Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Leveling up systems in the extra modes  (Read 27232 times)

0 Members and 1 Guest are viewing this topic.

Offline Marty Belmont

  • Newbie
  • Hunter in Training
  • **
  • Posts: 96
    • Awards
Leveling up systems in the extra modes
« on: December 24, 2007, 02:04:03 AM »
0
discuss.

Personally, I think it makes the extra modes much much more fun, as it adds more replayability. since you can basically roam free, you can test you skill at any difficulty, any stage.

in POR, for example, Using Richter or the sisters, I might avoid every enemy in the game except for the bosses so I could get into the Nest of evil with the lowest level possible.
PORK

Portrait of Rockin' Kastlevania

Offline The Last Belmont

  • Seasoned Adventurer
  • Master Hunter
  • *****
  • Posts: 1295
  • Gender: Male
    • Awards
  • Favorite Game: Castlevania II: Simon's Quest (NES)
  • Likes:
Re: Leveling up systems in the extra modes
« Reply #1 on: December 24, 2007, 02:38:54 AM »
0
On the extra modes I like not having to worry about leveling up and starting out super strong.
_______________________________________ ______________


Offline CVfan13

  • Devil Forgemaster
  • Master Hunter
  • *****
  • Posts: 1813
  • Gender: Male
  • Graveyard Duck
    • Awards
  • Favorite Game: Castlevania: Aria of Sorrow (GBA)
  • Likes:
Re: Leveling up systems in the extra modes
« Reply #2 on: December 24, 2007, 10:42:24 AM »
0
In Reply To #2

I agree, leveling up in all modes is just plain annoying.
"I am the morning sun come to vanquish this horrible night!"

Offline Cypress

  • Whip's Memory
  • Vampire Hunter
  • ***
  • Posts: 448
  • Gender: Male
    • Awards
Re: Leveling up systems in the extra modes
« Reply #3 on: December 24, 2007, 12:25:00 PM »
0
In PoR I do the Hard mode lv. 1 so I don't level up ever...

In Julius mode in DoS I just rushed through but will come back sometime to get to max level.
-----------------------------------------------
Nowadays you are either a graphics whore or a fanboy. BR is Shank not CV. It is ridiculous to think that it is better than CV. If it was CV then it would be what RE4 is to Resi, a series killer. Dumb it down and make it look pretty. Enough idiots will buy it.

Offline CVfan13

  • Devil Forgemaster
  • Master Hunter
  • *****
  • Posts: 1813
  • Gender: Male
  • Graveyard Duck
    • Awards
  • Favorite Game: Castlevania: Aria of Sorrow (GBA)
  • Likes:
Re: Leveling up systems in the extra modes
« Reply #4 on: December 24, 2007, 12:36:56 PM »
0
In PoR I do the Hard mode lv. 1 so I don't level up ever...

Yeah, but you're not super strong. That's why I like extra character modes, super strength.
"I am the morning sun come to vanquish this horrible night!"

Offline Cypress

  • Whip's Memory
  • Vampire Hunter
  • ***
  • Posts: 448
  • Gender: Male
    • Awards
Re: Leveling up systems in the extra modes
« Reply #5 on: December 24, 2007, 12:46:15 PM »
0
In Reply To #5

Yea, I like the extra strength too, but there is something awesome about fighting death with Richter and Maria and knowing if he hits you you die and the feeling you get when you win.
-----------------------------------------------
Nowadays you are either a graphics whore or a fanboy. BR is Shank not CV. It is ridiculous to think that it is better than CV. If it was CV then it would be what RE4 is to Resi, a series killer. Dumb it down and make it look pretty. Enough idiots will buy it.

Offline CVfan13

  • Devil Forgemaster
  • Master Hunter
  • *****
  • Posts: 1813
  • Gender: Male
  • Graveyard Duck
    • Awards
  • Favorite Game: Castlevania: Aria of Sorrow (GBA)
  • Likes:
Re: Leveling up systems in the extra modes
« Reply #6 on: December 24, 2007, 12:52:38 PM »
0
In Reply To #6

Yeah, that feeling is great, but its not worth all the frustration.
"I am the morning sun come to vanquish this horrible night!"

Offline Dark Nemesis

  • Lord of Darkness
  • Master Hunter
  • *****
  • Posts: 3325
  • Gender: Male
  • Peeping your dreams....
  • Awards Town Crier: Updates the forum with many news items, often not even Castlevania. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Likes:
Re: Leveling up systems in the extra modes
« Reply #7 on: December 24, 2007, 06:45:55 PM »
0
Well, i like the extra modes with leveling up or without it. But to tell the truth i prefer the leveling up and that's because it makes the game more challenging.
Ruler of Chaos

Offline Long John Silver

  • Master Hunter
  • *****
  • Posts: 1444
    • Awards
  • Likes:
Re: Leveling up systems in the extra modes
« Reply #8 on: December 24, 2007, 09:05:46 PM »
0
I hate leveling up all together.

