Reading some metacritic reviews of a throwback Indie game I've been enjoying a lot lately, Volgarr The Viking (a Rastan-like game with controls also somewhat similar to Classicvanias)
First off. This game REEKS of Capcom's Magic Sword. Loved it, playing it.
I noticed someone complaining about the lack of the ability to adjust your jump arc in midair without using the doublejump attack. Saying "All the good retro games had that" uh no they didn't.
I'm reminded of how often I see the jumping mechanics matter-of-factly listed as a "negative" of the Classicvanias and it always makes me cringe. What's so wrong with having you need to know where you plan to land before you make a jump? If the rest of the game design is tight I think it's actually preferable. Midair adjustment often comes off to me like a crutch for lazy stage design or slippery controls. Fellow Castlevania fans and retro gamers, what do you think?
I agree. I'm tired of seeing people complain about how Castlevania had a poor jumping mechanic. That's completelly unbased, and generally comes from people who do not know how to plan ahead or have poor reflexes. The classicvanias' level design was perfect in this sense, with Castlevania III being the pinacle of level design (for me, at least). Every gap and hole was conceived to be a perfect plaforming challenge. They replicated this on Castlevania: Adventure Rebirth. When I unlocked the "classic jumping", I activated it imediatelly. You can clearly see that the game was designed with this mechanic in mind.
However, I don't see the midair adjustment as an excuse for bad level design, since, I believe, the level design must come
after the mechanics for the character were already established, meaning that the challenge will always suit the mechanic (That, of course, when the developer is not in fact lazy).
Not to mention that "jumping without return" is actually realistic xD