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Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #90 on: September 11, 2013, 12:28:19 AM »
0
Does he even have any reason to spite Capcom?



Because of this blue guy on the moon? He've waited for years since PSX-era, then when they finally give a greenlight to him and give him hope, they cancel it, one of his dream. Also if you take some minutes to watch his Kickstarter video you can see that he deosnt forgot about it.

Im not saying that he is doing that, but it is a possibility even if he doesnt reveal it in interviews, even if its very slim.

« Last Edit: September 11, 2013, 12:31:56 AM by Lelygax »
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Offline Kale

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #91 on: September 11, 2013, 01:06:14 AM »
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You mean the part about him being disappointed about Fans being disappointed from the cancellation? I thought he was talking about games that was after he left Capcom, and that it wasn't from that game. So the Megaman facebook fan support thingymajig wouldn't really do anything with him.

Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #92 on: September 11, 2013, 01:47:44 AM »
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You mean the part about him being disappointed about Fans being disappointed from the cancellation? I thought he was talking about games that was after he left Capcom, and that it wasn't from that game.

He was talking about his projects, not about Capcom after he left. Pay more attention and you will notice that he was talking about Legends 3, he even said that he felt highly disappointed when he couldnt bring his long dreamed project to life (also disappointed because this disappointed fans, like you said). Everyone knows for a long time that he dreamed about doing another Legends game ;)


So the Megaman facebook fan support thingymajig wouldn't really do anything with him.

Who said anything about GetMeOffTheMoon‎? lol
But now that you mentioned it, yes, they have something to do with this too since unlike some developers Inafune like to hear their fans, so imagine when 100,000+ appears asking for something and he cant do nothing about it? Damn, he did Megaman Battle Network only because his son wanted a game like this LOL
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Offline Flame

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #93 on: September 11, 2013, 03:53:33 PM »
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200K passed.

Also, this might be interesting

http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #94 on: September 11, 2013, 04:08:45 PM »
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200K passed.

Also, this might be interesting

http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/

Yes I saw that too and was planning to post it today here, main source being Polygon, it seems to be more objective than this one from GaminRealm and add some things to it too, so maybe reading these two together can bring more insight.

http://www.polygon.com/2013/9/10/4714584/capcom-2013-financial-results-sees-revenue-climb-despite-poor-game

They are really out of their minds if they think that more DLC will make things better and is a solution.
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Offline Kale

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #95 on: September 11, 2013, 04:16:27 PM »
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He was talking about his projects, not about Capcom after he left. Pay more attention and you will notice that he was talking about Legends 3, he even said that he felt highly disappointed when he couldnt bring his long dreamed project to life (also disappointed because this disappointed fans, like you said). Everyone knows for a long time that he dreamed about doing another Legends game ;)


Who said anything about GetMeOffTheMoon‎? lol
But now that you mentioned it, yes, they have something to do with this too since unlike some developers Inafune like to hear their fans, so imagine when 100,000+ appears asking for something and he cant do nothing about it? Damn, he did Megaman Battle Network only because his son wanted a game like this LOL

I didn't really follow the whole Legends 3 thing, but wasn't that Capcom? Since MML is Capcom's IP? How would it be his project, if it's Capcom's IP? You're confusing me here.

Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #96 on: September 11, 2013, 04:53:13 PM »
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I didn't really follow the whole Legends 3 thing, but wasn't that Capcom? Since MML is Capcom's IP? How would it be his project, if it's Capcom's IP? You're confusing me here.

Try to focus, Capcom is a company, Inafune is a person, people create things for companies, these creations then became a company IP. You understood this part? Then lets continue...

Keiji created Mega Man (not alone, but still created it) and continued to do Mega Man games for Capcom. Okay until now its common knowledge.

If he is working in something (even more when he is creating something like story and gameplay), then it is his project, since he is working on it. Im not saying that he will own something that he creates, since its being made for Capcom, but it still his project, his work.

You understand what I mean now? Im not saying that it is his project as in "I won something and thus I can do anything with it", it is his project as in "I've been part of it, developed it and my ideas were in there". Companies do that, hire people to do their work, even have ideas for them.
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Offline Pfil

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #97 on: September 11, 2013, 05:31:31 PM »
+1
Otherwise, for example, any Castlevania game would be property of Konami and wouldn't be associated with IGA, Cox, etc..
Now I'm tired, eternally walking... forever dying, and never stopping. I feel in sorrow, all I see is white. I’m following a blind way beneath a sad sky.


Offline Pfil

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #98 on: September 11, 2013, 05:35:07 PM »
0
Also, this might be interesting
http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/
"But in all honesty – and I’m sorry to say this – but I can’t feel sorry for Capcom. This is what happens when you nickel-and-dime gamers and sellout your most beloved franchises in the attempt of appealing to the masses. Capcom has continually betrayed their fans and have even buried their own beloved mascot, Megaman. They may finally get what’s coming to them."

I have to agree with that part of the article.
Now I'm tired, eternally walking... forever dying, and never stopping. I feel in sorrow, all I see is white. I’m following a blind way beneath a sad sky.


Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #99 on: September 11, 2013, 06:29:28 PM »
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@Pfil: Yes, you understood what I meant. Now about Capcom I would be sad if they go bankrupt, even after they did all these bad decisions. I wanted them to open their eyes and realize the right path before its too late but its even more difficult now that they have less time to regain money, maybe this pressure can bring back his senses, that is what I expect.
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Offline Pfil

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #100 on: September 11, 2013, 06:32:28 PM »
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I wouldn't have faith in it, Capcom lost me when Inafune left it and Megaman died as a franchise with the multiple games cancellations. I don't see them recovering their common sense in a future.
I just hope Konami doesn't follow the same path with me. The next game will be my answer.
Now I'm tired, eternally walking... forever dying, and never stopping. I feel in sorrow, all I see is white. I’m following a blind way beneath a sad sky.


Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #101 on: September 11, 2013, 10:39:21 PM »
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Interesting thing that I've found:
http://www.capcom.co.jp/ir/english/data/pdf/annual/2013/annual_2013_01.pdf

Yes, thats all about Capcom merchandise and sales, or at least thats what it seems to be. Capcom employees received a printed version of this, so it must have important data on it.
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Offline Kale

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #102 on: September 11, 2013, 11:48:49 PM »
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Try to focus, Capcom is a company, Inafune is a person, people create things for companies, these creations then became a company IP. You understood this part? Then lets continue...

Keiji created Mega Man (not alone, but still created it) and continued to do Mega Man games for Capcom. Okay until now its common knowledge.

If he is working in something (even more when he is creating something like story and gameplay), then it is his project, since he is working on it. Im not saying that he will own something that he creates, since its being made for Capcom, but it still his project, his work.

You understand what I mean now? Im not saying that it is his project as in "I won something and thus I can do anything with it", it is his project as in "I've been part of it, developed it and my ideas were in there". Companies do that, hire people to do their work, even have ideas for them.

So you're saying it's not his project but a project based on his idea....

Two completely different things.

Offline Flame

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #103 on: September 12, 2013, 12:20:03 AM »
+2
The fact that Capcom's response to being in the red is "let's focus more on DLC" proves that there is no hope left for them "opening their eyes".

At least cutting the outsourcing seems slightly promising.
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Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #104 on: September 12, 2013, 02:35:10 AM »
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So you're saying it's not his project but a project based on his idea....

Two completely different things.

The text is there and in the better way that I could explain, English is not my native language so I cant do better than that, if you really dont understood what I meant then sorry, I tried.

Pfil understood what I've said, so if you really try you can too.




Now everyone, look at what I've found in Deviantart :D

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