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Offline CaptainCalabaza

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CASTLEVANIA BRAWLER
« on: September 17, 2012, 08:48:59 PM »
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yay of nay ?

Offline TheouAegis

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Re: CASTLEVANIA BRAWLER
« Reply #1 on: September 17, 2012, 08:52:48 PM »
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YAY!!  :D

Ibrought it up in the core mechanics thread just in passing. I picture Golden Axe meets Tecmo Knight.
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Offline Phoenix7786

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Re: CASTLEVANIA BRAWLER
« Reply #2 on: September 17, 2012, 09:03:12 PM »
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Hell FUCKING yes. And no weird re-imaginings of characters.

Speaking of brawlers, why wasn't there any kind of co-op multiplayer beat'em up Castlevania during the arcade boom? We DO have HoD, but that's not what I'm talking about (although CV: HoD does look a fantastic game if you have some friends to play with).
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Offline CaptainCalabaza

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Re: CASTLEVANIA BRAWLER
« Reply #3 on: September 17, 2012, 09:20:37 PM »
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i was thinking of it bieng more like x - men. could you imagine 6 player action ?

Offline TheouAegis

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Re: CASTLEVANIA BRAWLER
« Reply #4 on: September 17, 2012, 09:24:50 PM »
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More is not always better. I'd hate to play with 4 of 5 Joes (one of my buddies who SUCKS at brawlers).
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Offline Neobelmont

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Re: CASTLEVANIA BRAWLER
« Reply #5 on: September 17, 2012, 09:27:13 PM »
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Like final fight or streets of rage right? Those are the two I remember most
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Offline DragonSlayr81

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Re: CASTLEVANIA BRAWLER
« Reply #6 on: September 17, 2012, 09:44:00 PM »
+1
yay of nay ?
Is this, by any chance, inspired by the recent release of Double Dragon Neon on XBox Life and PSN? I played the demo of it and it's pretty damn fun. It feels a lot like if they took Double Dragon and merged it with Streets of Rage, added a bunch of nods to 80s pop culture(it's really freakin awesome) and a killer 80s-esque soundtrack by Jake Kaufman(damn, the dude works wonders). But yeah, picking up Linda's whip and cracking it about did make me think about a CV brawler. A whole "what if" type deal.

Some people might be against it, though. Purest can't see CV as anything other than platform heavy games(and most Brawlers don't feature platforming).

Personally, I actually wouldn't mind. Hell, a CV3 brawler with choice of either Trevor, Sypha, Alucard or Grant, all with unique fighting abilities and special moves, fighting their way, Golden Axe/Dungeons and Dragons(Tower of Doom and Shadow over Mystara)-esque through the zombie run town, Mad Forest, clock tower, Ship of Fools and such, that could be fuckin awesome!

And yeah, I don't know why Konami didn't at least try such a thing back in the day. They, like Capcom, made really awesome brawlers back in the day(TMNT, X-Men). Damn, when I think of the games those two companies produced during that time(80s-early 90s), holy hell crap of shit, they gave us some FINE ass titles. Then I look at them now and, well.... What happened. Tough, thinking about the whole brawler thing, I also makes me wonder why Capcom didn't do that with Mega Man. Maybe have a three player arcade game where you could either play as Mega Man, Proto Man, or Roll(outfitted in a Mega Girl costume) and go brawler against Wily and his Robot Masters.
« Last Edit: September 17, 2012, 09:47:26 PM by DragonSlayr81 »

Offline Neobelmont

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Re: CASTLEVANIA BRAWLER
« Reply #7 on: September 17, 2012, 09:54:24 PM »
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Is this, by any chance, inspired by the recent release of Double Dragon Neon on XBox Life and PSN? I played the demo of it and it's pretty damn fun. It feels a lot like if they took Double Dragon and merged it with Streets of Rage, added a bunch of nods to 80s pop culture(it's really freakin awesome) and a killer 80s-esque soundtrack by Jake Kaufman(damn, the dude works wonders). But yeah, picking up Linda's whip and cracking it about did make me think about a CV brawler. A whole "what if" type deal.

Some people might be against it, though. Purest can't see CV as anything other than platform heavy games(and most Brawlers don't feature platforming).

Personally, I actually wouldn't mind. Hell, a CV3 brawler with choice of either Trevor, Sypha, Alucard or Grant, all with unique fighting abilities and special moves, fighting their way, Golden Axe/Dungeons and Dragons(Tower of Doom and Shadow over Mystara)-esque through the zombie run town, Mad Forest, clock tower, Ship of Fools and such, that could be fuckin awesome!

And yeah, I don't know why Konami didn't at least try such a thing back in the day. They, like Capcom, made really awesome brawlers back in the day(TMNT, X-Men). Damn, when I think of the games those two companies produced during that time(80s-early 90s), holy hell crap of shit, they gave us some FINE ass titles. Then I look at them now and, well.... What happened. Tough, thinking about the whole brawler thing, I also makes me wonder why Capcom didn't do that with Mega Man. Maybe have a three player arcade game where you could either play as Mega Man, Proto Man, or Roll(outfitted in a Mega Girl costume) and go brawler against Wily and his Robot Masters.

