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Offline Las

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #30 on: January 31, 2013, 10:16:23 PM »
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Hey guys! I realize it's been a while since i posted. Since i last posted i haven't had much luck coding enemies. I did get bomb knight coded as he is in sotn, but some enemies i struggeled with as i clearly am begginer level at coding. But while i look to enlist for help(whichi i'm doing atm) i have been busy at the artwork side of things. I have updated something such as the sub screen menus'. Right now they look rathe aria of sorrow-ish. I liked that style the best. I may make changes to it. Feel free to shoot me ideas if you have some. I also have familiars for Annette and Maria. As you will notice Maria doesn't have any weapons. She wont' play quite like the others. I have some ideas that will make her gameply a bit differnt. Annette will not have overhand weapons(they are too big for her) so instead she'll use crystal balls. While richter has the advantage in overhand power weapons, he doesn't have familiars. I may make Maria's familars so she starts off with all of them, while you have to trapse around and find them for Annette. Annette will also use many weapons that richter uses, though her style and stance will be unique, she will also not use whips(for obviuos reasons). So i would think maria may play similrt to a mix of rondo,sotn, and custom stuff perhaps, while richter and Annette are somewhat  metroidvania. Not sure of the layout and levels and storyline yet. But i do plan on making this big and epic. As it stands i plan on putting a pleathra of enemies/bosses in game. I do have some keen ideas, but wont' release them just yet. Here is a preview of what i've come up with for sub screen menus and familiar lists:
Ricthers sub screen menu:

Annette's sub screen menu:

Maria's sub screen menu:

Maria's familiar list:

Annette's familiar list:


I do have all the basic movements for Annette done, but i won't release them yet, cause i may go back and rework them. So far she has only one sword move. I haven't started work on Maria but i will have her costume closer to the rondo psp style than sotn. Well i am optomistic things will heat up soon here. I am just plugging away daily at this. Hope you enjoy the small artwork update i have!
* also for Annette i will have her weapons have a sub category with weapons, or familiars. The familiars you'll be able to equip while using a weapon of course. Also under the sub section weapons for her and richter, they will all be categorized. From their you can enter the inventory to pick whatever weapon you have. It will be like sotn, you can find them in the game, have an enemy rare drop,and buy them. NOt sure yet how the shop keeper will be. I will have him recognize Richter as Master Alucard's friend probably. Or just have another guy set up shop!!! lol ok peace! ;D
« Last Edit: January 31, 2013, 10:22:21 PM by Las »

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Offline FireSeraphim

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #31 on: January 31, 2013, 10:53:53 PM »
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Well, this is another fine fangame that I will put on my list of fangames to look foward to.

Offline X

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #32 on: January 31, 2013, 11:20:37 PM »
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Been awhile there Las. Your game's looking good so far even though it's just menu shots.
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Offline PyramidHead

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #33 on: February 01, 2013, 04:21:14 AM »
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Las, please don't stop! I really want to play your game and for some reason I think you can finish it. I love everything I saw (or read) at this point.

Offline Las

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #34 on: February 01, 2013, 05:12:41 AM »
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Very nice! ;D ;D ;D Glad to see you guys are diggin' the screenies! Yeah i am very adament about finish not only this project but SCV3 aswell. Most of my team is away right now so that's why i'm not pressin' the issue on SCV3. But i will sit down from time to time and hammer out a level here or their. Mostly the thing that holds me up  is coding/code help. I am not a coder, sad to say. At least not yet. I'm sure once i got everything ripped,edited, all the artwork done i will sit down and do what i can. But some things are a bit out of my league so-to-speak(segmented enemies/bosses,lots really!!). I have some one who is helping me atm. I'm swapping talents as they say with him. Helping him with art/levels on another project. I know these fan games take time and must require massive attention/dedication. If there is one thing i excell in more than anything it's drive. So long as i get code help, my drive will be relentless. You should see all the enemies i already have in store. All i've been doing lately is gather enemies/bosses most projects dont' have.I've looked on spriters resource(None are their). I will of course dish them when done too. It takes hours/days even. Believe me when i say this enemy/boss list will be ginormous. Larger than that of sotn.
YOu'll see, just give it time. Ah...... 

* Also i hadn't thought of it till now. If anyone out their has any title screen header for Castlevania Hunters of the Night feel free to shoot me art ideas. IT's not high on my list now, but it will be important later. 

