetic. If it had less vibrnant colors, if Gabriel was an anrdorgenus pretty boy and if music was j-pop and "catchy", haters would be drooling all over it.

Sad, because CV was not like that until 1996.



1 - I didn't said i haven't liked or even i hated it , los is a good game but not as a castlevania game !

2 - you said SOTN has cutted down the story of the old castlevanias well .. it was a sequel of your beloved castlevania "rondo of blood"

3 - sotn is a true castlevania no matter what you say , it won the old school fans more than it lost some "like what happened to los"
« Last Edit: May 04, 2012, 03:31:00 PM by Dengo vlad tepes »

Offline Ahasverus

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Re: why there's still hope
« Reply #76 on: May 04, 2012, 03:37:50 PM »
0
I can play this game too:


Man I hated Symphony of the Night. It just isn't a true Castlevania.

Where is the linear straight path to or through Dracula's castle? What is this RPG stuff? The music sucks too, there's no older themes from previous games! Theres no music I recognize! OH BIG WHOOP, TWO REMIXED TRACKS FROM DRACULA X.

Why does Alucard look like a long haired pretty boy? He looks like a woman! Where's my tough looking manly Belmonts? What!? Richter is the enemy and the Lord of the Castle? That's stupid. Why would they Make a Belmont the bad guy? What the fuck, Konami? And why does Richter look like a woman too?

And sorry, If I wanted to play Metroid I would have played Metroid, they should make up their own unique gameplay instead of copying Super Metroid's open world and upgrade system. And they totally copied Metroid's super jump, by the way. How unoriginal can they get!
Haha so true

3 - sotn is a true castlevania no matter what you say , it won the old school fans more than it lost some "like what happened to los"
Your argument is.. so... strong..

lol NO

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Offline Dengo vlad tepes

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Re: why there's still hope
« Reply #77 on: May 04, 2012, 03:40:59 PM »
-3
Haha so true
Your argument is.. so... strong..

lol NO


Fix your negative respect rates ^^

then i'll be so glad to argue with you mister

Offline Ahasverus

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Re: why there's still hope
« Reply #78 on: May 04, 2012, 03:46:50 PM »
+1

Fix your negative respect rates ^^

then i'll be so glad to argue with you mister
I won't even try, it's just 2 (add now 3?) guys who searched all my posts and started spamming with with -1's.
Stop dreaming, fixing them won't make you look less empty.
« Last Edit: May 04, 2012, 03:49:38 PM by Ahasverus »

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Offline Flame

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Re: why there's still hope
« Reply #79 on: May 04, 2012, 03:48:20 PM »
-1
Quote
1 - I didn't said i haven't liked or even i hated it , los is a good game but not as a castlevania game !
Could you explain what qualities it possesses that make you feel that way?

Quote
2 - you said SOTN has cutted down the story of the old castlevanias well .. it was a sequel of your beloved castlevania "rondo of blood"
So? Curse of Darkness is a sequel to Castlevania 3, and it's a terrible game which just further drives home the fact that pretty much anyone can kill Dracula with pretty much any weapon.
Quote
3 - sotn is a true castlevania no matter what you say , it won the old school fans more than it lost some "like what happened to los"
I love the compelling reasons for calling it a true castlevania you give.

Would you care to elaborate on, similarly to what i said above- what qualities it possesses that make you feel that way?

Instead of just saying "nope, whatever you say, my opinion is fact."
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline Dengo vlad tepes

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Re: why there's still hope
« Reply #80 on: May 04, 2012, 03:50:03 PM »
0
- Don't talk about SOTN soundtracks cuz they didn't brought a movie composer to a game at least

- second you said they haven't brought any themes of the previous castlevania titles in sotn ? what about the saturn version ? "2 versions of beginning , bloody tears , vampire killer and divine bloodline when you fight against richter "

- third i don't call it castlevania for many reasons i have posted previously , since when the vampires had a wings ? , the soundtracks ? wth its like i'm watching a movie , the monsters design just really doesn't refer to any castlevania game except "10% of them" some of the golems and skeletons

They have nerfed many things we have loved in the previous games thats why i don't want it to call it a castlevania

where the hell is the awesome gaming soundtracks ?!