Sounds all kind of awesome but I still need to beat the first two by my self  :P
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Offline X

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Re: CASTLEVANIA BRAWLER
« Reply #8 on: September 17, 2012, 11:19:07 PM »
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Quote
Is this, by any chance, inspired by the recent release of Double Dragon Neon on XBox Life and PSN? I played the demo of it and it's pretty damn fun. It feels a lot like if they took Double Dragon and merged it with Streets of Rage, added a bunch of nods to 80s pop culture(it's really freakin awesome) and a killer 80s-esque soundtrack by Jake Kaufman(damn, the dude works wonders). But yeah, picking up Linda's whip and cracking it about did make me think about a CV brawler. A whole "what if" type deal.

Some people might be against it, though. Purest can't see CV as anything other than platform heavy games(and most Brawlers don't feature platforming).

Personally, I actually wouldn't mind. Hell, a CV3 brawler with choice of either Trevor, Sypha, Alucard or Grant, all with unique fighting abilities and special moves, fighting their way, Golden Axe/Dungeons and Dragons(Tower of Doom and Shadow over Mystara)-esque through the zombie run town, Mad Forest, clock tower, Ship of Fools and such, that could be fuckin awesome!

And yeah, I don't know why Konami didn't at least try such a thing back in the day. They, like Capcom, made really awesome brawlers back in the day(TMNT, X-Men). Damn, when I think of the games those two companies produced during that time(80s-early 90s), holy hell crap of shit, they gave us some FINE ass titles. Then I look at them now and, well.... What happened. Tough, thinking about the whole brawler thing, I also makes me wonder why Capcom didn't do that with Mega Man. Maybe have a three player arcade game where you could either play as Mega Man, Proto Man, or Roll(outfitted in a Mega Girl costume) and go brawler against Wily and his Robot Masters.

I would love to see a CV game done it the Final Fight-Streets of rage-D&D-Beat 'em ups style too. And I do believe Capcom did make a Mega Man fighting title for the arcade. Mega Man: The Power Fighters they called it.
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Offline Phoenix7786

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Re: CASTLEVANIA BRAWLER
« Reply #9 on: September 17, 2012, 11:25:07 PM »
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I also makes me wonder why Capcom didn't do that with Mega Man. Maybe have a three player arcade game where you could either play as Mega Man, Proto Man, or Roll(outfitted in a Mega Girl costume) and go brawler against Wily and his Robot Masters.

The closest they gave us were the 2 Power Fighter games, but that wasn't much. Makes me wonder if Serio got inspiration from it.

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Offline Lelygax

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Re: CASTLEVANIA BRAWLER
« Reply #10 on: September 18, 2012, 05:38:55 AM »
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Yay, I would like to see that, if possible with online multiplayer xD
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Offline uzo

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Re: CASTLEVANIA BRAWLER
« Reply #11 on: September 18, 2012, 08:20:18 AM »
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I think it would work out well. The combat systems would honestly translate well if done right.

There was a very basic and interesting Castlevania inspired fan brawler I played once. It was very chibi and such, so definitely not the atmosphere you'd expect. However, it was a nice proof of concept none the less. I honestly cannot recall the name or developer though.

Offline TheouAegis

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Re: CASTLEVANIA BRAWLER
« Reply #12 on: September 18, 2012, 09:09:00 AM »
+1
There's no reason a brawler can't be a platformer as well. Tecmo Knight had minor platforming elements. Double Dragon and River City Ransom had death pits. Fuck the purists, a brawler would be closer to classicvania than Symphony of the Night if done right. And at least it's not a slot machine.

All the programmers and spriters here should get together and make a CV3 brawler. Four playable characters! Just like the arcade classics!
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Offline TheouAegis

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Re: CASTLEVANIA BRAWLER
« Reply #13 on: September 18, 2012, 09:13:21 AM »
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Fuck the purists

Quoting myself in case the irony of that statement gets missed by anyone.
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Offline DragonSlayr81

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Re: CASTLEVANIA BRAWLER
« Reply #14 on: September 18, 2012, 09:21:20 AM »
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There's no reason a brawler can't be a platformer as well. Tecmo Knight had minor platforming elements. Double Dragon and River City Ransom had death pits. Fuck the purists, a brawler would be closer to classicvania than Symphony of the Night if done right. And at least it's not a slot machine.
Playing the demo of Double Dragon Neon, yeah, it has some platforming too(limited, most definitely not in the vein of many platforming games, but it's there nonetheless). Like the other DD games, it does the switch from a depth field(where you could move all around) to some pure 2D walkways.

Also, now that I think about it, there never be a more ample opportunity for the "break anything" mantra, which usually comes with the brawler genre. You wanna break as much stuff as possible because sometimes there's power-ups and health hidden in those objects. CV, itself, would always relish itself at the fact you could break walls and knock down lamps and candles to get power-ups. Even in games like SotN, you're breaking everything you can. I could see playing a CV brawler, and when low on health, wail on a stone statue to reveal some good old wall meat!

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