All i can say is if can get code help on this and the entire game gets coded in fully/or i can even manage some things myself like the select character screen(which btw is fully working; Richter,Annette,or Maria) i will go balls to the walls with this game. I have every intention of metroidvania-ing it to the max!  ;) ;) ;)


« Last Edit: February 01, 2013, 05:22:26 AM by Las »

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Offline Las

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #35 on: February 05, 2013, 11:22:21 PM »
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Hey, guys,Aside from the regular sotn style shields that will be used. I thought i'd show a few more i'm adding. Both Richter and Annette will be able to use shields. Added from this sheet are:
1.woodland shield
Plus a handful of custom shields
2. A)Belmont Crest shield(Ricther only)
   B)Belmont Crest Shield alternate version(Richter Only)
3. Tiger Lilly Shield(Annette only)
4. Elvenkind Shield
5. Pumpkin Shield

I've also added different stats. Though kept the woodland shield stats

Also i thought of adding a kinshin or samurai shield. I have yet to make one. And perhaps a silly one in the game that has a reference to the movie The Mask. I thought it might be neat to see what it looked like. I am trying to stay away from silly stuff though and make this a serious game with lots to it.


Also i've come up with some crystal balls for Annette. Not sure if she will be able to equip them as regular weapons from her inventory or wether they will be her sub-item attacks. They are as follows:

Luminaire crystal ball:


Dark Matter Crystal ball:


Thundra Crystal ball:


Gaia Crystal ball:


Zephyr Crystal Ball:


Inferno Crystal Ball:


Frostbite Crystal Ball:


Drago Crystal Ball:


Uncertain as too what they will do yet. But i do have some ideas worthy of mention.

Luminaire- creates a radius of heat(Shield) which damages enemies too close. Also lights dark caverns/areas.
Dark Matter-Sucks up enemies at their weakest hp into a vortex(Black hole) of the unknown.

Thundra-Createst lightning from the crystal ball. SOmewhat randomly but hits anything near by as lightning would do.

Gaia Crystal- Produces falling rocks and earth upon the enemies(rock shower).

Zephyr wind - PRoduces gusting winds(tornadoes) that devistate the enemy. Can also be used to boost Annette upwardf for a short time to reach hard to get to places. Time period is brief however.

Inferno Ball- Produces molten lava globs spewed outward at enemy. In little ball globs.

Frostbite- creates a snow storm similar to hydra storm but will hurt enemies unless they are low on hp. Then tehy freeze solid.

Drago Crystal- Release a ferocious red dragon. Dragon stays with Annette for a reasonable time and attasck enemies with bitting, claw slashing and fire breath.


Well just ideas but they are up for discussion of course. :o

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Offline Rudolph LagnaGaisaer

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #36 on: February 10, 2013, 04:25:56 PM »
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Along the way you would rescue maybe Iris or Terra and be able to use one as playable character in unlock mode or something. I really haven't decided all that yet. And it's sorta far away as i have to learn how to code alot of stuff in. My biggest hurdle is making armor, and weapons give you more or less stats,depending on what you have. Same with food items. Moreover i will have to learn how to add the extra players globally yet give them some various differnt moves as they will not all play the same way.

Yeah i'm planning on adding differnt whips for richter like fire whip,medusa whip, lightning(thunder)whip. Also planned to put in a guile morphed flash kick as one foot weapon.

Hey Man Cool Game you have got There ^^ i´m Glad To see The Final Result´s of it
This problem is sorta easy to solve if you are using Game Maker you can create a script with all weapon´s status, armor defenses and etc. And make the Corresponding object of each weapon a Parent of a Object Named Par_weapons in this object you must put in the Create event your dmg Variable (for example In my is Global.dmg ) and in the step event you must do the script itself. alas Cool Shield´s you have got there. another question tottaly off topic is Jorge D. Fuentes The ADM of this forum The same one that have Done a CV3 Hack

Offline Las

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #37 on: February 11, 2013, 10:37:11 PM »
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Hey thanks isso belmont. I dunno about a cv3 hack. I've heard of one out their but in 8 bit. Jorge Fuentes's game is Castlevania Chronicles: Dracula's Curse. Last i checked he did have a coder named Agoaj, but i've heard nothing from either one of them lately on it's status.  I am part of Super Castlevania 3 Project,started by Obreck,but now taken on by Myself and Reiko since his departure from the game. We have a good handful of levels done, and i do have to make some adjustments with doors,sound issues, and things like that to be able to release a new demo. Can't' say exactly when. That can found at the MKF forum. It's not dead, still working on it from time to time, so when we are ready we'll put out a demo. As for Jorge's game, you have to ask him. But it looked to be a pretty amazing remake of CV3!

