I don't entirely think the cinematic approach to the soundtrack was a bad thing, though. I just think that the execution wasn't done as well as it could/should have been; because Lords really is a cinematic game, with an equally cinematic soundtrack. It just didn't have as much effort put into timing and placement as it did, say, graphics (not that I'm complaining on that note).
And the cinematic formula can work when juxtaposed correctly. Like the God of War series, for instance. Particularly the most recent two games of the series are amazingly cinematic both in musical score and visual composition; but it was done right. There's never a driving melody when there's no enemy hordes or hazardous platforming, and the cutoffs from action to exploration are clean and flowing. It's just the proof for how wonderful the cinematic approach is, when done correctly. That's why it typically annoys me when someone gives Lords' soundtrack shit for being cinematic (this isn't directed at uzo or anyone here in particular, but more at the bandwagoners who say it and can't back it up, and there's a ton of LoS-hate bandwagoners).