Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: [Brainstorming] Project Ideas  (Read 22229 times)

0 Members and 1 Guest are viewing this topic.

Offline Lelygax

  • The Wanderer
  • Master Hunter
  • *****
  • Posts: 4550
  • Its useless, its all useless.
  • Awards 2017-07-Sprite Contest First Place Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania: Harmony of Dissonance (GBA)
  • Likes:
Re: [Brainstorming] Project Ideas
« Reply #45 on: August 19, 2013, 06:45:49 PM »
0
Like a secret save area with corridors and this sort of things? We could add fake candles and fake furniture there between the real ones, like a table between ouija tables xD
(click to show/hide)
Hau auu~     

Offline KaZudra

  • Master Hunter
  • *****
  • Posts: 2554
  • Gender: Male
  • Awards 2016-04-Story Contest - 2nd Place Master Debater: Gracefully argues 'til the cows come home about topics.
    • Awards
  • Favorite Game: Castlevania Bloodlines (Genesis)
  • Likes:
Re: [Brainstorming] Project Ideas
« Reply #46 on: August 19, 2013, 07:03:31 PM »
0
yeah, also I've been reading alot of feedback from the game, Color of the maps need alot less grey

"I ain't gonna let it get to me I'm just gonna let it get to me" -Knuckles

Offline Lelygax

  • The Wanderer
  • Master Hunter
  • *****
  • Posts: 4550
  • Its useless, its all useless.
  • Awards 2017-07-Sprite Contest First Place Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania: Harmony of Dissonance (GBA)
  • Likes:
Re: [Brainstorming] Project Ideas
« Reply #47 on: August 19, 2013, 07:07:56 PM »
0
Here or in another place too? I would like a place to see some feedback about games too.
(click to show/hide)
Hau auu~     

Offline KaZudra

  • Master Hunter
  • *****
  • Posts: 2554
  • Gender: Male
  • Awards 2016-04-Story Contest - 2nd Place Master Debater: Gracefully argues 'til the cows come home about topics.
    • Awards
  • Favorite Game: Castlevania Bloodlines (Genesis)
  • Likes:
Re: [Brainstorming] Project Ideas
« Reply #48 on: August 19, 2013, 07:37:01 PM »
0
mainly the Wikipedia sites and various internet places.

the main issues of the game are:
Color, Too much Grey and Color in Spots ect., too bright
Sound Quality is low
Gravity is Wierd

other various things like that, which are easy fixes

"I ain't gonna let it get to me I'm just gonna let it get to me" -Knuckles

Offline Lelygax

  • The Wanderer
  • Master Hunter
  • *****
  • Posts: 4550
  • Its useless, its all useless.
  • Awards 2017-07-Sprite Contest First Place Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania: Harmony of Dissonance (GBA)
  • Likes:
Re: [Brainstorming] Project Ideas
« Reply #49 on: August 19, 2013, 07:57:59 PM »
0
Hmmm, so we already know the basic here.
(click to show/hide)
Hau auu~     

Offline KaZudra

  • Master Hunter
  • *****
  • Posts: 2554
  • Gender: Male
  • Awards 2016-04-Story Contest - 2nd Place Master Debater: Gracefully argues 'til the cows come home about topics.
    • Awards
  • Favorite Game: Castlevania Bloodlines (Genesis)
  • Likes:
Re: [Brainstorming] Project Ideas
« Reply #50 on: August 24, 2013, 06:20:39 PM »
0
You have been welcomed back into the shadows of the Hell House...
Business beacons, you've arrived where it all began,
The Curse and it's master, Dracula must be destroyed.

Which game would you rather see first?