« Last Edit: May 04, 2012, 04:01:23 PM by Dengo vlad tepes »

Offline Ahasverus

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Re: why there's still hope
« Reply #81 on: May 04, 2012, 03:51:46 PM »
0
please don't talk about the themes of SOTN cuz they didn't brought a movie composer to a "game" at least
Oscar Araujo had composed for 3 more games before LoS.
Just sayin'
Quote
Are you sure there are no previous themes ? Lol it haven't you played The saturn version ? they brought both Bloody tears , 2 versions of the beginning , vampire killers song and the divine bloodline when you fight against richter
LoS had Waterfall, Couryard, Vampire Killer, and a reprise from beginning (where its almost as hidden as divine bloodlines in the richter fight theme) and the motfif from CV1 Dracula's Battle
« Last Edit: May 04, 2012, 03:57:15 PM by Ahasverus »

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Offline Dengo vlad tepes

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Re: why there's still hope
« Reply #82 on: May 04, 2012, 04:03:34 PM »
-1
Oscar Araujo had composed for 3 more games before LoS.
Just sayin'LoS had Waterfall, Couryard, Vampire Killer, and a reprise from beginning (where its almost as hidden as divine bloodlines in the richter fight theme) and the motfif from CV1 Dracula's Battle

u still want to mention that childish vampire killer remix ? , my little brother slept when he heard that theme ...just telling ya xD

Compare :

http://youtu.be/boiK7AzvEv0




Castlevania Lords of Shadow - Vampire Killer Theme (Music Box)

« Last Edit: May 04, 2012, 04:09:00 PM by Dengo vlad tepes »

Offline Flame

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Re: why there's still hope
« Reply #83 on: May 04, 2012, 04:05:43 PM »
+2
I was talking about the Playstation version, the canon version, and the only version anyone outside of Japan would have ever played.

And like I said. in that version, there are only 2 themes from Rondo. A remixed Bloodlines/Divine Bloodlines, and a remixed Dracula theme.

Everything else was new. Oh lookit that, LoS has remixes too. It has Vampire Killer, the Waterfall theme from SC4, and the Courtyard theme from SC4, a reprise from the beginning, (in the satan fight I believe?) and a remixed CV1 dracula theme when fighting Carmilla. comparing vanilla PS1 SoTN to Vanilla PS3/360 LoS, LoS actually has more Older themes, and a few from the one game that everyone loves arguably MORE than Symphony.

It also has a Chain whip weilding Belmont protagonist, Who dresses like Simon in CV2, and looks more rough and tough like Belmonts of old, before they became bishounens. He can whip swing, use at least 2 classic subweapons, the equivalent of an Item Crash, has the ability to chain spin, wall scale with the whip, and has certain abilities that have been used in previous CV games.

It plays out like an extended Cv game, outside of the castle, starting in a besieged village, and traveling through a forest filled with monsters, traveling through ancient ruins, the remains of a mountain fortress and the tower of a witch, and finally into another besieged village, a graveyard, and a giant vampire castle.

The entrance is something any self respecting Castlevania fan should recognize as the CV1 entrance, complete with red curtains and all.

People complain about the lack of candle whipping, but the Castle has PLENTY of candles to whip.

You go through a catacomb, a Clokctower, and finally the traditionally styled castle keep, complete with stairway.

After the castle, the land of the dead plays out more like a metroidvania, in which after you go through the castle, you go to some alternate realm or upside down shit. The actual area before the titan graveyard is definitely CV atmosphere, and the Titan Graveyard/Necromancer's abyss It's MOST reminiscent of the abyss in Dawn of Sorrow.

then there are tons of other things... small things, nods, or enemies, all because you prefer goofy pink zombies, doesnt make the LoS enemies any less traditional. Granted, they did add a few new ones, like goblins and that one ogre, Though im pretty sure Balore was something similar anyway. The Giant spiders are actually long overdue. CV2 is the only game I can recall that ever actually had spiders.

