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Offline DragonSlayr81

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Re: New Castlevania!!!???!!! (DS)
« Reply #465 on: February 18, 2008, 04:07:43 AM »
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I think the figure thing is because a lot of figure heads get nostalgic over their 1983 He-Man figures and their 70s SW figures. Though over the years, figure craft has gone up, only a few companies can actually do it well. For instance, the Toy Biz Marvel figures were pretty bad, as are most Marvel figures. I heard Kotobukiya struck a deal with Marvel and will be creating figures for them in the upcoming years. THEY can make good figures!!!

For CV, I think people are getting tired of the style. I, personally, don't mind the castletroid look, but from the screens(whether they are fake or not), I can say I don't like the artstyle. Also, the crab monster looks stupid. Maybe it's because it looks TOO pixelated. Literally, it looks like it's made up of a bunch of squares. I'd prefer something less pixelated, more tight in design.


Offline crisis

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Re: New Castlevania!!!???!!! (DS)
« Reply #466 on: February 18, 2008, 04:49:18 AM »
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In Reply to profbeanburrito,

The reverse portraits in por were "lazy" because they're basically the same as their counterparts, only with minor tweaks. They could've designed them to have more unique rooms, hallways, obstacles, enemies we've never seen before, etc. To do this isn't impossible.. it's just the designers didn't think it through enough.

sotn's reverse castle wasn't considered lazy at the time because it has never been done before. It's easier to say it's lazy design now that we're looking back. The developers seem to think that we the fans enjoy the reusing of the same concepts & ideas, and while that's not necessarily a bad thing, it's just being abused.

This new game is being handled by por's team, so there's a lot of worry that this game will suffer the same rehashing we've been experiencing for quite some time now.

Offline PFG9000

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Re: New Castlevania!!!???!!! (DS)
« Reply #467 on: February 18, 2008, 05:28:31 AM »
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I think a big difference between the reverse castle and the dark paintings is that there was a reason for the castle.

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Re: New Castlevania!!!???!!! (DS)
« Reply #468 on: February 18, 2008, 05:35:32 AM »
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In Reply To #470

So repeated backgrounds and duplicates are only okay if the storyline says so?

Offline Long John Silver

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Re: New Castlevania!!!???!!! (DS)
« Reply #469 on: February 18, 2008, 06:15:03 AM »
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Quote
Mina's last name Hakabura
Hakuba.

Code: [Select]
mina was based off of Jonathon harkers finance, jonathon is the main character of dracula

http://en.wikipedia.org/wiki/Mina_Harker
Jonathan Harker. Not jonathon. There's no such name. :o

Quote
I'm also surprised with how much bitching goes into reusing sprites and backgrounds, and specifically the bitching of the second set of paintings in PoR, I've never once seen anyone complain about the reverse castle in Symphony. Now, I'm not saying I don't like it, but I'm also not one to complain about my favorite video game series, especially the   second portraits in PoR, so really, can somebody here explain to me how the portraits are lazy work, and the reverse castle isn't?
You missed that then. It had its own share of bitching too. But hey, the reverse castle still had something hod's second castle or pork's evil portraits didn't.

The mood. Sotn's reverse areas were all moody, and had the incredible "final toccata" playing in the background, emphasizing the "now you're all alone, on your own" feel. Hod's and pork's are more cheap. Both are too bright and happy, and don't invoke any mood at all.

Not to say sotn's was a good excuse, even Iga himself said the inverted castle was a last minute copout since they ran out of time and the game was still too short.
« Last Edit: February 18, 2008, 06:23:48 AM by Serio »

Steve

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Re: New Castlevania!!!???!!! (DS)
« Reply #470 on: February 18, 2008, 07:19:04 AM »
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Also, turning a map layout upside-down often drastically changes how you traverse it, allowing for many new gameplay situations.
« Last Edit: February 18, 2008, 07:20:42 AM by Steve »

Offline The Silverlord

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Re: New Castlevania!!!???!!! (DS)
« Reply #471 on: February 18, 2008, 09:42:49 AM »
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Crisis hit the nail on the head: the reverse castle had never really been done before.  Things taken for granted now in the DS instalments were new back in Symphony of the Night, and that's the rub: it's been almost 10 years, but not a lot has really changed.  Perhaps it

Steve

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Re: New Castlevania!!!???!!! (DS)
« Reply #472 on: February 18, 2008, 11:54:43 AM »
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Symphony was more than just new; it was legitimately excellent.  Even if you assume that Symphony and Portrait were released in the same year, Symphony would still be a wildly superior game.

Offline Mikepjr

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Re: New Castlevania!!!???!!! (DS)
« Reply #473 on: February 18, 2008, 03:03:40 PM »
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I think it's real.

And you can not expect much from the DS as far as graphics, it's not the PSP.

Personaly i think they need to make a CV game on the Wii, it would not have to be 3D at all just use the WiiMote in some special way.

I think it is real because of the title screen.
As for the girl face, that may not be the main characters face but someone she is talking to.

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Re: New Castlevania!!!???!!! (DS)
« Reply #474 on: February 18, 2008, 04:26:20 PM »
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And you can not expect much from the DS as far as graphics, it's not the PSP.

The DS's technical capabilities are comparable to those of the PlayStation.  There's nothing keeping a beautiful 2D game from being made for it.

Offline Mikepjr

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Re: New Castlevania!!!???!!! (DS)
« Reply #475 on: February 18, 2008, 04:37:36 PM »
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Yes, but there is still a limit to the resolution in comparison, i mean look at SOTN on the PSPs CVDXC, they had to make a border for it like they did the Xbox version.
And the PSP has a little more under the hood then that of the PS1.

Offline erimocard

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Re: New Castlevania!!!???!!! (DS)
« Reply #476 on: February 18, 2008, 04:41:13 PM »
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So a CV can only be good if it's hi-res?
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Offline jimmay17

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Re: New Castlevania!!!???!!! (DS)
« Reply #477 on: February 18, 2008, 04:49:52 PM »
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The DS's technical capabilities are comparable to those of the PlayStation.
If I forgot "everything I knew about Castlevania" I certainly wouldn't be excited about a new one coming out now would I?

Offline Long John Silver

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Re: New Castlevania!!!???!!! (DS)
« Reply #478 on: February 18, 2008, 05:01:39 PM »
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You don't need super powerful cpu for 2d graphics though. A sotn like game would be perfectly possible since it's mostly a 2d game.

It's just that the artists they chose for the ds titles that suck. It's like comparing Picasso to some bum off the streets who lives by drawing mediocre portraits of passerbys hoping he can get enough money to buy food.

Offline jimmay17

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Re: New Castlevania!!!???!!! (DS)
« Reply #479 on: February 18, 2008, 05:25:45 PM »
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You don't need super powerful cpu for 2d graphics though. A sotn like game would be perfectly possible since it's mostly a 2d game.

It's just that the artists they chose for the ds titles that suck. It's like comparing Picasso to some bum off the streets who lives by drawing mediocre portraits of passerbys hoping he can get enough money to buy food.

I agree conditionally. I think both DS games could have looked a lot better if they'd spent more time hand-drawing the backgrounds instead of what looks like it was a lot of copy/pasting, but I also insist the DS will never be able to deliver the same experience as Symphony. Even if they really hunker down on sprite and background design, I seriously doubt they'll ever be able to implement animations like we saw in SoTN. Compare, just for example, the enemy deaths: I loved them in Symphony, but the DS games are really unimpressive. CD technology just allowed for so much more to be going on, and for it all to look so much smoother.
Another huge defecit the DS simply can't overcome is sound. As much as I liked the score for PoR (which I liked a lot better than DoS) it's nowhere near as crisp, as evocative, and moody as Symphony's. Try as hard as they may, chip-based music always sounds way too synthetic. Of course, the tinny DS speakers don't do it any favors, but that's just one more reason I wish the series would move on to another platform for good.
If I forgot "everything I knew about Castlevania" I certainly wouldn't be excited about a new one coming out now would I?

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