FIRST: Im loving that project, because of it I will say about every bug that I find being 100% sincere so it can become even better, please dont misunderstand these and future findings as harassment or bashing, thanks.
I finally have some time to test this game the way it deserves, I will post my finds here and edit my post if necessary, being bug or suggestions (feel free to ignore my suggestions lol). I know that you are still tweaking visual things, but even so I will say about them so you know what I find okay? Let's begin
:
-SERIOUS BUGS (aesthetic and more)-
Sounds, please if possible, make a playable character activates ALL sounds based on animation, not on key press, since you can hear it even when the char does nothing.
If while climbing with Grant you hold Up+Down, Grant will start his animation while stopped. Also you cant try to walk to a wall and climb it, the game only lets you climb if you jump in the wall first, otherwise you will be stuck in a similar way. BUT then you can climb down and enter the floor and walls LOL
(Who needs Sword Brothers glitch? Im fucking Grant)
^This happened on the third screen from the first stage, on the first climb wall^
If you cling on the ceiling this doesnt seem to happen, pressing left+right makes Grant stop as it should it seems, but if you go in the direction of wall on the left, he puts his head inside of it, BUT I think it can be fixed be aligning his sprites maybe.
Also when climbing a wall, a skeleton archer hitten me, throwing me away in another wall direction and this happened :
-Anywhere-
If you press F2 to restart the game, some tracks continue to play instead of stopping.
Maybe its me, but hearts disappears very fast, you could add atleast more 3 seconds?
Stages 1, 2 and 3 title cards are incosistent, I think you didnt had time to update them, also Stage 4 title card is blank, no text appears.
-Intro-
I really likes what I've seen, very well made, but you can add a fade out effect too? Scenes changes very abruptly and IMO would hold even more the feel this way. Also on the cliffside, it wouldn't be better to move Trevor a little bit to the left?
-Title Screen-
If you press Enter before the title appears, it begins the game. I think it would be better to instead skip that nice things that appears and show the options (start game or password) instead of instantly beginning the game, since you can skip and choose the password function in less time
-Intro Book-
Some images are outdated, like Sypha fire magic, it would be good to update them when you have time
If you press Enter fast, texts and images stop appearing, so I got stuck on this screen with flipping blank pages.
I've noticed too that the text is very big, in Alucard book it even gets behind the image. You are using a custom font in your PC by any chance? If yes I suggest you to transform the text into a image, so it will be consistent in any PC.
-Game Over-
At first I couldn't move to choose exit, then I waited some seconds pressing A S D F E and the cursor appeared, now being able to choose a option
It seems that you wanted to do it like in the old games, where you need to first hear the music to then choose a option, in this case I suggest that you hide these golden skulls cursor and these "continue and exit texts", making them appear only AFTER the music ends.
The way it is now gives me the illusion that I can choose something, when I can't yet
I've died one time with a upgrade level 2 using Grant (he is using a sickle like knife), then when I choose to continue I was still using it, instead of receiving a weapon reset. Hearts aren't resetting on the first stage too.
I was able to press continue one time before the music ended, so I was hearing the game over and stage music at the same time.
-Stage 0 (Grant)-
No time limit (intended for tests right?
)
It feels very strange to start with him (xD) but anyway, the first thing that I did was go to the left, then I got out of the screen with no way to go back, I even could see the rest of the stage, I think I was below the floor.
Grant weapon doesnt deal damage to these guys holding a lantern I think, I stabbed them a lot of times, also a visual indication on the bone pillars so you know if you are really hitting them would be cool.
Bone pillars can hit Grant even if he is crouching, they seem to be a bit too fast (but I think people already mentioned it) and when I died near a purple candle in the first screen, that I've already destroyed, it magically reappeared when Grant' death animation started (also the death animation played twice instead of stopping), it seems to always happen.
Bone pillars can shoot off-screen, doing some cheap damage since you can't predict what you can't see before for even a fraction of second. Also they can shoot even when dead at the last second, but maybe its me nitpicking about that last part.
Last candle (blue) from the first and second screens couldn't be destroyed. Also loving that part when a lighting puts fire on the forest on second screen background.
Crouching attack doesnt does damage.
Going to third screen...
Bloody Skeleton (That armored one with a knife, first enemy on screen) walked past the left wall like it was nothing.
Maybe its because of the angle, but climbing animation makes Grant fat
Also if you try to climb up and hit your head on the diagonal ceiling, you fall instantly instead of stopping to move and continue clinging on the wall.
Grant thrown daggers (these when clinging in a wall) cannot destroy candles nor hit enemies.
When Dullahan (skeleton wearing purple with a thunder sword) turns, he isnt aligned.
Grant attack sounds are wrong IMO, if you press it very fast you can hear more stabs and "hiyah!" than he is really doing, I suggest that you do it in a way that instead of checking presses, it checks animation start for damage and sound. As it is now you can hit a enemy more times than you can see.
Power-up items aren't aligned with candles, making it appears a very noticeable bit to the left.
On the fourth screen you can walk on these spikes that Behemoth walks too.
This part looks like a wall, (same thing at the pillar in the beginning of the sixth screen) but it isnt, darken it more could help? Also a little before this part, its easy to cheap die because you can "trip" on the floor, you try to walk and then it falls instead of walking on the ledge, I think this ledge is misaligned.
First candle on fifth screen cant be destroyed, 3 last candles (includes a purple candle) cannot too.
Thrown dagger works in a enemy in this screen, a baloon pod (but then he disappears without doing his death animation and spawning mini baloons).
On the sixth screen, you cant kill medusa heads while jumping, also last candle doesnt works again.
At the seventh screen, you can "break" a 3D house in the background because of the paralax, something is wrong, if you move back and forth, this will happen:
Third candle doesnt works. Cant hit Axe Armor if you jump and then attack.
At the Boss battle, you cant attack while jumping nor crouching, but you can hear the attack sound anyways. Also you cant damage it even if you hit a attack while standing (It seems to be intentional).
-Stage 0 (Sypha)-
Title card doesnt follow you, so you can walk to the left and see it getting behind.
Something about her movements are strange, if you are hit some strange force pushes you to the left, like as if you were fighting for control, it only gets back to normal if you stop pressing right or if you attack, if you continue pressing right and then crouch, you will slide to the left at full force.
If you try to crouch attack it doesnt work yet, sometimes he will stand and try to crouch again, like as if she is dancing xD
Sometimes Ice Shards pops into the sky for a split second.
Zombies are misaligned to the bridge, they are pixels down the floor.
If you jump and press fire magic button, she will shout without doing magic, while she will use the ice magic in the air in a strange way since she is not on the floor.
Frozen Bone Pillar becomes invincible and still does damage, also the ice never melts even using fire
Died, returned at the same place and it stills frozen.
The lack of candles in this stage makes it feel strange to me, I dont know why, maybe its only me.
On the third screen, if you walk in direction of a wall, Sypha will tremble and flick in a super fast way, also pits doesnt kill you in any screen.
-Stage 0 (Alucard)-
Alucard walks so slow, something can be done about that?
You can walk through the right wall if you jump, on the first screen.
On the second screen, that Giant Armor turns like a freak if you walk under him in a strange way, also Alucard double jump isnt smooth to do, it only works some times, Trevor backflip is a good example of how the input should be to be better.
Alucard also have that strange pushing him when hit, but this time not to the left, but to the opposite side he was looking.
Since Im feeling tired of bug testing for hours non-stop (bug testing is very different than enjoying the game, it is tiring and you cant enjoy it fully
) maybe I will continue to search bugs only another day, see ya.