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Offline Inccubus

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Re: What if I made a CV-style game for facebook?
« Reply #15 on: July 12, 2012, 07:07:44 PM »
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Thanks. :)
I see it as an untapped resource. Plus it'll be a good way to show that my company will be less focused on making money and more on actually making kick-ass games.
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Offline Claimh Solais

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Re: What if I made a CV-style game for facebook?
« Reply #16 on: July 14, 2012, 03:09:35 AM »
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I personally just think the idea of an action game on Facebook sounds innovative for it's market, which has already been explained several times as only having cheap knockoffs of the first game to have done one of two things.

And personally, if the game looked/sounded good enough, I'd even go out of my way to make a Facebook account just to play it. It's not like it harms me in any to make one anyway (plus, I already have one, so no biggie).
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Offline uzo

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Re: What if I made a CV-style game for facebook?
« Reply #17 on: July 14, 2012, 03:26:27 AM »
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Ya know, there is a reason they don't make twitch reflex games for Facebook users. It's not the crowd that would be up for that. Not to mention you have to compensate for keyboard and or mouse controls.

Plus it'll be a good way to show that my company will be less focused on making money and more on actually making kick-ass games.

FYI a company that is not focused on making money is a failed company. You need money to continue doing what you do, and without it, you will not continue doing what you do. Your thought is ideological, and sincere, but misguided and wont get you where you want to be. Projects that ignore financial expectations, are done by companies that have enough money to take the hit if things go sour.

Offline Kale

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Re: What if I made a CV-style game for facebook?
« Reply #18 on: July 14, 2012, 04:35:58 AM »
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He didn't say he wasn't focus on making money, but making money was a lesser focus.

As far as games goes, if it's fun, it'll make money, at least if it had any potential to make money. A completely free game isn't going to work.

Offline Inccubus

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Re: What if I made a CV-style game for facebook?
« Reply #19 on: July 17, 2012, 02:21:22 PM »
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Exactly right, Kale.
I'm quite against the modern sensibility that growth of profit = success. This is false, and is an unsustainable mentality. If all you care about is growth of profit, you loose focus on providing true quality to your customers and you're guaranteed to eventually fail when you get bigger than the market can support. The world economy wouldn't be in the shitter if we actually grew our economy by creating more businesses instead of making our businesses bigger. It would guarantee healthy and fair competition and increase the quality of life for everyone.
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Offline uzo

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Re: What if I made a CV-style game for facebook?
« Reply #20 on: July 18, 2012, 02:04:38 PM »
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If all you care about is growth of profit, you loose focus on providing true quality to your customers and you're guaranteed to eventually fail when you get bigger than the market can support.

Tell that to Wal-Mart.

Offline Inccubus

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Re: What if I made a CV-style game for facebook?
« Reply #21 on: July 18, 2012, 10:12:40 PM »
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I try not to go there.
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Offline Phoenix7786

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Re: What if I made a CV-style game for facebook?
« Reply #22 on: July 19, 2012, 03:33:39 AM »
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Hmm I was reading your post about how the shop would work. What if you made some kind of barter option? Like, in order to purchase an item from a FB friend's shop, you have to barter something in return. In theory, it's kind of like how Simon, Alucard, Grant, and Sypha could only find sub-weapons appropriate to their repertoire, so they would conceivably have a stash of goodies unique to them. This encourage players to diversify their classes. Of course, this also means that if there is a severe shortage (or over-abundance) of a particular class, then the barter system will fail. Also, it makes me worry that the barter system of "Here gimme this axe and here's a fire book in return" would devalue the individuality of picking a particular class when you know it's just a matter of visiting a friend's shop to acquire whatever sub-weapon you need.

If you wanted to FORCE people to use a buddy-shop system, you could always make it so that players collect sub-weapons they cannot use on their class. This strongly encourages people to set up shops and start trading, but this would also be kind of a dick move.

Sorry if these are just shots in the dark, but I'm more than happy to offer concepts. Besides, my brother is really into Gamemaker, so I'm always in "brainstorm' mode.

By the way, what IS the foul language policy? I apologize if I missed seeing it posted, but after 8 solid hours of work my eyes get blurry sometimes :(
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Re: What if I made a CV-style game for facebook?
« Reply #23 on: July 22, 2012, 01:28:21 AM »
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We don't really have a foul language policy.
We go by the age-old CVDungeon Rule "Don't be an ass".

That is, you can say things like "Having a 2D Castlevania game without crouching is fuckin' stupid in my opinion"
but you cannot say things like "You're fucking stupid for thinking you NEED a crouch feature for it to be Castlevania".

One's showing exasperation for an idea, while another is outright being an ass to another board member.
There's zero tolerance for racial, sexual, etc. slurs, though.  Namecalling in general is frowned upon.
There are other rules.  You can check them out in the Rules Thread at the General Castlevania Discussion.  There's also a random news item on the top of the page that links to the rules.
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