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Offline Jorge D. Fuentes

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Re: Circle of the Moon 3DS should be the next 3DS Vania.
« Reply #45 on: September 17, 2013, 09:01:51 PM »
+1
That's a Super Gameboy (and Super Gameboy 2).
I still have one, it's great.

However, the GBA resolution is different than the Gameboy/Color/Pocket's.
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Offline Lelygax

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Re: Circle of the Moon 3DS should be the next 3DS Vania.
« Reply #46 on: September 17, 2013, 11:55:21 PM »
0
I play GBA games in a widescreen TV and doesnt see anything wrong with the aspect ratio.
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Offline Pfil

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Re: Circle of the Moon 3DS should be the next 3DS Vania.
« Reply #47 on: September 18, 2013, 03:26:41 AM »
+1
I played (using an emulator and connecting the PC to the TV) several GBA games in a 84'' 3D TV and they look perfect...

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Offline Lelygax

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Re: Circle of the Moon 3DS should be the next 3DS Vania.
« Reply #48 on: September 18, 2013, 05:37:39 PM »
+1
Haha, I needed to read it 2 times to spot what part of this statement was strange.
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Offline uzo

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Re: Circle of the Moon 3DS should be the next 3DS Vania.
« Reply #49 on: September 18, 2013, 06:34:45 PM »
0
Right. The GBA is close enough to wide screen that you can stretch most titles out to full screen on an HD TV without little issue. The distortion is usually never noticeable.

In fact, it sometimes looks 'more correct'  since the old NES and SNES console had just about the same amount of horizontal stretch from their native resolution to fit the 4:3 aspect ratio.

Now apply an NTSC filter and you're all set. :P

Offline Pfil

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Re: Circle of the Moon 3DS should be the next 3DS Vania.
« Reply #50 on: September 19, 2013, 12:39:07 PM »
0
Exactly. I'd totally buy a GBA + NDS retail collection made for playing in a TV.
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Offline Oniros

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Re: Circle of the Moon 3DS should be the next 3DS Vania.
« Reply #51 on: October 13, 2013, 11:08:55 PM »
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Agreed. Remaking the GBA games and putting them on the 3DS eShop would be a dream come true.
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Offline knightmere

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Re: Circle of the Moon 3DS should be the next 3DS Vania.
« Reply #52 on: October 14, 2013, 05:03:05 PM »
0
l
Lots of people find Circle of the Mon to be the hardest Castlevania on gba(maybe on GBA/3DS even)

I am the first to like the game but konamy may see it as not modern enough, how to explain this...

I'd say that OoE is clearly the most difficult CV on GBA/DS/3DS.

Offline Intersection

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Re: Circle of the Moon 3DS should be the next 3DS Vania.
« Reply #53 on: October 14, 2013, 05:48:33 PM »
0
l
I'd say that OoE is clearly the most difficult CV on GBA/DS/3DS.
Depends on how you look at it. The games had very different ways of scaling their difficulties.
To make a long story short: CoTM ditched the shop functionality, reintroduced a rigid, bare-bones whip system, multiplied uncomfortable environments, and aspired to be as user-hostile as possible. Unsurprisingly, it was hard.
OoE skyrocketed item prices, topped enemy health and power, made bosses incredibly deadly and resilient, and focused on pattern recognition and weaknesses. After the supreme battling ease of the Sorrow games, OoE came off as 'shockingly' difficult to its contemporaries (I was relieved).
So it probably isn't as "clear" as you'd expect.
Now, as for which game best handled its difficulty, that's essentially a matter of personal taste.
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Re: Circle of the Moon 3DS should be the next 3DS Vania.
« Reply #54 on: October 28, 2013, 04:22:26 PM »
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I agree with the OP. I'll never argue any classic remake, so long as they don't change the gameplay.
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Offline kadosho

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Re: Circle of the Moon 3DS should be the next 3DS Vania.
« Reply #55 on: October 28, 2013, 05:41:23 PM »
0
2001 was a bizarre year, COTM definitely heralded the times we've all experienced. But I think it does deserve a sequel, a side chapter with the consequences of what Nathan had done. Retaining the card abilities, yet also able to implement new skills. **perhaps gained through elemental means?

