- CV2: Make villagers less useless and hints less vague. Also, feature a different boss in each mansion.
- LoI: Story was fine, but level design could've been less flat.
- CoD: Story could've been deeper, and Alucard, Sypha and Grant should've at least appeared(or made some sort of cameo, like the speculation that we were going to see Alucard asleep in coffin in his catacombs). Areas were too big. Mostly each area should've been cut into two smaller areas, and each of those areas should've had their own bosses(or a mini-boss at the end of each first area). Dracula's Castle should've been broken up into multiple areas, each with their own boss. All areas should've had better level design with good platforming(ESPECIALLY Enemaos Machine Tower).
- DoS: Cut out the bullshit "cute" crap(She's got me under her finger). Nix the anime designs(and I'm awayre RoB was anime too, but it was GOOD anime, from a time when anime WAS good, call me biased or what, I don't care

). Should've been a dark story where Soma comes to the conclusion that he can't escape his dark fate(no happy endings). Either that, or they should've just made Julius the main character(Julius encountering a cult of Dracula sympathizers or Olrox allies).
- PoR: Last 4 painting should've been original levels, not the first 4 paintings tweaked. Similar thing regarding the anime look(should've gotten Kojima to do the designs). Also, the characters and story should've been better(Brauner should've look like something completely original instead of Graf Orlok with a monocle). Jonathan was your typical "Yankee" Japanese stereotype, and Charlotte the "cute childhood friend" who's always scolding him. Urgh! And yes, John Morris and Eric Lecarde would've been WAY more fitting secret characters than Richter and Maria.
- OoE: Should've went more in depth with WHAT happened to the Belmont clan(and I mean, give us the effing story, not just some "Oh, we are all descendants!" thing.
- LoS: Where to start? More CV-feel other than the Bernhard Castle. More traditional platforming, less shimming, climbing and teetering. In the Titan battles, no SotC enemie climbing, just a more traditional boss battle, but of a difference scale. Little to no QTEs. More classic enemies returning, and more classic songs returning. Less ambience and epic score, more a mixture of different styles.