"I ain't gonna let it get to me I'm just gonna let it get to me" -Knuckles

Offline Lelygax

  • The Wanderer
  • Master Hunter
  • *****
  • Posts: 4550
  • Its useless, its all useless.
  • Awards 2017-07-Sprite Contest First Place Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania: Harmony of Dissonance (GBA)
  • Likes:
Re: [Brainstorming] Project Ideas
« Reply #51 on: August 24, 2013, 06:38:33 PM »
0
This is from Castlevania 2 right? lol

I really dont know, since HoD can be revamped easily with SotN graphics it would be faster (also no one did a Metroidvania remake yet) and would need less story to be made, since its already good and only needs some tweaks. Sure, we can add more features, but its not needed to really be a good game.

In CV2 we would need to choose bosses, rework almost all the map (not location places, but their layout), choose more musics and add a lot to the plot.

I can give you a 3rd option, one that I remembered only yesterday that being LEgends. I dont know if you are interested in this game, but a suggestion doesnt hurt anyone right? xD

Since it really tried to be like a Metroidvania (JP version features a save system instead of password, a lot of optional features that changes the ending, conversation, trap rooms, magic instead of subs, branching paths in stages, etc.) we could try to do something with it, or even transform it in a Metroidvania without level ups.

The problem is that it would be even more troublesome, since it would be a even more harder task. I tried to give a better suggestion only to worsen the things and notice it in this last paragraph, damn :-/
(click to show/hide)
Hau auu~     

Offline KaZudra

  • Master Hunter
  • *****
  • Posts: 2554
  • Gender: Male
  • Awards 2016-04-Story Contest - 2nd Place Master Debater: Gracefully argues 'til the cows come home about topics.
    • Awards
  • Favorite Game: Castlevania Bloodlines (Genesis)
  • Likes:
Re: [Brainstorming] Project Ideas
« Reply #52 on: August 24, 2013, 07:00:23 PM »
0
Castlevania 2 would still have power-ups, It'll have alot in common with LoI, you don't level up but you'll obtain power-ups for you base stats and equipment will cover the rest...
The map will be reworked to have warp points and save points, some mechanics will be ditched altogether such as pitfalls disguised as floors, others will be reworked.
It will be a metroidvania with pitfalls though, but it wont be too punishing...

Harmony of Dissonance, I want to theme Castle A with a not as bright, winter-like color scheme to contrast with Castle B's Fire-like and chaotic scheme but with 90% less grey.
This will lead me to rework some maps to look a bit distant to the original design... but in good nature.
Castle A will get some reworking in layout, but castle B will be reworked a bit more so the contrast wouldn't be just color and a few broken spots...

plus you really don't see enough snow in castlevania....

"I ain't gonna let it get to me I'm just gonna let it get to me" -Knuckles

Offline Lelygax

  • The Wanderer
  • Master Hunter
  • *****
  • Posts: 4550
  • Its useless, its all useless.
  • Awards 2017-07-Sprite Contest First Place Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania: Harmony of Dissonance (GBA)
  • Likes:
Re: [Brainstorming] Project Ideas
« Reply #53 on: August 24, 2013, 07:31:01 PM »
0
Well, it snows in Romania?

IMO opinion these fake floors could be these falling blocks that start to break on you step on it. Also we dont have these kind of platforms that rotates when you jump in them, it should be a good idea to bring them back for some mansions and maybe even for a wodden bridge area.
(click to show/hide)
Hau auu~     

Offline KaZudra

  • Master Hunter
  • *****
  • Posts: 2554
  • Gender: Male
  • Awards 2016-04-Story Contest - 2nd Place Master Debater: Gracefully argues 'til the cows come home about topics.
    • Awards
  • Favorite Game: Castlevania Bloodlines (Genesis)
  • Likes:
Re: [Brainstorming] Project Ideas
« Reply #54 on: August 24, 2013, 08:19:40 PM »
0
Well, it snows in Romania?

IMO opinion these fake floors could be these falling blocks that start to break on you step on it. Also we dont have these kind of platforms that rotates when you jump in them, it should be a good idea to bring them back for some mansions and maybe even for a wodden bridge area.

