If you like those "What's your Favorite Castlevania" topics, there is a whole new SubForum just for those threads. Check out Classic Castlevania Threads.Newcomer topics welcome in this subforum.
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I am willing to use them provided that you'll willing to furnish the all the required frames since your sprite thumps mine in terms of quality. I will be pm'ing you with the original spritesheets.@Everyone else: Here's a footage of the intro actually working.AOD Intro Cutsceneand some older footage of Richter Belmont in action:Angel of Destruction Richter Belmont DemonstrationPlease keep in mind that we have implemented the multiplier stone and completely iron out all of Richter's bugs since then. Did I mention that Bigworm has been an utter godsend so far, since he's the chief programmer for this project? Let's just say it started with an offer he couldn't refuse. =D
Konami Wai Wai World sprites
It is precisely because it never cared, that people do care. It's something which it's lacking, because that which it has, it has lackluster of.
Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.
@darkmanx_429: Don't worry. There will be situations where you'll want to swap between the two. Mario is the designated "Fragile Acrobat" and Richter is the designated "Slow and Clunky Tank". The levels will be designed with their respective strengths and weaknesses kept in mind.Also at a latter date, after we get the content for the first demon done we are planning on adding a separate playable team consisting of Toad (with most of his SMB2 abilities and physics) and Maria Renard. Toad will be the "Fragile Speedster" and Maria shall be the "Amateur Acrobat" with only half the HP that Richter has.Note to self: Really need to get to spriting more level tiles. I think I procrastinated long enough.