Quote
a reprise from beginning (where its almost as hidden as divine bloodlines in the richter fight theme) and the motfif from CV1 Dracula's Battle
oh right, totally forgot those. *edit*

Quote
u still want to mention that childish vampire killer remix ? , my little brother slept when he heard that theme ...just telling ya xD
It's a music box remix. It's supposed to sound  a bit more lighthearted. it's for nostalgic value, and I'd say it works very well. I must admit, when I first heard it in game, It brought a grin to my face.
« Last Edit: May 04, 2012, 04:12:16 PM by Flame »
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline Ahasverus

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Re: why there's still hope
« Reply #84 on: May 04, 2012, 04:09:05 PM »
+5
u still want to mention that childish vampire killer remix ? , my little brother slept when he heard that theme ...just telling ya xD
That was the idea, it was a  Vampire Killer lullaby, you know, in a music box.




See, this is getting tiresome. We are not saying that SOTN is a bad game or even a bad CV game, yes, it's a super metroid clone, and yes, it changed too much from the originals, but.. is it bad? No, it's a masterpiece. It was a change, a neccsary change, and a good one. Was it good Castlevania game? Yes, or no, whatever you think, but it's part of the series, just like Judgemnt, Despair and Order of Shadows, and obviously not in their same league, it'¿s an important part of history and one that will be remembered fondly, even if it shattered the series into new grounds.
The same with Lords.

Lords deserves the same respect and admiration of Castlevanias before it (A good 3D Castlevania game that works is a huge merit on its own). It was a game created with care, love you could say, there was no lazyness in it (and that's more that could be said about other efforts in the series, even SOTN with its recycled sprites) it brought the seris to modern times while expanding its original (you could say, forgotten) foundations. And besides of that, it's a GREAT game and one that is considered of the best of its genre in the entire generation by some outlets, if that doesn't deserve respect I don't know what could do.

I'm being called a fanboy, and If I'm one for admiring the brave work of this new direction, so be it, I can't live in the past, I had those games, I love them, and so I'm glad this the present is being given to me for the series. For me, these are bright times, times with hope.

Everything comes full circle

Offline Dengo vlad tepes

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Re: why there's still hope
« Reply #85 on: May 04, 2012, 04:12:30 PM »
0
That was the idea, it was a  Vampire Killer lullaby, you know, in a music box.




See, this is getting tiresome. We are not saying that SOTN is a bad game or even a bad CV game, yes, it's a super metroid clone, and yes, it changed too much from the originals, but.. is it bad? No, it's a masterpiece. It was a change, a neccsary change, and a good one. Was it good Castlevania game? Yes, or no, whatever you think, but it's part of the series, just like Judgemnt, Despair and Order of Shadows, and obviously not in their same league, it'¿s an important part of history and one that will be remembered fondly, even if it shattered the series into new grounds.
The same with Lords.

Lords deserves the same respect and admiration of Castlevanias before it (A good 3D Castlevania game that works is a huge merit on its own). It was a game created with care, love you could say, there was no lazyness in it (and that's more that could be said about other efforts in the series, even SOTN with its recycled sprites) it brought the seris to modern times while expanding its original (you could say, forgotten) foundations. And besides of that, it's a GREAT game and one that is considered of the best of its genre in the entire generation by some outlets, if that doesn't deserve respect I don't know what could do.

I'm being called a fanboy, and If I'm one for admiring the brave work of this new direction, so be it, I can't live in the past, I had those games, I love them, and so I'm glad this the present is being given to me for the series. For me, these are bright times, times with hope.

You're right , but i was talking to "Flame" he called it a bad CV ! lol

i'm not a los hater or lover i'm a castlevania fan , lords of shadow need some points of fixes to get more castlevanish !

