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Offline darkmanx_429

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Re: Calling all participants!
« Reply #15 on: April 03, 2014, 02:27:54 PM »
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I'm a;ready backing it up on my skydrive, super extra precautions this time, so I'll probably do dropbox too

EDIT: Simon's spriting has officially started.





A little work in progress.
Nice!

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Offline eryson

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Re: Calling all participants!
« Reply #16 on: April 03, 2014, 02:45:04 PM »
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I'm a;ready backing it up on my skydrive, super extra precautions this time, so I'll probably do dropbox too

EDIT: Simon's spriting has officially started.





A little work in progress.



Woa Man! great sprite work! i look forward for this! it easily will be another legend of CV fangames!!! ;D keep great!!

Offline X

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Re: Calling all participants!
« Reply #17 on: April 03, 2014, 03:11:25 PM »
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Looks good  ;)  However the only suggestions I would make about it is the fact that Simon is suffering from Dracula's curse, therefore he would be wearing that bodysuit we see him in the original CV II art. The bodysuit is to hide the fact that Simon's body is rotting prematurely due to the affliction of the curse. Also lengthen the Vampirekiller a bit. It's just a tad too short. If anything the thorn whip would be that length. The chain whip would be longer then that, and finally the Vampirekiller would have the greatest reach of all the whip weapons.
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Offline Jorge D. Fuentes

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Re: Calling all participants!
« Reply #18 on: April 03, 2014, 09:50:43 PM »
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Do you have a black outline around Simon in order to add effects to it later on? (Invincibility flashes, poison colors)?  Or is the black just your choice?
You should take that into account right now that you're just starting with the sprite.

I love the sprite, by the way.  I was gonna suggest you use my Simon's Quest Simon, but yours is shaping up rather well:


I'm sure you've seen it but I'll post it anyways.  Always up for some Simon's Quest goodness:
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Offline KaZudra

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Re: Calling all participants!
« Reply #19 on: April 03, 2014, 10:40:44 PM »
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@Jorge
Actually it's the original creator's choice, TP-Kuhn aka Kamoe from Spriter's Resource,original thread here.
Since he did an amazing job at it but had so few animations, on top of that apparently went missing from the net for a year now, I was inspired to finish the sheet.

and yeah, come to think about it, using the outline for poison effects and such would be easy

@X
I'm going to finish the sheet as is before modifying Simon, same reason.
believe it or not, the whip is actually the exact same length as the fire whip (if you were to scale up the NES sprite to the new one).


Would anyone have a problem with MoF's Guard and Dodge mechanic over Backdash and Slide?
« Last Edit: April 03, 2014, 11:01:38 PM by KaZiZ »

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Offline X

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Re: Calling all participants!
« Reply #20 on: April 03, 2014, 11:45:19 PM »
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Quote
believe it or not, the whip is actually the exact same length as the fire whip (if you were to scale up the NES sprite to the new one).

Maybe that's why it's still on the short side, because you were using the NES length and not the ones from the latter. Why not use the length of the Vampirekiller from Rondo? Or in Simon's case, the CV X68000 PC game? Those two whips have a good length on them. Just right for the Vampirekiller. And you can work backwards from there with the other whips.
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Offline KaZudra

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Re: Calling all participants!
« Reply #21 on: April 04, 2014, 01:12:42 AM »
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It wouldn't hurt to add a few chain links for the Final weapon.

Also, I've determined that the Hilt upgrades would account to skills, It'll be similar to LoS (well, more metroid) with Upgrade spots on the map.
The chains will be Damage, Length, and Speed.
Tips will also be strength, Element, Special (Like bullet tip)


Since Simon's quest won't have alot of steep vertical areas, Uppercut may be a Triple Jump mechanic like Julius mode, maybe uppercutting a swinging node will allow you to hold on to it, go down and swing.


Animations Done so far...

