But, isn't that more a problem with difficulty than anything else? I wouldn't call hard enemies that take 5 minutes to kill(a big complaint many have with LoS) and QTE(that deals some more damage) to even out the score that fair of a balance. Howabout no QTE and enemies that die with ONE 3-5 hit combo(weak attack, while strong attack would be 2-3 hit combo)?
And just a side note about the simplicity of arcade games... simplicity sometimes works. A lot of gaming aps are pretty simple. Hell, you can even say that a lot of the gaming aps out there, Angry Birds and yadda yadda yadda else, all bank on the fundamentals of early gaming, back when you didn't need scripted attacks or games that are more "interactive cinema" than, well games. Back when all you needed was a good idea and fun, addictive gameplay. No wonder they predict console gaming is going to die. Rising costs are literally killing companies, and a lot of game developers have lost sight of what games are SUPPOSED to be. Sometimes it takes one of the most simplest of ideas to slap you in the face and say, "So what if times change, and developers think they know it all. People still like fun, simple games! Look at them go crazy over them!!! Mankind hasn't changed as much as people think they have! We still LOVE to have fun!".
I actually liked the boss battles. I wasn't really complaining about them. My point was that there's something fun, at least to me, about the reversal of busting out of a grapple or kicking off a warg that I wouldn't get from the bad guy just doing damage to me if I dodged. While I don't like it when games go overboard on the cinematic, a little bit of well placed "cinematics" goes a long way in getting me immersed and feeling empowered as a player.
And when I said that, I was specifically thinking about arcade games, back when they were big and one of the most common phrases I heard was "I hate that bad guy's cheap *insert move here*!" and the usual response was "well then don't get hit, durr" which usually meant following a very, very specific pattern of movement and attack that gave you a sense of achievement when you pulled it off, but it wasn't really any fun to do. I agree that, many times, less is more. Probably why I still enjoy playing retro-titles.
That being said, I've never really been able to get into iPhone games other than Infinity Blade, Jetpack Joyride, and Kairosoft Games. Usually my games of choice when I'm on the train, but when I'm sitting down with time dedicated to gaming, I like slightly more complex fare.
Cricket Silence Sound Effect
Anti-Aliasing? 
Programming technique that gets rid of jagged edges