I was thinking of the same thing, also bring back whip swings and possibly climbing ropes, make it a metroidvania with a good embrace on platforming since a good number of areas you really dont go back to...

"I ain't gonna let it get to me I'm just gonna let it get to me" -Knuckles

Offline Lelygax

  • The Wanderer
  • Master Hunter
  • *****
  • Posts: 4550
  • Its useless, its all useless.
  • Awards 2017-07-Sprite Contest First Place Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania: Harmony of Dissonance (GBA)
  • Likes:
Re: [Brainstorming] Project Ideas
« Reply #55 on: August 24, 2013, 09:45:02 PM »
0
Instead of warps, why dont add shortcuts? They would act almost like a warp if we think about the system involved, but would be places in the road that you press up and then Simon walk in direction of it, screen fades and changes to the connected location, with simon coming off this road. Like in Rambo or Friday 13th for NES.
(click to show/hide)
Hau auu~     

Offline KaZudra

  • Master Hunter
  • *****
  • Posts: 2554
  • Gender: Male
  • Awards 2016-04-Story Contest - 2nd Place Master Debater: Gracefully argues 'til the cows come home about topics.
    • Awards
  • Favorite Game: Castlevania Bloodlines (Genesis)
  • Likes:
Re: [Brainstorming] Project Ideas
« Reply #56 on: August 24, 2013, 09:48:32 PM »
0
I would only do this if I have a map system that is easily navigable when it comes to that...
I remember Megaman ZX having this and the map was unnavigable

"I ain't gonna let it get to me I'm just gonna let it get to me" -Knuckles

Offline Lelygax

  • The Wanderer
  • Master Hunter
  • *****
  • Posts: 4550
  • Its useless, its all useless.
  • Awards 2017-07-Sprite Contest First Place Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania: Harmony of Dissonance (GBA)
  • Likes:
Re: [Brainstorming] Project Ideas
« Reply #57 on: August 24, 2013, 10:04:24 PM »
0
The map will continue exactly the same, but there will be a sign next to this shortcut in the road telling to where this shortcut goes. Like in Red Riding Hood jokes in these old cartoons.

Them we could mark this area like a warp room is marked in the map, with a different color. So the system for checking the map would continue the same.

It could be even easier if you wanted to make separate maps for each area, because we could do like in Super Metroid then. We could put written "Jova" written near the shortcut in the map display for example then.
(click to show/hide)
Hau auu~     

Offline KaZudra

  • Master Hunter
  • *****
  • Posts: 2554
  • Gender: Male
  • Awards 2016-04-Story Contest - 2nd Place Master Debater: Gracefully argues 'til the cows come home about topics.
    • Awards
  • Favorite Game: Castlevania Bloodlines (Genesis)
  • Likes:
Re: [Brainstorming] Project Ideas
« Reply #58 on: August 27, 2013, 06:55:10 PM »
0
this can work rather well, plus on Simon's quest I plan to completely overhaul the dungeons but preserve notable layouts in the stages, the first being the mansion being modeled more like a mansion (references are being taken from a certain famous mansion)

"I ain't gonna let it get to me I'm just gonna let it get to me" -Knuckles

Offline Lelygax

  • The Wanderer
  • Master Hunter
  • *****
  • Posts: 4550
  • Its useless, its all useless.
  • Awards 2017-07-Sprite Contest First Place Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania: Harmony of Dissonance (GBA)
  • Likes:
Re: [Brainstorming] Project Ideas
« Reply #59 on: August 27, 2013, 08:14:13 PM »
0
Good idea, you are picking layouts from where? I've never researched about mansions or architecture before.

This could be used for HoD file select I think:
Castlevania The Arcade OST: Underground ~MENU~

Arcade album have a lot of good remixes, so if you need something to put you in the mood, try it.
« Last Edit: August 28, 2013, 06:48:52 PM by Lelygax »
(click to show/hide)
Hau auu~     

Tags: