What version of Nestopia are you using? I have an older one on my PC since I haven't bothered to get a newer one in several...I'd say almost ten years (don't quote me on this as I'm not really sure). The one I'm using is version 1.09. No problems for me thus far and it's been a while in use.
I'll try that one too... I had an older one too, but then I for sure thought that the sound glitch problem I was hearing in the US version of CIII wasn't due to a dropped channel and do to emulation. So then I searched to see if there was a newer version, and there was by 3 points.... let me check too see which one I had... oh, I had 137, but now i have 140.., you have 109!!!!!

Yikes!! I doubt that'll have Blarggs NTSC filters that I can't live without.
Cool. So would a PS3 controller work?
I know my X-Box 360 pad works, so I'm pretty sure your PS3 pad should work too... if it doesn't install the drivers itself, you may have to do it. But after that, it should work for sure.
Plus every other PC pad I've had worked for every emulator I had too in the past. I mean dang, I'm a gamer, you don't expect me to play with a keyboard, do you?
Not if you've followed any of Sinful's arguments.
That's right, I'm a real jerk! Mwa ha, ha, ha, ha! ... Hmm? Oh, I think all others except Super Castlevania IV is fine and follow very closely to the traditional Castlevania games... Rondo is fine too for the most part (even though it itself was a spin off, and thus was allowed to be more different)... I mean, hey, as long as Konami fixed it's flaws for the SNES sequal/spinoff that came later, then all is well.

But hey, Rondo still feels very classic Castlevania to me as is... to most, even Super Castlevania does too. But me I'm very happy they didn't bring the whip in every direction idea back. EVER!

... The way Bloodlines did it was just right if the series were to have some extra directions to whip in, since playing as John didn't feel like you had as much freedom to whip in every direction as Eric did. Even though they basically has the same amount of extra angles... and Bloodlines balanced for some extra directions in whipping by taking away all control over jumps just like in the NES trilogy... and while Rondo/XX had some control over jumps, they balanced it with old school whipping in only one direction. Yay. They've made me so proud.

For me, to properly evolve a series can still be done simple and effective. Like let's looks at Castlevania 3. They kept the main gameplay intact exactly by keeping the hero controlling almost exactly + interacting with the enemies and levels almost exactly. Yet for new content they added; way more levels and in other areas outside of the Castle for a change; Added extra new challenges in the levels alongside new ones; Added extra enemies & bosses; Added multiple routes to reach the end; And added extra 3 quite unique characters that offered more then enough change for those that wanted it... But for those that don't want it, they can still beat the game with just the Belmont since the game never forces you to play as any of the other characters since they game was designed with the main hero, Belmont, in mind. Thus CIII ends up being a perfect example of a classic Castlevania sequel... Unlike say SotN where the Belmont played second fiddle and the game was in no way designed around him.

(You see, SotN should of remained a spin off. Just like how the Gradius series had the Salamander/Parodius series and that Gaiden game for the PS1... and SotN was never intended to be like the main series from the very start since IGA said "because it had an X, we could do what we want, and them classic vania fans better like.

Hee, hee, hee, hee. Hee, hee, hee.

")