If you like those "What's your Favorite Castlevania" topics, there is a whole new SubForum just for those threads. Check out Classic Castlevania Threads.Newcomer topics welcome in this subforum.
0 Members and 1 Guest are viewing this topic.
X: the music pausing after playing is a product of music being streamed from the disc, each time the song finishes it has to reload. Trust me Rondo isn't the only game to have this happen, I've seen it happen on PS1 and Saturn games as well.
You are climbing up the castle keep but the castle is in the background
Seeing you guys discussing this game made me remember of one of the things that boggled my mind when I played it. I mean, take a look at this:There is something very wrong with this part of the game (last stage). Can any of you tell what is it?
It´s the same Castle that shows in the map, at the begining of every stage, correct? Am I the only one that likes that part of the last stage? Lazy, yes, but impressive to me, in that day when I played...
The problem here is not even the graphics or disposition of the scene. I mean, look at that map screen. It's fuckin' GORGEOUS, moreso than Rondo IMO.But what deals the killing blow is: Richter is inside the castle. How can the castle be in the background? It's a huge ass painting or something?