ok!! i´ll be waiting! Thank you!
Hey buddy (and everyone else as well lol) sorry for the long hiatus. Apparently the illness that has hit my family and I wasn't in a hurry to go anywhere im afraid
but we're all on the road to recovery lol. Today was my first day back to work since last Wednesday, but it was some much needed rest and recovery time. BrainDamage, sorry for the wait brother, here ya go!
http://www.mediafire.com/listen/ky3pgyv4zfom1ka/At_the_Gates_-_Sinking_Old_Sanctuary(2).mp3In my downtime i've dabbed at the game here and there as i could, but i dumped some time into 3D modeling as well. It'll take me a little bit to hook you guys up, but i have a few screenshots of some concept i've been working on with Blender, remaking the scene from SCV4 where Simon stands in front of the main gate. I've only textured the main castle so far, i haven't really begun to texture the scene yet lol, but i was curious as to how it was turning out. I've fixed the whip swing issue as well, it works very smoothly now, as well as the "stuck" moving platform bug, you can now move freely while on a moving platform. Lol i know on the outside that sounds like a very simple, noob fix - but with mmf/ct2.5, using a specific extension as i do - some of the most simple actions tend to be some of the biggest pains in the arse to fix lol. As for progress, im not dooming it to the deadline hell its been in lol, just know that im close - VERY close! The OST has been officially completed, and after some major testing by myself i'll focus on the last planned piece to the puzzle; 3D. I've said it before, i have an uber awesome treat for you guys in this regard, provided i can pull it off fast enough. Im not going to put the breaks on releasing the game though just for this 3D "addition", so dont worry about that lol. I'll keep you all posted on the progress, and again, sorry for the long absence!