yea, I just love how he likes to take slight jabs at the "metroidvanias" lol.
Despite the fact that the classic games also had skeletons getting droped by 1 hit.
And wasn't cox supposed to be a "retro CV fan"?
Kind of weird for him to say something like that if he is so opposed to weaker enemies going down in 1 hit.
It seems like that's quite a strange exchange. The characters are deep and with interesting backstories, but they are also rather weak and they have to wail on the weakest of enemies(even inanimate objects) just to take them down. That, opposed to simple characters of the classic canon, really bare bones backstories, though they, comparison, look like brutes, taking down enemies and ojects with one or two swipes. Like I've probably said elsewhere, I still don't get why it has to be either one or the other, which is the same with the whole JRPG vs WRPG and people say, you can EITHER have open explorations with little to no story, or limited linear exploration with heavy story. For the love of fuck, why hasn't anybody come out and say, "Why can't we have open exploration and heavy story?!". Y'know, *BAMM*, fuckin blow your minds! It's just that easy. Same for CV. Why can't we have deep characters that are poweful and don't look like pussies when they are trying to break barrels. Even if you are stronger while using magic, you think it's worth using it up just to make barrels break faster. That's asinine. You're going to save it for when you need it.
Like I said, why Cox is keeping this other than LoS did it is beyond me, especially considering LoS2. I said this before, but if they pussify Drac from being the menacing brute he was in the trailer to being some vampire that can barely take out human soldiers in 20 hits, it's gonna be ludicrous. It's gonna be a joke. Joke of the year and joke of the franchise.