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Offline Nagumo

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Re: Your Ideal Next-Gen Castlevania
« Reply #15 on: January 22, 2013, 11:40:07 AM »
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Not that I want the entire series to become this, but I won't mind if they would make a CV game that completely rips off Devil Summoner. The series is just perfect for such a concept, and it would be very interesting to have the enemies take the spotlight. Just think of all the awesome enemies you could recruit in your party, I already get excited just thinking about it.     

Offline Zuljaras

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Re: Your Ideal Next-Gen Castlevania
« Reply #16 on: January 22, 2013, 12:17:38 PM »
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For me I want Castlevania to be in RPG-style just as the GBA, DS and the SotN but to have innovative approaches to the gameplay like skill system, upgrades and HUGE Castle :D I want at least 20-30 hours of pure gameplay :) I know it is too much huh? :D
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Offline Laina

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Re: Your Ideal Next-Gen Castlevania
« Reply #17 on: January 22, 2013, 12:46:54 PM »
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nitpicking aside, I'd rather see IGA do what he's been saying he wanted to do for years; a CVIII remake, Castlevania Chronicles: Dracula's Curse for the Vita or 3DS.

I want that with a really fleshed out story. I want everything to be all in depth of course, but I've always wanted a pretty story focused old-school style CV game.
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Offline Hypocrates

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Re: Your Ideal Next-Gen Castlevania
« Reply #18 on: January 22, 2013, 02:35:21 PM »
+2
Isn't the term Demon Castle War in AoS? The steel plate item mentions it.

The Soldier Uniform description says, "Uniform worn by a soldier who fought in the Demon Castle War."

War is still singular, like Crisis was getting at with his main point, but the name, Demon Castle War, does appear in the game, so he was mistaken about that more minor detail.


For a 3D game, I'd really like something in the style of the N64 games, just more modern and with more polish.  I still think that was the best/closest attempt to bring the classic Castlevania feel to a 3D world.

For a 2D game, it's hard to say what I want.  I would be fine with both classic and Metroid style, though in the case of the latter, I would like another Belmont game, or at least someone with a whip.  Give me a game that blends the two styles, like CotM and HoD attempted. 

Offline crisis

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Re: Your Ideal Next-Gen Castlevania
« Reply #19 on: January 22, 2013, 03:22:44 PM »
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Ah yes, you are correct sir! I have indeed overlooked that minor detail, and for that you shall be rewarded with a +1. Also, I would like to send you a copy of the über-rare SotN Tiger Handheld, autographed by yours truly ;)

all you have to do is post your name & address here, along with telephone # just in case, and I'll ship out the package immediately ;)


i'll be waiting

Offline X

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Re: Your Ideal Next-Gen Castlevania
« Reply #20 on: January 22, 2013, 03:52:22 PM »
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for me it should be a traditional Classicvania. If put on a console then 2.5D it is so long as it's well-animated and the graphics are full, rich and smooth with a very high polygon count. But if it's on a handheld then 2D it is, along with original sprites and graphics. Also for both of the above, a female Belmont heroine who can stand on her own.
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Offline Laina

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Re: Your Ideal Next-Gen Castlevania
« Reply #21 on: January 22, 2013, 07:11:13 PM »
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for me it should be a traditional Classicvania. If put on a console then 2.5D it is so long as it's well-animated and the graphics are full, rich and smooth with a very high polygon count. But if it's on a handheld then 2D it is, along with original sprites and graphics. Also for both of the above, a female Belmont heroine who can stand on her own.

This. I like all of this.
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Offline JoshuaKadmon

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Re: Your Ideal Next-Gen Castlevania
« Reply #22 on: January 22, 2013, 08:22:43 PM »
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The only reason I would want 2.5D instead of 2D hand-drawn sprites is because it would give you the ability to display visual customization on your character (armor, hair, weapons, etc).  With a side-scrolling perspective, zoomed out from the character in classic CV fashion, the 3D polygons could be stylized in a way that is almost indifferentiable from 2D, yet cel-shading effects could emulate Ayami Kojima's art and would run at a smooth 60fps.  PSP's Dracula X Chronicles' version of the 3D Rondo of Blood was somewhat close, but imagine how much better that style would look on Vita, 3DS, or any console's hardware.
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Offline crisis

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Re: Your Ideal Next-Gen Castlevania
« Reply #23 on: January 22, 2013, 09:29:09 PM »
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Quote
For once, I'd love for Castlevania to have a Belmont as primary protagonist. Not since Juste have we had a legit show-down with Belmont vs Drac.