Idle
Crouching
Running
Jumping (Straight Up, Forward)
Whip forward (Stand, Crouch, and mid-Jump)
Whip Diagonal-Up (Stand, Mid-Jump)
Whip Straigh-Up (Stand, Mid-Jump)

Animations to work on...
Stopping
Falling
Turning
Sub-weapon
Hurt
Whip Diagonal-Down
Whip straight Down
Pushing
Dodge Roll
Guard
Swinging
Uppercut
Lizard Tail (Maybe)

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Offline Las

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Re: Calling all participants!
« Reply #22 on: April 04, 2014, 02:03:22 AM »
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Man you dont have any previous screen shots do you. I tried the original thread link above and it's blank. I can recall on deviant art i seen a cv2 style remake(though not namesd simson's quest) it was rather dark in nature. and the grpahics were very custom..similar to that of Migs. I thought for some reason that may be yours. Some nice ideas their.. I like the whip animation. Looks like a complete differnt style but with richtres whip from sotn in place. One question i have is his guard... wouldnt he just use a shield instead? It's in that game if i recall.you have to earn one or buy it..  Ah...man. CV2 notoriouse for fake walls.. Never has a cv game had so many fake walls as cv2.. I was afraid to move to loong a distance in a manshion before i stopped periodically.. Well sounds pretty interesting!!

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Offline JohnMorris

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Re: Calling all participants!
« Reply #23 on: April 04, 2014, 08:29:19 AM »
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You might want to add a ring or something that lets you see fake blocks in a short range, like the magnifying glass in Ocarina of Time.

What engine/ language will you be using?

Offline KaZudra

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Re: Calling all participants!
« Reply #24 on: April 09, 2014, 04:39:12 PM »
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Sorry it took so long, took a small weekend break.

You might want to add a ring or something that lets you see fake blocks in a short range, like the magnifying glass in Ocarina of Time.
I'm thinking I could do that with the Eye of Vlad, which would make sense, but of course that would mean that you wouldn't have to worry about fake blocks until later.

Quote
What engine/ language will you be using?
Gamemaker studio, I've seen what the it can do, and I'm confident that it'll be more than enough to handle it


Also, one big decision, Leveling may or may not be in the game...

It's either going to be more metroid, or more SoTN. but I do want plenty of secrets

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Offline KaZudra

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Re: Calling all participants!
« Reply #25 on: April 16, 2014, 03:55:59 PM »
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Progress is slow, but I'm trying to build a pre-alpha debug room with gamemaker studio.

Personal thanks to Dracula9, his work on Haunted Castle is very inspiring.

Also, Music-wise, I havent shed much light on it because I don't really know where I want to go in music, I do know I want to include the catchy tunes and the soft tunes.

Also, I'm considering a Cv4 sampled tracks, example (channel also has the Samples)
Theme of Simon Belmont - SNES Style Remix

Super Castlevania IV Style - Calling From Heaven

But overall not sure, Let's take it one step at a time...

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Offline Chernabogue

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Re: Calling all participants!
« Reply #26 on: April 16, 2014, 06:55:39 PM »
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Offering some music help too, you can check some of my old work here: http://www.youtube.com/playlist?list=PLueLH_LRhv_ZHpcZmz4aKglh0uWCirHZe

Offline Dracula9

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Re: Calling all participants!
« Reply #27 on: April 22, 2014, 09:29:47 PM »
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Don't know if these are what you're looking for, but I cranked a couple tunes out. Nothing really new done to them, though.
http://www.mediafire.com/listen/hfwp27e7a3mapxs/Silence_of_the_Daylight.mp3
http://www.mediafire.com/listen/dqbjxpdt88wm9ab/Monster_Dance.mp3

I've got Jorge's CV4 soundfont, and I've got the SPC files to rip them myself if need be. So if that's the style you're gearing for, I can manage that.


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Offline KaZudra

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Re: Calling all participants!
« Reply #28 on: April 23, 2014, 02:48:16 AM »
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Holy Cuss! that softer, slower Silence of Daylight is the exact mood how (I think) the town should sound like, Monster Dance is amazing and a perfect contrast to the previous track.

I think I'm locking in on the Castlevania 4 soundfont, there is something about it that packs it's own atmosphere, much like the Castlevania 64 Soundfont.

Aaaaand I apoligize once again for slow progress, I've had a friend stay over and long story short he overstayed his welcome, no worries though I'm fresh with new Ideas.

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Offline X

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Re: Calling all participants!
« Reply #29 on: April 23, 2014, 03:54:27 AM »
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Quote
I'm thinking I could do that with the Eye of Vlad, which would make sense, but of course that would mean that you wouldn't have to worry about fake blocks until later.

Vlad's eye actually allows you to see through illusions in the original SQ, though I've never used it.
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