- change the composer

- change the characters design and then i'll be happy ^^


Anyway i'm going to sleep , I'm going to play every game carried "castlevania name on its box" i'll try , feel and see the changes of the game hopefully they will make something will impress all the fans !

I'm just saying that los need to bring some classics in the next sequel
« Last Edit: May 04, 2012, 04:19:27 PM by Dengo vlad tepes »

Offline Flame

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Re: why there's still hope
« Reply #86 on: May 04, 2012, 04:29:44 PM »
0

Quote
You're right , but i was talking to "Flame" he called it a bad CV ! lol
I was responding to the common criticisms against LoS by usingsimilar criticisms against Symphony of the Night. They arent criticisms I personally believe, they are just criticisms that can be held against the game. I love SoTN as much as the next guy, I love Yamane's music and I love Ayami Kojima's artwork. the map was neat. But the fact is, people complain about LoS calling it "not a true Castlevania" for the most superficial obnoxious reasons, so I applied the same concept to SoTN.

please dont end posts like that with a "lol!" it comes off as incredibly obnoxious...

Quote
i'm not a los hater or lover i'm a castlevania fan , lords of shadow need some points of fixes to get more castlevanish !
Nobody argues that, the LoS universe definitely needs some polishing.

Quote
- change the composer
There's nothing wrong with the composer. it just isnt the same baroque influenced gothic music we have heard in every metroidvania since symphony. What LoS DOES need however, is more music in general, and stage specific tracks. I wasnt a big fan of reusing the soundtrack as ambience pieces. I mean, I loved the soundtrack, but theres only so many times i can hear the same tunes over and over depending on the situations.

Quote
- change the characters design and then i'll be happy ^^

What's wrong with the Character designs? Gabriel is basically CV2 Simon Belmont, and most of the characters looked pretty average to me, at least they looked era appropriate, which is more than I can say for almost any previous CV character designs, even back in the NES days, where Simon looked like a barbarian for some reason, despite being from the 1600's

if you mean the MONSTER designs, there was nothing wrong with them. They looked dark and scary I assume your beef is with the vampires though, right?

Well, the game actually explains this pretty well, and I like the idea, a newly made vampire, loses it's human form and mutates into a half batlike creature with wings and the like. As they get older, and stronger, they are able to regain more of their human visage. The most powerful vampires, can pass for Human aristocracy, as the game puts it. Look at Carmilla and Laura. they look more like the traditional Vampire.

Since Gabriel took ALL of Laura's blood, Laura being quite the powerful vampire herself, He essentially skipped straight past the mook stage, and went directly to the powerful vampire lord stage. probably enhanced further by having absorbed the forgotten one's power.

Quote
I'm just saying that los need to bring some classics in the next sequel
Im sure they will. they will have more freedom with this one since they are not under the hovering dagger of "will it be released as a CV game or an original IP?" if they have more freedom, they will be able to do more.
« Last Edit: May 04, 2012, 04:32:14 PM by Flame »
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline Kingshango

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Re: why there's still hope
« Reply #87 on: May 04, 2012, 04:39:44 PM »
0

- change the composer


Oscar Araujo is still the composer and has recently finished recording music for a unannounced project.

Offline crisis

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Re: why there's still hope
« Reply #88 on: May 04, 2012, 04:48:44 PM »
+1





about monster designs:
get rid of the flying pig orcs they call vampires
get rid of the trolls with the hilariously huge noses
spiders with toenails, hahahaha
the rest were ok but not very memorable, considering all the unique creatures IGARASHIVANIA brought us

about character designs:
gabriel was the only one that had nice detail.. and perhaps the Silver Warrior/Pan

Offline Flame

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Re: why there's still hope
« Reply #89 on: May 04, 2012, 05:02:17 PM »
0
Yeah... Silver Warrior was a pretty badass design.

also, since this is what the topic has devolved into,

I'll just link to this.

http://castlevaniadungeon.net/forums/index.php/topic,3625
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

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