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Offline uzo

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Re: Need help with Castlevania Chronicles: Dracula's Curse
« Reply #15 on: June 26, 2012, 12:31:55 AM »
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I wasn't able to run the included exe file (Win 7, 64bit), so I went and compiled my own version. This seems to work. If anyone has trouble, try it out and see if it works.

PS. No this does not mean I am working on this project, I just fixed it up a little to get the exe working for me.

Castlevania Chronicles Dracula's Curse (UZO Build).zip

Offline Fiel

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Re: Need help with Castlevania Chronicles: Dracula's Curse
« Reply #16 on: June 26, 2012, 11:58:35 AM »
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yup with 2012 build I still can't get into game , but when try .exe built by uzo it's work fine.

Thank you all you two. ;)

Offline Las

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Re: Need help with Castlevania Chronicles: Dracula's Curse
« Reply #17 on: September 20, 2012, 05:05:58 PM »
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Hey Jorge i  seem to realize in certain operating system's to run the game you may need d3d9.dll or d3d43.dll or whatever they are called. On one of my pc's that has vista i didnt' need and already had the anything d3d9.dll  but in the xp one i need the d3d43.dll. After that it worked like a charm. BTW i did find a pause button F11 i believe. However it doesn't appear it was an intentional pause. I don't hear any sound and the screen doesnt' say pause or anything,but it does work. Doesnt' your demo somehow contain 3 extra levels or so. I keep seeing them in a video on youtube but can't acess them. They look cool especially the drawbridge level.

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Offline Lelygax

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Re: Need help with Castlevania Chronicles: Dracula's Curse
« Reply #18 on: September 20, 2012, 10:46:32 PM »
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 Funny thing that you mentioned it, since I've watched a video about this yeterday, before that I never knew about this "secret levels" xD
 I think that the way to enable them is maybe changing the archives names? So you replace stage 1 with secret stage switching their names? Only a guess.
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Offline agoaj

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Re: Need help with Castlevania Chronicles: Dracula's Curse
« Reply #19 on: September 26, 2012, 08:11:34 AM »
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I've taken the source and rebuilt it for SDL and cleaned up the code a bit. It now supports gamepads natively, runs in a window you can resize, and isn't blurry. I'd be grateful if people could test it out to see if it runs on their systems. The only thing you should need is Microsoft Visual C++ 2010 Redistributable(You probably already have this if you've installed any new games) http://www.microsoft.com/en-us/download/details.aspx?id=5555

http://dl.dropbox.com/u/75575258/CV%20Chronicles.zip

Offline Jorge D. Fuentes

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Re: Need help with Castlevania Chronicles: Dracula's Curse
« Reply #20 on: September 27, 2012, 08:43:50 AM »
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Hey agoaj, Jorge here.

Apologies for not contacting you.  I tried to run the code but it gave me an issue with a missing DLL.  MSVCP100D.dll.
I will update from Microsoft and then get back to you.  My new job has seriously cut down my free/game time so it will be some time, hehe.

EDIT:
The new beta you uploaded runs in a window and I do hear my "Prelude" arrangement.  However, there is no video.  It's only a white screen with a few whiter boxes at the bottom.

Hitting the confirm button, the menu screen is only white and magenta (the fire animation shows).  Everything is slow, and when one finally gets to the part where a stage is chosen, you don't get any video but white (though I do hear Trevor whipping and I do hear the background music).

I will check back after I update my Microsoft stuff though.  Maybe those problems will go away afterwards.
Nice game icon, btw. ;D
« Last Edit: September 27, 2012, 08:57:15 AM by Jorge D. Fuentes »
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Offline uzo

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Re: Need help with Castlevania Chronicles: Dracula's Curse
« Reply #21 on: September 27, 2012, 11:00:46 AM »
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On the first try, on the first stage in the second room, at one point, with no obvious change or trigger, the game started giving me a "Error FX_chain was destroyed" every time I used the whip.

On the second play through, I died once, and restarted in that second room. Once I got hit again there was a brief flash of an error message window popping up, then disappeared. The the game froze, and when trying to resize the window it went half black, half white. I couldn't view or find the error message window, even though it had a task bar entry.

Offline Las

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Re: Need help with Castlevania Chronicles: Dracula's Curse
« Reply #22 on: September 27, 2012, 04:40:38 PM »
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Hey make sure you have SDL.dll in your folder. If you don't you could have problems. It is done in SDK C++ now.I can run the beta test fine. I also run it on Vista 32 bit system. Hopefully with the right pluggins it can run fine on any system. The title shows up with the song, you hit start and go to the menu screen. Then select a stage. Thus far Agoaj has implemented most everything the old demo has again including rotations. Their are still some backgrounds that need certain colors taken away(yellow in the mountains) plus the bone pillar has blue around it like a hitbox or soemthing. But it is coming along very nicely. Agoaj has done a tremndous job in such a small period of time. Not only that but he has pc controller buttons mapped to the game.

So now you don't need xpadder or joy2key to play the game on something other than a keyboard. Just plug in the pc controller and bam! their you are. Yeah Jorge you should consider giving him your extra levels and artwork and whatever on your free time. If you want while you are busy i can work with Agoaj on implementing the rest of the player collision such as stairs, see-saw platforms,acid blocks,breakblocks,etc,etc or any of that. That way at least all the levels you do have thus far will be fully playable. The only concerns are the doors where the levels stop like in the mad forest. Do you have more level to it? If so we need to find a way to move past it and all that for fully playable levels. I just think it will save time and energy if we do this, so when you come back you can worry about players,enemies,bosses, and all of that sort of thing. Maybe i can see if Agoaj can implement a save system. Do you want it like CV3 style, or Rondo? just curious cause these things will progressively move the game forward until you have more free time. Does any of this sound good?

Also @UZO i think i know why you get that error. Just hit what would be the attack button for whipping and the jump button on any pc controller plus the dpad. Any other buttons would potentially give you that error, and it will probably happen in any room. I will let Agoaj know about that. As for the game moving slow or white/black intro screen  i would assume you need the right .dll library files or pluggins.
« Last Edit: September 27, 2012, 04:43:16 PM by Las »

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Offline agoaj

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Re: Need help with Castlevania Chronicles: Dracula's Curse
« Reply #23 on: September 27, 2012, 05:48:08 PM »
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It has nothing to do with other buttons, the FX_chain error happens when the FX_chain sound is randomly changed from an FMOD address to the number 11. It's literally turning the sound to 11 that is breaking the game here. It's a leak from the original code that is really easy to trigger in room 2. There's another fun glitch like that I've had happen at the top of the clocktower where the whip sprite was replaced with the sky.

Offline Las

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Re: Need help with Castlevania Chronicles: Dracula's Curse
« Reply #24 on: September 27, 2012, 06:46:18 PM »
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oh ok, i figured it was cause when you press every other button other than attack button or jump button you get that error. I figured you had them either partially mapped in or accidently mapped in to nothing that may have been causing the error. Well that is interesting glitch.

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