Offline zangetsu468

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Re: Circle of the Moon 3DS should be the next 3DS Vania.
« Reply #56 on: October 29, 2013, 10:55:10 PM »
0
Depends on how you look at it. The games had very different ways of scaling their difficulties.
To make a long story short: CoTM ditched the shop functionality, reintroduced a rigid, bare-bones whip system, multiplied uncomfortable environments, and aspired to be as user-hostile as possible. Unsurprisingly, it was hard.
OoE skyrocketed item prices, topped enemy health and power, made bosses incredibly deadly and resilient, and focused on pattern recognition and weaknesses. After the supreme battling ease of the Sorrow games, OoE came off as 'shockingly' difficult to its contemporaries (I was relieved).
So it probably isn't as "clear" as you'd expect.
Now, as for which game best handled its difficulty, that's essentially a matter of personal taste.

OOE probably handled it's difficulty better in the sense that if you played COTM on capped Level 1 (not even on a hard mode) it would most likely be much more difficult to finish imo, I doubt the player would deal barely any damage at all to lower level enemies. (Also you could get more screwed if your DSS cards were rubbish) Finishing the game on the normal setting (levelled up) was fairly tough and obviously the gameplay hadn't evolved as much. 

I say this except I forget about OOE Albus mode on the hardest setting (Lv1 Max Cap Hard) I'm up to Dracula currently and that's quite tough.
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline Oniros

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Re: Circle of the Moon 3DS should be the next 3DS Vania.
« Reply #57 on: November 04, 2013, 03:38:56 PM »
0
OOE probably handled it's difficulty better in the sense that if you played COTM on capped Level 1 (not even on a hard mode) it would most likely be much more difficult to finish imo, I doubt the player would deal barely any damage at all to lower level enemies. (Also you could get more screwed if your DSS cards were rubbish) Finishing the game on the normal setting (levelled up) was fairly tough and obviously the gameplay hadn't evolved as much. 

I say this except I forget about OOE Albus mode on the hardest setting (Lv1 Max Cap Hard) I'm up to Dracula currently and that's quite tough.
I found Albus mode even on normal to be pretty tough. Levels were easy but boss battles like Brachyura, Blackmore, and Dracula were pretty damn hard.
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Offline Chernabogue

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Re: Circle of the Moon 3DS should be the next 3DS Vania.
« Reply #58 on: November 04, 2013, 03:41:24 PM »
0
I found Albus mode even on normal to be pretty tough. Levels were easy but boss battles like Brachyura, Blackmore, and Dracula were pretty damn hard.
The hidden cavern with Albus is a really hard challenge too.

Offline zangetsu468

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Re: Circle of the Moon 3DS should be the next 3DS Vania.
« Reply #59 on: November 18, 2013, 04:20:19 AM »
0
I found Albus mode even on normal to be pretty tough. Levels were easy but boss battles like Brachyura, Blackmore, and Dracula were pretty damn hard.

Blackmore is tough unless you beat him by groundslide cancel> flame kick, if you time it right you can land on the other side of him and flame kick again and again before he has time to turn around. Eligor was just... nasty, took a lot of shots but was doable - killing the archers was the most tedious part.

Dracula is not difficult aside from 2nd form Dominus hatred, I seem to not be able to teleport consecutively in time, it was much easier to activate Rapidus Fio with Shanoa, outrun the attack and activate 2xMelio Scutum Glyph union; rinse and repeat.

The hidden cavern with Albus is a really hard challenge too.

Eeeeeeee... I don't know if I will bother trying that, with the limited time I have to play games a win against Dracula is enough for me XD

Actually reminds me of trying the hardest challenges on POR LV1 max hard... Easy enough until you had to fight 2 x The creature :/ 
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

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