In a parallel universe, all of IGA's games had Belmonts as the protagonists, and us Bizarro-CVDungeon members complain about "lack of variety of heroes, we're tired of using nothing but the whip all the time" within the CV games.


just playing devil's advocate  :P

Offline Gable Belmont

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Re: Your Ideal Next-Gen Castlevania
« Reply #24 on: January 22, 2013, 10:10:02 PM »
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I'd love to see the game play styles of LoS and Castlevania ps2  with a hint of judgement  all mixed together with great graphics
And a Belmont as the main character.   It would be set in the original Timeline and one of the main game play points would be 
powering up your vampire killer whip as you go all over the castle fighting and what not.

And for the Wii they'd  get a fist person game where you  use the Wii remote to whip the Vampire killer..
 

Offline JoshuaKadmon

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Re: Your Ideal Next-Gen Castlevania
« Reply #25 on: January 23, 2013, 12:29:03 AM »
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I'd love to see the game play styles of LoS and Castlevania ps2  with a hint of judgement  all mixed together with great graphics
And a Belmont as the main character.   It would be set in the original Timeline and one of the main game play points would be 
powering up your vampire killer whip as you go all over the castle fighting and what not.

And for the Wii they'd  get a fist person game where you  use the Wii remote to whip the Vampire killer..

On that subject, it seems inexcusable that more Belmonts weren't playable in Judgment.  I actually like CVJ quite a bit; it's kind of my Dissidivania, if you know what I mean...  But maybe we should get a Judgment 2, perhaps on a handheld system (which seem so much more appropriate for the limited offerings of the fighting genre these days).  I might even prefer AK's art direction for CVJ2 over Obata, despite being a huge Death Note fan, simply because his style seems a touch inappropriate for the franchise.  Still, I loved the remixed/reimagined soundtrack.

The original CVJ included these guys:

Simon Belmont
Trevor Belmont
Grant Danasty
Sypha Belnades
Maria Renard
Eric Lecarde
Shanoa
Alucard
Carmilla
Golem
Cornell
Death
Dracula
Aeon

But where the heck were these guys?

Leon Belmont
Christopher Belmont
Desmond Belmont
Juste Belmont
Richter Belmont
Morris Baldwin
Nathan Graves
Reinhart Schneider
Carrie Fernandez
John Morris
Jonathan Morris
Charlotte Aulin
Julius Belmont
Soma Cruz
Yoko Belnades
Walter Bernhard
Joachim Armster
Hector
Rohan Krause
Gaibon
Slogra
Shaft
Succubus
Elizabeth Bartley
Stella Lecarde
Loretta Lecarde
Graham Jones
Celia Fortner
Dmitri Blinov
Dario Bossi

Maybe KONAMI held a few characters out of the roster anticipating sequels, but if that's the case, I would certainly like to see a more complete selection in the next go-around.  Of course, Dracula might wet his cape with so many Belmonts and Vampire Killers around...  There are plenty of other viable characters, but I think these are some of the most glaring omissions.

Also, could we please get the adult versions of Maria and Eric?!
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Offline Gable Belmont

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Re: Your Ideal Next-Gen Castlevania
« Reply #26 on: January 23, 2013, 12:47:02 AM »
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I agree i would have liked to have seen more belmonts in CVJ but hey it be cool to have a second game id love that id love to see
Akihisa Ikeda art work for it  as i'm huge fan of his art.

it be nice if it came to the Ps3 that would be real nice indeed.

And would love to see Jonathan  Charlotte  as i loved that game.
« Last Edit: January 23, 2013, 12:58:10 AM by Gable Belmont »

Offline Hypocrates

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Re: Your Ideal Next-Gen Castlevania
« Reply #27 on: January 23, 2013, 01:56:03 AM »
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Ah yes, you are correct sir! I have indeed overlooked that minor detail, and for that you shall be rewarded with a +1. Also, I would like to send you a copy of the über-rare SotN Tiger Handheld, autographed by yours truly ;)

all you have to do is post your name & address here, along with telephone # just in case, and I'll ship out the package immediately ;)


i'll be waiting

I don't know...can you afford to just give something like that away? 

Unless...wait, is this you?

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Offline RichterB

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Re: Your Ideal Next-Gen Castlevania
« Reply #28 on: January 24, 2013, 10:05:07 PM »
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Start with the design paradigm and mood of Castlevania 64/Legacy of Darkness, and build from there (adding back in ideas that never made it into the final product, like gap-swinging and explorable villages). No crazy combo/super powers-spamming. All the meat and potatoes are in CV64/LoD; they just need refinement.

Offline Reinhart77

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Re: Your Ideal Next-Gen Castlevania
« Reply #29 on: January 25, 2013, 03:36:08 AM »
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i just want a camera that lets me look around...  is that too much to ask for?  i'd be doubly thrilled if the first-person zoom/lookaround feature from Castlevania 64 ever came back. 

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