I am finding a flaw in the thinking of people in general. Here's what I'm reading, here:
-The closest thing to a well-translated 3D Rendition of Castlevania is "Castlevania64" and "Legacy of Darkness" (which I agree with)
-That formula needs improvement. (which I can agree with, somewhat)
But then there is:
-Castlevania's current direction is a rip-off of God Of War/Dante's Inferno/Bayonetta/Devil May Cry (which I also agree with to some extent)
However, how does one 'add' to the formula that was the closest to what Castlevania is to most fans (CV64/LoD) without seemingly 'borrowing' elements from these current-gen games?
Take the LoS approach:
-You've got some platforming, but it's no longer jumping, it's shimmying (though in MoF it seems to be more jump-focused, as well as hanging on ledges and bounding off walls).
...but that's like Assassin's Creed and Shadow of the Colossus.
-You've got a battle-oriented combo system with weak and strong attacks, dodging and jumping, and QTE finishing moves.
...but that's like God of War and other battle games (DMC, Bayonetta, Dante's Inferno, etc.). How can one have a battle system at all that is not like these games while at the same time being fresh and new a good? The IGA/MetroidVania games had a dodge move and had no combo system, but then the heroes would wipe past the enemies very easily (Ecclesia solved this a little bit by making the game punish you for your recklessness).
-LoS/MoF enjoy throwing enemies at you and locking you in a room, forcing you to make use of the battling system.
...but that's like old Final Fight and Streets of Rage and other beat 'em ups, where the screen would stop scrolling until you defeated wave upon wave of enemies in order to pass.
So, essentially, the new definition of an "Action Game" is now one that possesses these aspects. The market seems to have decided this, for it is the games with the huge bang&wow factor are the ones that MercurySteam is borrowing (or at times, taking back) elements from.
Personally speaking, I wish I didn't have to wail on enemies for as long as that Executioner video showed. It diminishes the power of my weapon, it makes my character seem weak and pathetic, and seems to just be a gimmick to make the gameplay appear longer than it should be. Cut the health of those enemies by about 50%, and give 'em a stun animation and maybe things might improve.
BTW, that Executioner? Totally seen him before.
