Pfil it sounds to me like you just typed that unless a piece of music has a certain chord progression, then you don't like it and it's not "appropriate." I just want to clarify this.
I like certain chord progressions, but that's not what I said.
I said that the chord progressions LoS uses are not what CV always used.
Appropriate for Castlevania just happens to be the same I like, but one thing has nothing to do with the other.
Chord progressions are the base for everything, and that's why I remarked them so much, but everything in LoS is distant from everything CV has always been. Melodies, arrangements, instrumentation, cadenzas... everything.
I have a music degree, have studied many kinds of music (including classical extensively) and I can tell you that it's about how the melodies are harmonized and arranged. You're not wrong when you talk about chord progressions, but the progressions are dictated by the melodies above them. I could write a piece with that chord progression you mentioned (which, as far as I can tell has only been used, or something close to it, in a couple CV pieces that I can think of) and it could be completely out of character.
I too have a music degree and have studied many kinds of music including classical (in fact, the whole career was based mainly on classical), and I also understand about harmony and arranging, and the melodies, the harmonies and the arrangements in LoS are also miles away from every melody, harmony and arrangement I've heard in Castlevania.
If you dislike the LoS OST as much as you say, I'd doubt you've gone through it with a fine tooth comb to make sure there aren't any "major tonics in a minor key theme followed by a 4th grade" (a major tonic in a minor key is just a III chord.) If anything, a lot of it is hard to hear in-game, and it was only when I listened to the OST by itself that I really discovered how beautiful it was. Some of Araujo's pieces DO follow classical form and progressions, but they owe more to modern classical music. If you don't like Araujo's style that's one thing, but to use theory to prove that the music is "factually wrong" is BS. Stop.
No, major tonic in a minor key is not a 3rd grade, though I'm not sure we are talking about the same thing because in spanish names could be different for the same thing.
In C minor, the chord I'm talking about is C major, followed by F minor, which in a Castlevania context should be followed by a dominant's dominant (D major) and a major dominant.
It sounds to me like you want everything in a minor key (boring and loses effectiveness if EVERY piece is minor) and centered around a i-V-i type of vibe. But what about a piece like the Library theme in Castlevania 4 that doesn't use those progressions, is in major key? It's the character of the piece that makes it work. It's a great piece, but it's nothing like what you're talking about. Or how about 'Rainbow Cave' from SoTN that uses more of a club music feel that really wasn't a part of Castlevania until then. One could say that was out of character, but now it's the norm. And I don't think you could argue that there's anything "classical" or "baroque" about any of the soundtracks in the first several CV games, at least not until CV4. I think your definitions of what's "appropriate" or not are pretty narrow.
Yeah, those are "the other" tracks from CV, also very different from LoS. If with I-V-I you are referring to the grades, then yes, CV needs to have that Beethoven and Bach vibe, and yes, it needs to be mostly in minor key, but that doesn't mean every chord should be minor, something Araujo fails to understand because he is always using the minor dominant instead of the major dominant, never giving full closure to the ideas previously displayed. While in other occasions he directly "resets" the progression and starts over. And no melody can resist that. Not to mention that the "subtle" melodies from LoS are so subtle that they are almost non existant.
I'm very aware of the jazz influences about many Michiru Yamane compositions for the CV franchise, but that never prevented her from following certain lines, especially chord progressions.
And while some tracks could have been defined as a little different, there was always some variety amongst the lines, as well as very baroque and neoclassical tracks for every new game. Something that Araujo also failed to understand, because every ambience track sounds similar to the other ones, and every battle music is just little more than symphonic noise.
He just did exactly what he has made for another games and movies, without caring what CV was about.
There were even some stages with gothic and baroque designs, like the castle front, the library or the clock tower. He could just have composed something based on Wood Carving Partita with a more symphonic sound, but no, we hear exactly the same thing we hear in the rest of the game.
I've also listened the complete version of the album, and my opinion is the same, though of course it would have served wel the game the fact that letting the tracks finish instead of roughly cutting them every time an enemy appeared.
Also, classical music from the early 20th century is not what CV sound has always been about.
With that criteria, some day a new composer will arrive that uses Eberhard Schoener as an inspiration, as any defender of the soundtrack could claim that he is considered classical, no matter how different it is to Castlevania.
I can do with a few different tracks, as long as the essence is there. But in LoS there was nothing remotely Castlevania about the sound (or in the game, to be honest, though the game had some redeeming facts, though not enough to prevent me from enjoying it).
If someone wants to compose on a major key he could very likely use Chopin as an inspiration if he tries to fot the atmosphere. Alone in the Dark worked perfectly with Chopin themes, as well as Bioshock Infinite, which also freatured compositions from Chopin, not to mention Eternal Sonata, when apart from Chopin tracks, the rest of the soundtrack used him as an inspiration for the JRPG kind of soundtrack for the rest of the game. That was a brilliant work.
And I've mentioned some tracks with classical and baroque foundations from early CV games on one of my previous posts.
I'm going to guess that you haven't been a fan of the series for terribly long. I have, since Simon's Quest actually. And I'm thankful that they didn't decide to make every game the same thing. Because as much as I love, especially the classic games, I don't want every game to be the exact same thing. That's how MegaMan ended up where it is today. You can play the Castleroid games as much as you want to. They'll exist forever if you want to play them. The new things, the different things, are what make the series interesting. If you don't like them, you can always play the games you DO like.
No, you guess wrong. I couldn't have been a fan since Simon's Quest because I wasn't even born when that game came out, but I wasn't even a teenager when SotN caught me, and since that moment, CV has been the most important thing amongst all my hobbies, and one of the most important things in my life. It defined my tastes in pretty much everything. Now, 16 years have passed, and I have played several times every Castlevania game available, listened hundreds (if not thousands) of times to every soundtrack, and it's not to presume myself of being the big thing, but I doubt there are a lot of CV fans which breathe and live CV every day like I do.
After having new games almost every year for all my life, now I have to be happy just replaying the old games?
Yes, I will always love them, but these years since 2008 have been the longest years in my life as a fan, and it seems to never end, so no, with all respect, I'm not happy about that, I just want this to be over and finally have a new game to enjoy, to play dozens of times, a new soundtrack to listen to, new artworks and wallpapers to use, new posters for my bedroom, everything. All those things I miss since 2008 (or 2009, if you count Rebirth).
Some people is happy when games change, it's OK, I won't argue with that. Order of Eclessia was a step in the right direction for change, and with games like that everyone would have been happy, but no, Konami had to change everything and erase a quarter century legacy.
I just want the new game to be announced in 2014, 2015, whenever it is, so I will finally know if my hopes were in vain or not, and decide what will it be from that day onwards.
If the new game (and especially soundtrack) follow the line of MercurySteam, I might as well just stop caring, and quit, for my beloved franchise would have suffered the same sad fate as Final Fantasy.