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Offline Aridale

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Re: If Castlevania II was linear
« Reply #15 on: September 22, 2012, 04:30:52 AM »
+2
here I made mp3s of em and uploaded this... almost 2 years ago accordin to mediafire lol

http://www.mediafire.com/?eca2p1a5ybkpbmn

Offline Lelygax

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Re: If Castlevania II was linear
« Reply #16 on: September 22, 2012, 08:05:40 PM »
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Thanks, its a Mediafire bug or you came from future? lol
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Offline Belmont Stakes

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Re: If Castlevania II was linear
« Reply #17 on: September 22, 2012, 11:44:50 PM »
0
Games like Rygar, Zelda II, Battle of Olympus, Faxanadu and to a lesser extent Bionic Commando definitely prove that the game could be done as a linear style adventure game. As demonstrated later in the series with LOI and COD the game can have exploration but keep a level to level style consistency. The only problem with those two games was the lack of pit traps and instant death scenes. I have been trying all summer to modify Simon's Quest with the help of the CursED game editor. What I have come to know is the game can have a more platform type feel to it. I believe that characters and backgrounds from different games could be implemented to make the game more diverse in look and game play. If you look at the graphics of Dr. Jeckyll and Mr. Hyde (an awful game by most standards) Goonies II, Ninja Gaiden you can see how some backgrounds and characters would fit right in to the game.

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Offline Lelygax

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Re: If Castlevania II was linear
« Reply #18 on: September 23, 2012, 12:34:00 AM »
0
Games like Rygar, Zelda II, Battle of Olympus, Faxanadu and to a lesser extent Bionic Commando definitely prove that the game could be done as a linear style adventure game. As demonstrated later in the series with LOI and COD the game can have exploration but keep a level to level style consistency. The only problem with those two games was the lack of pit traps and instant death scenes. I have been trying all summer to modify Simon's Quest with the help of the CursED game editor. What I have come to know is the game can have a more platform type feel to it. I believe that characters and backgrounds from different games could be implemented to make the game more diverse in look and game play. If you look at the graphics of Dr. Jeckyll and Mr. Hyde (an awful game by most standards) Goonies II, Ninja Gaiden you can see how some backgrounds and characters would fit right in to the game.

Have you changed your photo and nick? Because I know that I've seen this signature before lol

On - topic: The funny thing is that if you put Ninja Gaiden's Ryu in any 2D Castlevania it will fit like a glove and the character from The Goonies appeared in the first Wai Wai World. I only played 12 seconds of Rygar for NES but I know that this game for PS2 is a predecessor to God of War and thus Lords of Shadows and Dr. Jeckyll and Mr. Hyde is a game ahead of the time, since the ideas of the creators doesnt translates very well in this game. I played Faxanadu in PS1 (NES emulator to PS1) and this game is cool, but Battle of Olympus and Bionic Commando I think that I never have seen, even if Bionic Commando is a very familiar name, IDK why.

 What is that CursED? A level editor? It can edit for example "if you exit room A by the left, you appear in room D"? Im asking that because if yes, you can create warp rooms. Backtracking now and then on foot with a map is cool, but everytime and without a map is horrible. Atleast with a warp it could be better.
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Offline Inccubus

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Re: If Castlevania II was linear
« Reply #19 on: September 23, 2012, 01:01:41 AM »
0
The NSFE format can give each song it's own title, length, fade out, and arrange them into a custom playlist that you can export into a winamp playlist.
« Last Edit: September 23, 2012, 01:57:09 AM by Inccubus »
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Offline Aridale

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Re: If Castlevania II was linear
« Reply #20 on: September 23, 2012, 04:59:34 AM »
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Waaaaaaat? Only 12 sec of Rygar?! Your doin yourself an injustice! Such a great game and killer soundtrack

Offline Inccubus

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Re: If Castlevania II was linear
« Reply #21 on: September 23, 2012, 05:17:58 AM »
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I've never played the NES version at all. I'd better put it on my Wii's SD card.
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Offline Lelygax

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Re: If Castlevania II was linear
« Reply #22 on: September 23, 2012, 05:23:12 AM »
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I only played 12 seconds because in that day I changed the roms quickly, but if that game is so good I need to play it.
« Last Edit: September 23, 2012, 05:25:54 AM by Lelygax »
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Offline Aridale

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Re: If Castlevania II was linear
« Reply #23 on: September 23, 2012, 01:40:10 PM »
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It is really good. Really unique too with its blend of topdown 2d and sidescrolling. Kinda confusing in CV2 kinda way which hurts it a bit but still a fantastic game and one of my long time favs. Dont forget he can gain levels =D

Offline Jorge D. Fuentes

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Re: If Castlevania II was linear
« Reply #24 on: September 23, 2012, 08:11:19 PM »
+1
NotSoFatso is awesome because of the awesomeness of the NSFe format.
Creating playlists off of NSFE's is so much better for your drive space than having MP3's of chiptune music.  It's also pretty awesome with the tags, and it handles most custom chipsets rather well (VRC6,7, Famicom Disc System), so you can hear the (somewhat) better Zelda II: The Adventure of Link, Metroid, and Castlevania III: Dracula's Curse tracks (though I think most plugins can do this these days).
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Offline Lelygax

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Re: If Castlevania II was linear
« Reply #25 on: September 24, 2012, 12:54:12 AM »
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Thanks, it seems that I really need to check that :)
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Offline TheCruelAngel

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Re: If Castlevania II was linear
« Reply #26 on: September 24, 2012, 01:56:57 PM »
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Seriously need to check out this NotSoFatso now, NSFe sounds awesome and hell yeah winamp users ftw!

Seems like Simon's Quest is popular for fan modification to try and "fix" (being subjective, etc.)! Heck, even I had an idea floating around in my head to try and do my own reinterpretation, but I'm lazy and that never came to fruition.  ;D


Offline Phoenix7786

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Re: If Castlevania II was linear
« Reply #27 on: October 03, 2012, 06:42:00 AM »
+1
Seriously need to check out this NotSoFatso now, NSFe sounds awesome and hell yeah winamp users ftw!

Seems like Simon's Quest is popular for fan modification to try and "fix" (being subjective, etc.)! Heck, even I had an idea floating around in my head to try and do my own reinterpretation, but I'm lazy and that never came to fruition.  ;D

I'll shill this mod to the end of of time (especially since our own Dungeonites worked on the sprites!) that shows why a properly-translated CV2 would have raised the game on a high pedestal alongside the others.

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Offline TheCruelAngel

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Re: If Castlevania II was linear
« Reply #28 on: October 03, 2012, 03:54:18 PM »
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Wow, that looks awesome!  :o I'm downloading that tonight, so hard.

Offline Phoenix7786

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Re: If Castlevania II was linear
« Reply #29 on: October 03, 2012, 07:17:04 PM »
+1
Wow, that looks awesome!  :o I'm downloading that tonight, so hard.

The game was made in (I believe) Gamemaker, so but it doesn't offer any joystick support. I compensated by downloading Joy2Key (which I highly recommend), and I played through it with no problems.

I only encountered one bug. When the ferryman rows you across the lake, DO NOT crouch while the screen transitions. I got stuck inside his ship, with no way to move or die. I had to reset and do an entire mansion over (which now can get tough).

EDIT: I've been informed that being made in Gamemaker has nothing to do with the joystick incompatibility. I have modified the line above to reflect that.
« Last Edit: October 04, 2012, 06:15:23 AM by Phoenix7786 »
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