If you want to just casually go through the game without worrying much about stuff you'll eventually find yourself in a situation where you die from 1 hit. Then you have to grind levels. Or, if like in all the recent cvs you level up too fast you become a tank. Sadly, for leveling up to work right in most of the cv titles it needs to be toned down severely. As it is in cv right now it makes all of the games (maybe except cotm) far too easy.
« Last Edit: December 24, 2007, 09:17:23 PM by Serio »

Offline Marty Belmont

  • Newbie
  • Hunter in Training
  • **
  • Posts: 96
    • Awards
Re: Leveling up systems in the extra modes
« Reply #9 on: December 24, 2007, 10:28:25 PM »
0
In Reply To #9

DoS julius mode you had to grind, but with richter, since he's so fast and manuverable, it's much more balanced.

you have more responsive reflexes to rely on.

plus, if you use the glitch that lets the extra character modes get the strength and INT boosts, the hard modes seem much more like a classicvania.
PORK

Portrait of Rockin' Kastlevania

Offline The Last Belmont

  • Seasoned Adventurer
  • Master Hunter
  • *****
  • Posts: 1295
  • Gender: Male
    • Awards
  • Favorite Game: Castlevania II: Simon's Quest (NES)
  • Likes:
Re: Leveling up systems in the extra modes
« Reply #10 on: December 24, 2007, 10:34:39 PM »
0
In Reply To #5

Yea, I like the extra strength too, but there is something awesome about fighting death with Richter and Maria and knowing if he hits you you die and the feeling you get when you win.

Yeah but that can take ages. To get where you can take death at lv 1 w/out getting hit in any mode but the sisters would take way too much time and I get bored after awhile cuz I'm one of these guys that even if I perfect a fight I get hit now and then from careless mistakes if the fight drags on too long.
_______________________________________ ______________


Offline Long John Silver

  • Master Hunter
  • *****
  • Posts: 1444
    • Awards
  • Likes:
Re: Leveling up systems in the extra modes
« Reply #11 on: December 24, 2007, 10:53:57 PM »
0
Too bad the richter mode was so shallow and boring, especially compared to his awesome self in sotn.

J mode yeah, the grinding was annoying but otherwise that mode was way better than any mode in por. For starters, it was an awesome tribute to cv3.

Offline sonicabid

  • Yakuza is beast
  • Vampire Hunter
  • ***
  • Posts: 133
  • Buy and play the Yakuza games
    • Awards
Re: Leveling up systems in the extra modes
« Reply #12 on: December 24, 2007, 11:08:16 PM »
0
In Reply To #12

One fun thing I do in Julius mode is I don't get Yoko, cause I think she's a piece of sh!t. So I just switch between Julius and Alucard. Alucard for his jumps, and swift sword swipes, and then Julius for his fun cross and other sub weapons with some whipping action. Yoko I just hated, she was no fun. Atleast to me, I know others liked to use her.

Offline Marty Belmont

  • Newbie
  • Hunter in Training
  • **
  • Posts: 96
    • Awards
Re: Leveling up systems in the extra modes
« Reply #13 on: December 25, 2007, 12:19:19 AM »
0
In Reply To #12

No, it's to bad you didn't enjoy it for what it was.

Maybe My opinion will change if I ever get to play Dracula X Chronicles, since I never played SotN. For now, though, PoR and its extra modes rule my Castlevania fix as they have for the past solid year.
« Last Edit: December 25, 2007, 12:20:54 AM by Marty Belmont »
PORK

Portrait of Rockin' Kastlevania

Offline Long John Silver

  • Master Hunter
  • *****
  • Posts: 1444
    • Awards
  • Likes:
Re: Leveling up systems in the extra modes
« Reply #14 on: December 25, 2007, 02:25:35 AM »
0
Quote
No, it's to bad you didn't enjoy it for what it was.
It's bad that I didn't enjoy something that is viewed by most (including myself) as crap?

It's hard to enjoy something so shallow, boring and easy. Artificial difficulty levels don't count, because they just drag out the fights needlessly to 10-30 minutes where 1-2 mistakes means repeating over. So stop trying to correct me or change my view point.

The only extra mode that was worse was the sisters one. That had completely no gameplay or replayability, and it effectively killed the only chance those characters would get for a mode with real gameplay since they already have a defective one, and the game wrapped their story up completely.

If iga was reading all those english forums he could get the wrong idea that it was a good idea and put more such crap modes into his next games. :(


Back on topic, level grinding sucks. I want to see a 2d game that's a departure from it like loi was. :o

Tags: