But he got a lot of grief over the direction and probably got tired of hearing about how bad a job he was doing, so I can understand his frustration somewhat, being called on the carpet by nitpicky fans every other day.
Well that's the thing, he's in a position that those types of comments will come his way & he has to learn to deal with them accordingly. Blocking, and in some cases insulting those that have simple critiques isn't the right way to handle it, imo. It wasn't even necessarily the "direction" or "bad job he's doing" with Castlevania that makes him block people. It's simple QUESTIONS, and/or innocent criticisms. For example, our member Nagumo called him out on Twitter after he said (on more than 1 occasion, mind you) that Alucard & Trevor were NOT the same, in fact 2 different characters, immediately shooting down any speculation otherwise. When that proved to be obviously false, Nagumo tweeted "You said Trevor doesn't turn into Alucard! Liar liar pants on fire!".. guess what he did? He BLOCKED her. seriously, wtf? Was that really warranted? He couldn't have just said "haha yeah well i had to mislead you guys till the game came out, sorry!
![Smiley :)](http://castlevaniadungeon.net/forums/Smileys/classic/smiley.gif)
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Shit like that is what rubs people the wrong way, and that's just 1 example. Araujo came under fire for calling Michiru Yamane's music too "feminine." Sure, that could just be his personal opinion, but when you're in that position dealing with thousands of fans, you have to learn how to word your opinions properly, so that you don't offend the fans that are BUYING YOUR GAME. There's been many interviews where MS/Cox say stuff like "We don't care about what other fans want or think, we're doing what we want, how we want." (not exactly in those words, but again, it's reading between the lines). But then turn around and say they want to "make our game like the classics, to appease the fans."
We should be able to have a thread on this forum where we can discuss Lords of Shadow, the most current home console installment of the series, which was and is very successful; without it turning into a roast of the games developer just because the game is different. It was made to be different from other CV's.
When IGA was the figurehead, there was non-stop roast fests of him and his metroidvanias on this very forum, as well as others. I remember all of it. People were insistent on calling him a detriment to the series, turning Castlevania into an anime-driven cheese-fest, even declaring him a sexist. Nowadays there's a new batch of fans calling Cox a detriment to the series, turning the series into a generic hodgepodge of GoW/SotC, disregarding the legacy, etc. And now people get mad at that, just how people got mad when they were saying those same insulting things about IGA. See where I'm getting at? You may not agree with it, but I hope you understand both developers have gotten their share of flack, unwarranted or otherwise. The only difference is IGA, in all his interviews, was and is a humble guy that loved communicating with the fans about several aspects of the series. Cox, on the other hand, isn't so humble (or doesn't appear to be). I'm not saying he should be just like IGA in his demeanor, but it would help if he'd stop trolling the fans on seemingly minor stuff like gameplay, "no QTE's," etc.
And for the record, I'm highly anticipating LoS2 and loving the previews from the little we've seen (hell I'm in the minority here that liked MoF despite it's glaring flaws), just in case anybody thinks I'm needlessly bashing the LoS series and it's production team.