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Offline Las

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #38 on: February 11, 2013, 10:47:13 PM »
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Ok here's a little bit more of an update for ya! IT's Annette Renard Playable.
Castlevania Fan Game-Hunters of The Night(Annette Brief Preview)
She's not coded in yet globally with Richter and Maria...so i just decided to take her finished animations and put them in place of richters. Either way her inventory other than the assassin's blade isn't even started. She will have many weapons and moves! Also you'll see some new added enemies. Until perfected they are very W.I.P.'s. So far i've attempted: Diplochepalus,Discus Armor,Sword Lord, Spear Knight,alura une,wight,fixed scarecrow, and bomb knight. Bomb knight and alura une work close to or near perfect. Alura une's death is wierd, and bomb knight's throw code is funky. He'll throw close to you or far, but not at you sadly. I dunno if code is conflicting or not. But i do plan on adding many other enemies. Some i'm ready to try  coding in, or get help with are: Boomerang Armor,dryad,triton,devil,flame devil,demon lord,arch demon,lizard blade, hammer brother, arachne, cockatrice,basilisk,Manticore,and Giant Ghost. Haven't yet attempted these but will be doing so after Annette is fully ready to go, with all but her inventory items remaining. 8) 8) 8)

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Offline Dark Nemesis

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #39 on: February 12, 2013, 08:39:50 AM »
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I really like the way she's running. 8)
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Offline PyramidHead

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #40 on: February 15, 2013, 01:27:20 PM »
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Aaahhh!! Annette is cute!  ;D Especially, when she's running...  Reminds me of Fiona from Shrek for some reason. 

Quote
That can found at the MKF forum
Andd... where can I find this "MKF" forum? Or what exactly "MKF" means? :)

Offline darkmanx_429

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #41 on: February 15, 2013, 03:06:26 PM »
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Looking good Las. It is a shame that the coding issue is holding you up. It's been a major roadblock for the project for a while now. Might I suggest, it may be easier for you to take a break with your current build and do some major research in changing whatever software you are using to build it with. It's probably more productive for you to recreate the progress where you are at now in a simpler program that you can find better tutorials on the net with for your next project. The updates for SCV3 are looking very polished now.

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Offline Las

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #42 on: February 16, 2013, 01:29:59 AM »
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@ PyramidHead  yeah lol, you are right. I think she looks good, i am not done with her moves though. Like ricther(who is still incomplete also), i plan on a big game for her. Here is forum for SCv3:
http://fusionfangaming.spriters-resource.com/index.php/topic,1269.msg22511.html#new


@Darkman_429. In some regards i do believe you make a valid point. If there is any programs out their that are easier to use as game maker yet at that same time offer the same quality and stability gmk  provides i'd consider. I dunno if it was MMF2 or Beats of Rage but one of those programs was god awful in comparison to game mkaer. I coudnt even play the fan games people made cause the controls were glitchy/sticky. nah not that one, maybe a better program. I'm always up for suggestion. Now talking about roadblocks,Yeah you make an even better point their. I agree. I'm starting to thinjk i should just take time away from the game to learn how to code myself. Things will go slow at first but much smoother in the long run. I also do not plan on quitting either game even if it takes a long time.

« Last Edit: February 26, 2013, 04:40:52 AM by Las »

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Offline mayzen

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #43 on: February 16, 2013, 02:46:21 AM »
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very nice I can't wait to see this out and available to play, I like how Annette looks too *applause* though it was a little weird to see her tossing that massive -at least compared to her body size- axe. Otherwise great job it looks like it'll be a lot of fun when it's done, keep up the good work.

Offline darkmanx_429

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #44 on: February 16, 2013, 04:09:25 AM »
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@ PyramidHead  yeah lol, you are right. I think she looks good, i am not done with her moves though. Like ricther(who is still incomplete also), i plan on a big game for her. Here is forum for SCv3:
http://fusionfangaming.spriters-resource.com/index.php/topic,1269.msg22511.html#new


@Darkman_429. In some regards i do believe you make a valid point. If there is any programs out their that are easier to use as game maker yet at that same time offer the same quality and stability gmk  provides i'd consider. I dunno if it was MMF2 or Beats of Rage but one of those programs was god awful in comparison to game mkaer. I coudnt even play the fan games people made cause the controls were glitchy/sticky. nah not that one, maybe a better program. I'm always up for suggestion. Now talking about roadblocks,Yeah you make an even better point their. I agree. The biggest hurdle i'm finding is coder help. I'm starting to thinjk i should just take time away from the game to learn how to code myself. Things will go slow at first but much smoother in the long run. I also do not plan on quitting either game. This one in particular will take a while.
You gotta remember if you played some fan-games where the controls were awful that is not necessarily the program but the coding from the maker's themselves. I know that MMF2 gets a bad rap because of a steep learning curve, but I got all kind of resources for it that could more than get you started. I mean look how far that my project is getting with it. If you are interested in trying it out, shoot me a PM and I can help you as far as tutorials and such. As for BoR, it's doable, but I had originally changed from that program for my project because of it's limited color pallete and the fact that it doesn't have a standalone engine. You basically have to mod from someone else's existing work. I would say, you are right in learning to code yourself. It doesn't matter if the program you use is simple as long as you get the results that you are looking for. That way you don't have to depend on anyone else, even if it means delaying your progress for a bit. I think the payoff and the satisfaction of you figuring it out for yourself will motivate you even more and you will start finishing things up twice as fast. Just a thought..

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