I'm not really pleased with the aesthetics shown so far, but since it's side-view, I'm hoping for some verticality. It'll be interesting to see how they pull it off while maintaining a similar style of combat to Lords. I cannot really see how that combat would suit itself in situations with platforming. So yeah, curious in seeing that.
I was worried at first, because the first images were from an isometric perspective, which did not make a lick of sense if it was going to be 2.5D, but now I'm guessing they just made cinematic screen caps of the game, where the camera angles shown won't actually be the ones in the final product. Unless they really do include stupid camera angles, which would only serve to create dissonance because of the limited play field, and supplant the type of flat arena combat level design I hated in Lords.
i also do not see how this is any more castlevania than lords is. the environments are pretty similar to lords.