Yeah, we saw Tim Schafer's little kickstarter disaster. Rest assured we surely aren't going to pull that. When you were talking about not looking professional, were you speaking on the sprites/animation or the backgrounds? Because right now it's our priority to make the backgrounds better. We are technically indie but we are working with a professional studio, so we're definitely capable of putting something of higher quality. We switched our producer from Heavy Cat just recently due to a family emergency with who we were working with before, so she's catching up to speed on this, but is doing pretty well so far.
Oh, I never thought you were gonna do something like DoubleFine. They had an overly successful KS, and I think that got to their heads... that and Tim Shafer is supposedly known for using a ridiculously large sum of money for virtually anything.
As for what I think about the graphics. It's both. For me, Backgrounds are more forgiving, I like fluid HQ character animations over HQ backgrounds. HQ Backgrounds are nice too, as it does help with immersion.
Art style, maybe it's just me. I think it looks like the older or fan-like anime style. Not my type, maybe it's okay for others and it's just my preference.
Animation actually looks a bit smooth, but it seems off... I'm not an artist, so I probably don't know a good way to describe it. It does look a bit generic though. A simile would be like describing it as an animation that would be put on a random bystander in something like Prototype. rather than one you would use for the main character.
Background, from the video, of course, it is very plain.
But like you said, it's a work in progress, which I expected, but when you show off gameplay, it should try to show some of the better stuff you got to give sample of what people might be getting into.
Just my thoughts on it, but I'm hardly the professional on the subject.